# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### bl_addon_info = { "name": "Import Images as Planes", "author": "Florian Meyer (testscreenings)", "version": (0,7), "blender": (2, 5, 3), "api": 31998, "location": "File > Import > Images as Planes", "description": "Imports images and creates planes with the appropriate aspect ratio. The images are mapped to the planes.", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ "Scripts/Add_Mesh/Planes_from_Images", "tracker_url": "https://projects.blender.org/tracker/index.php?"\ "func=detail&aid=21751&group_id=153&atid=469", "category": "Import/Export"} """ This script imports images and creates Planes with them as textures. At the moment the naming for objects, materials, textures and meshes is derived from the imagename. One can either import a single image, or all images in one directory. When imporing a directory one can either check the checkbox or leave the filename empty. As a bonus one can choose to import images of only one type. Atm this is the list of possible extensions: extList = ('jpeg', 'jpg', 'png', 'tga', 'tiff', 'tif', 'exr', 'hdr', 'avi', 'mov', 'mp4', 'ogg', 'bmp', 'cin', 'dpx', 'psd') If someone knows a better way of telling if a file is an image which Blender can read, please tell so ;) when importing images that are allready referenced they are not reimported but the old ones reused as not to clutter the materials, textures and image lists. Instead the plane gets linked against an existing material. If one reimports images but chooses different material/texture mapping new materials are created. So one doesn't has to go through everything if one decides differently after importing 236 images. It also has an option to translate pixeldimensions into Blenderunits. """ import bpy from bpy.props import * from os import listdir from mathutils import Vector EXT_LIST = { 'jpeg': ['jpeg', 'jpg', 'jpe'], 'png': ['png'], 'tga': ['tga', 'tpic'], 'tiff': ['tiff', 'tif'], 'exr': ['exr'], 'hdr': ['hdr'], 'avi': ['avi'], 'mov': ['mov', 'qt'], 'mp4': ['mp4'], 'ogg': ['ogg', 'ogv'], 'bmp': ['bmp', 'dib'], 'cin': ['cin'], 'dpx': ['dpx'], 'psd': ['psd']} # Apply view rotation to objects if "Align To" for new objects # was set to "VIEW" in the User Preference. def apply_view_rotation(ob): context = bpy.context align = bpy.context.user_preferences.edit.object_align if (context.space_data.type == 'VIEW_3D' and align == 'VIEW'): view3d = context.space_data region = view3d.region_3d viewMatrix = region.view_matrix rot = viewMatrix.rotation_part() ob.rotation_euler = rot.invert().to_euler() # Create plane mesh def createPlaneMesh(dimension, img): # x is the x-aspectRatio. x = img.size[0] / img.size[1] y = 1 if dimension[0]: x = (img.size[0] * (1.0 / dimension[1])) * 0.5 y = (img.size[1] * (1.0 / dimension[1])) * 0.5 verts = [] faces = [] v1 = (-x, -y, 0) v2 = (x, -y, 0) v3 = (x, y, 0) v4 = (-x, y, 0) verts.append(v1) verts.append(v2) verts.append(v3) verts.append(v4) faces.append([0, 1, 2, 3]) return verts, faces # Create plane object def createPlaneObj(img, dimension): scene = bpy.context.scene verts, faces = createPlaneMesh(dimension, img) me = bpy.data.meshes.new(img.name) me.from_pydata(verts, [], faces) me.update() plane = bpy.data.objects.new(img.name, me) plane.data.uv_textures.new() scene.objects.link(plane) plane.location = scene.cursor_location apply_view_rotation(plane) return plane # Check if a file extension matches any # valid (i.e. recognized) image/movie format. def isImageFile(extension): for ext, ext_list in EXT_LIST.items(): if extension in ext_list: return True return False # Get imagepaths from directory def getImageFilesInDirectory(directory, extension): import os # Get all files in the directory. allFiles = listdir(directory) allImages = [] extensions = [] # Import all images files? if extension == '*': all = True else: all = False # Get the possible extensions extensions = EXT_LIST[extension] # Put all image files in the list. for file in allFiles: # Get the file extension (includes the ".") e = os.path.splitext(file)[1] # Separate by "." and get the last list-entry. e = e.rpartition(".")