# SPDX-License-Identifier: GPL-2.0-or-later """ NOTE: This stuff was in original code but it seems it will be no longer needed. NOT USED now. """ #----------------------------------------------------- def mesh_drawBlender(vertList, edgeList, faceList, name="dxfMesh", flatten=False, AT_CUR=True, link=True): #print 'deb:mesh_drawBlender started XXXXXXXXXXXXXXXXXX' #--------- ob = Object.New("Mesh",name) me = Mesh.New(name) #print 'deb: vertList=\n', vertList #--------- #print 'deb: edgeList=\n', edgeList #--------- #print 'deb: faceList=\n', faceList #--------- me.verts.extend(vertList) if edgeList: me.edges.extend(edgeList) if faceList: me.faces.extend(faceList) if flatten: for v in me.verts: v.co.z = 0.0 ob.link(me) if link: sce = Scene.getCurrent() sce.objects.link(ob) #me.triangleToQuad() if AT_CUR: cur_loc = Window.GetCursorPos() ob.setLocation(cur_loc) Blender.Redraw() #return ob #----------------------------------------------------- def curve_drawBlender(vertList, org_point=[0.0,0.0,0.0], closed=0, name="dxfCurve", flatten=False, AT_CUR=True, link=True): #print 'deb:curve_drawBlender started XXXXXXXXXXXXXXXXXX' #--------- ob = Object.New("Curve",name) cu = Curve.New(name) #print 'deb: vertList=\n', vertList #--------- curve = cu.appendNurb(BezTriple.New(vertList[0][0])) for p in vertList[1:]: curve.append(BezTriple.New(p[0])) for point in curve: #point.handleTypes = [VECT, VECT] point.handleTypes = [FREE, FREE] point.radius = 1.0 curve.flagU = closed # 0 sets the curve not cyclic=open cu.setResolu(6) cu.update() #important for handles calculation if flatten: for v in cu.verts: v.co.z = 0.0 ob.link(cu) if link: sce = Scene.getCurrent() sce.objects.link(ob) #me.triangleToQuad() if AT_CUR: cur_loc = Window.GetCursorPos() ob.setLocation(cur_loc) elif org_point: cur_loc=org_point ob.setLocation(cur_loc) Blender.Redraw() #return ob #----------------------------------------------------- def drawClipBox(clip_box): """debug tool: draws Clipping-Box of a Camera View """ min_X1, max_X1, min_Y1, max_Y1,\ min_X2, max_X2, min_Y2, max_Y2,\ min_Z, max_Z = clip_box verts = [] verts.append([min_X1, min_Y1, min_Z]) verts.append([max_X1, min_Y1, min_Z]) verts.append([max_X1, max_Y1, min_Z]) verts.append([min_X1, max_Y1, min_Z]) verts.append([min_X2, min_Y2, max_Z]) verts.append([max_X2, min_Y2, max_Z]) verts.append([max_X2, max_Y2, max_Z]) verts.append([min_X2, max_Y2, max_Z]) faces = [[0,1,2,3],[4,5,6,7]] newmesh = Mesh.New() newmesh.verts.extend(verts) newmesh.faces.extend(faces) plan = Object.New('Mesh','clip_box') plan.link(newmesh) sce = Scene.GetCurrent() sce.objects.link(plan) plan.setMatrix(sce.objects.camera.matrix)