[-1] # Convert to lower case e = e.lower() if (e in extensions or (all and isImageFile(e))): allImages.append(file) return allImages # Get image datablock from the (image's) filepath. def getImage(path): img = [] # Check every Image if it is already there. for image in bpy.data.images: # If image with same path exists take that one. if image.filepath == path: img = image # Else create new Image and load from path. if not img: name = path.rpartition('\\')[2].rpartition('.')[0] img = bpy.data.images.new(name) img.source = 'FILE' img.filepath = path return img # Create/get Material def getMaterial(tex, mapping): mat = [] # Check all existing materials. for material in bpy.data.materials: # If a material with name and mapping # texture with image exists, take that one... if (material.name == tex.image.name and tex.name in material.texture_slots and material.mapping == mapping): mat = material # ... otherwise create new one and apply mapping. if not mat: mat = bpy.data.materials.new(name=tex.name) mtex = mat.texture_slots.add() mtex.texture = tex mtex.texture_coords = 'UV' mtex.use_map_color_diffuse = True mat.mapping = mapping mat.name = tex.name return mat # Create/get Texture def getTexture(path, img): tex = [] # Check all existing textures. for texture in bpy.data.textures: # If an (image)texture with image exists, take that one... if (texture.type == 'IMAGE' and texture.image and texture.image.filepath == path): tex = texture # ... otherwise create a new one and apply mapping. if not tex: name = path.rpartition('\\')[2].rpartition('.')[0] tex = bpy.data.textures.new(name=name, type='IMAGE') tex.image = img return tex # Custom material property - get def mapget(self): """Custom property of the images_as_planes addon.""" mapping = [] mapping.append(self.use_shadeless) mapping.append(self.use_transparency) mapping.append(self.alpha) mapping.append(self.specular_alpha) mapping.append(self.transparency_method) if (self.texture_slots[0] and self.texture_slots[0].texture.type == 'IMAGE' and self.texture_slots[0].texture.image): mapping.append(self.texture_slots[0].texture.image.use_premultiply) else: mapping.append("no image") return mapping # Custom material property - set def mapset(self, value): self.use_shadeless = value[0] self.use_transparency = value[1] self.alpha = float(value[2]) self.specular_alpha = float(value[3]) self.transparency_method = value[4] if (self.texture_slots[0] and self.texture_slots[0].texture.type == 'IMAGE' and self.texture_slots[0].texture.image): self.texture_slots[0].texture.image.use_premultiply = value[5] if self.alpha: self.texture_slots[0].use_map_alpha=True bpy.types.Material.mapping = property(mapget, mapset) def main(filePath, options, mapping, dimension): images = [] scene = bpy.context.scene # If "Create from Directory" (no filepath or checkbox) #### if options['dir'] or not filePath[1]: imageFiles = getImageFilesInDirectory(filePath[2], options['ext']) # Check if images are loaded and put them in the list. for imageFile in imageFiles: img = getImage(str(filePath[2]) + "\\" + str(imageFile)) images.append(img) # Deselect all objects. bpy.ops.object.select_all(action='DESELECT') # Assign/get all things. for img in images: # Create/get Texture tex = getTexture(img.filepath, img) # Create/get Material mat = getMaterial(tex, mapping) # Create Plane plane = createPlaneObj(img, dimension) # Assign Material plane.data.materials.append(mat) # Put Image into UVTextureLayer plane.data.uv_textures[0].data[0].image = img plane.data.uv_textures[0].data[0].use_image = True plane.data.uv_textures[0].data[0].blend_type = 'ALPHA' plane.data.uv_textures[0].data[0].use_twoside = True plane.select = True scene.objects.active = plane # If "Create Single Plane" (filepath and is image) else: # Deselect all objects. bpy.ops.object.select_all(action='DESELECT') # Check if image is loaded. img = getImage(filePath[0]) # Create/get Texture tex = getTexture(filePath[0], img) # Create/get Material mat = getMaterial(tex, mapping) # Create Plane plane = createPlaneObj(img, dimension) # Assign Material plane.data.materials.append(mat) # Put image into UVTextureLayer plane.data.uv_textures[0].data[0].image = img plane.data.uv_textures[0].data[0].use_image = True plane.data.uv_textures[0].data[0].blend_type = 'ALPHA' plane.data.uv_textures[0].data[0].use_twoside = True plane.select = True scene.objects.active = plane # Operator class ImportImagesAsPlanes(bpy.types.Operator): '''''' bl_idname = "import.images_as_planes" bl_label = "Import Images as Planes" bl_description = "Create mesh plane(s) from image files" \ " with the appropiate aspect ratio." bl_options = {'REGISTER', 'UNDO'} filepath = StringProperty(name="File Path", description="Filepath used for importing the file", maxlen=1024, default="") filename = StringProperty(name="File Name", description="Name of the file.") directory = StringProperty(name="Directory", description="Directory of the file.") fromDirectory = BoolProperty(name="All in directory", description="Import all image files (of the selected type)" \ " in this directory.", default=False) extEnum = [ ('*', 'All image formats', 'Import all know image (or movie) formats.'), ('jpeg', 'JPEG (.jpg, .jpeg, .jpe)', 'Joint Photographic Experts Group'), ('png', 'PNG (.png)', 'Portable Network Graphics'), ('tga', 'Truevision TGA (.tga, tpic)', ''), ('tiff', 'TIFF (.tif, .tiff)', 'Tagged Image File Format'), ('exr', 'OpenEXR (.exr)', 'OpenEXR HDR imaging image file format'), ('hdr', 'Radiance HDR (.hdr, .pic)', ''), ('avi', 'AVI (.avi)', 'Audio Video Interleave'), ('mov', 'QuickTime (.mov, .qt)', ''), ('mp4', 'MPEG-4 (.mp4)', ' MPEG-4 Part 14'), ('ogg', 'OGG Theora (.ogg, .ogv)', ''), ('bmp', 'BMP (.bmp, .dib)', 'Windows Bitmap'), ('cin', 'CIN (.cin)', ''), ('dpx', 'DPX (.dpx)', 'DPX (Digital Picture Exchange)'), ('psd', 'PSD (.psd)', 'Photoshop Document')] extension = EnumProperty(name="Extension", description="Only import files of this type.", items=extEnum) use_shadeless = BoolProperty(name="Shadeless", description="Set material to shadeless", default=False) transp = BoolProperty(name="Use alpha", description="Use alphachannel for transparency.", default=False) use_premultiply = BoolProperty(name="Premultiply", description="Premultiply image", default=False) tEnum = [ ('Z_TRANSPARENCY', 'Z Transparency', 'Use alpha buffer for transparent faces'), ('RAYTRACE', 'Raytrace', 'Use raytracing for transparent refraction rendering.')] transp_method = EnumProperty(name="Transp. Method", description="Transparency Method", items=tEnum) useDim = BoolProperty(name="Use image dimensions", description="Use the images pixels to derive the size of the plane.", default=False) factor = IntProperty(name="Pixels/BU", description="Number of pixels per Blenderunit.", min=1, default=500) def draw(self, context): layout = self.layout box = layout.box() box.label('Filter:', icon='FILTER') box.prop(self, 'fromDirectory') box.prop(self, 'extension', icon='FILE_IMAGE') box = layout.box() box.label('Material mappings:', icon='MATERIAL') box.prop(self, 'use_shadeless') box.prop(self, 'transp') box.prop(self, 'use_premultiply') box.prop(self, 'transp_method', expand=True) box = layout.box() box.label('Plane dimensions:', icon='ARROW_LEFTRIGHT') box.prop(self, 'useDim') box.prop(self, 'factor', expand=True) def execute(self, context): # File Path filepath = self.filepath filename = self.filename directory = self.directory filePath = (filepath, filename, directory) # General Options fromDirectory = self.fromDirectory extension = self.extension options = {'dir': fromDirectory, 'ext': extension} # Mapping alphavalue = 1 transp = self.transp if transp: alphavalue = 0 shadeless = self.use_shadeless transp_method = self.transp_method premultiply = self.use_premultiply mapping = ([shadeless, transp, alphavalue, alphavalue, transp_method, premultiply]) # Use Pixelsdimensions useDim = self.useDim factor = self.factor dimension = (useDim, factor) # Call Main Function main(filePath, options, mapping, dimension) return {'FINISHED'} def invoke(self, context, event): wm = bpy.context.window_manager wm.add_fileselect(self) return {'RUNNING_MODAL'} # Registering / Unregister def menu_func(self, context): self.layout.operator(ImportImagesAsPlanes.bl_idname, text="Images as Planes", icon='PLUGIN') def register(): bpy.types.INFO_MT_file_import.append(menu_func) def unregister(): bpy.types.INFO_MT_file_import.remove(menu_func) if __name__ == "__main__": register()