# # Program: Create_atomic_data_file # ================================ # # Version: 0.5 # Author : Dr. Clemens Barth # Date : 2022-01-21 # # # # # This file contains, for each element, the following properties: # # - Atom radii (atomic, covalent, ionic) # - Color of the representative ball # - Material properties used in the Principled BSDF shader # - Properties for Eevee. # # # # The following string options are available: # # P BSDF Subsurface method : 'BURLEY', 'RANDOM_WALK_FIXED_RADIUS', 'RANDOM_WALK' # P BSDF Distribution : 'GGX', 'MULTI_GGX' # Eevee Blend Method : 'OPAQUE', 'CLIP', 'HASHED', 'BLEND' # Eevee Shadow Method : 'NONE', 'OPAQUE', 'CLIP', 'HASHED' # # Atom ==== Number : 1 Name : Hydrogen Short name : H Radius used : 0.320000 Radius, covalent : 0.320000 Radius, atomic : 0.790000 Charge state : -1 Radius, ionic : 1.540000 Color : 1.0,1.0,1.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 2 Name : Helium Short name : He Radius used : 0.930000 Radius, covalent : 0.930000 Radius, atomic : 0.490000 Color : 0.8509803921568627,1.0,1.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 3 Name : Lithium Short name : Li Radius used : 1.230000 Radius, covalent : 1.230000 Radius, atomic : 2.050000 Charge state : 1 Radius, ionic : 0.680000 Color : 0.8,0.5019607843137255,1.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 4 Name : Beryllium Short name : Be Radius used : 0.900000 Radius, covalent : 0.900000 Radius, atomic : 1.400000 Charge state : 1 Radius, ionic : 0.440000 Charge state : 2 Radius, ionic : 0.350000 Color : 0.7607843137254902,1.0,0.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 5 Name : Boron Short name : B Radius used : 0.820000 Radius, covalent : 0.820000 Radius, atomic : 1.170000 Charge state : 1 Radius, ionic : 0.350000 Charge state : 3 Radius, ionic : 0.230000 Color : 1.0,0.7098039215686275,0.7098039215686275,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 6 Name : Carbon Short name : C Radius used : 0.770000 Radius, covalent : 0.770000 Radius, atomic : 0.910000 Charge state : -4 Radius, ionic : 2.600000 Charge state : 4 Radius, ionic : 0.160000 Color : 0.5647058823529412,0.5647058823529412,0.5647058823529412,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 7 Name : Nitrogen Short name : N Radius used : 0.750000 Radius, covalent : 0.750000 Radius, atomic : 0.750000 Charge state : -3 Radius, ionic : 1.710000 Charge state : 1 Radius, ionic : 0.250000 Charge state : 3 Radius, ionic : 0.160000 Charge state : 5 Radius, ionic : 0.130000 Color : 0.18823529411764706,0.3137254901960784,0.9725490196078431,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 8 Name : Oxygen Short name : O Radius used : 0.730000 Radius, covalent : 0.730000 Radius, atomic : 0.650000 Charge state : -2 Radius, ionic : 1.320000 Charge state : -1 Radius, ionic : 1.760000 Charge state : 1 Radius, ionic : 0.220000 Charge state : 6 Radius, ionic : 0.090000 Color : 1.0,0.050980392156862744,0.050980392156862744,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 9 Name : Fluorine Short name : F Radius used : 0.720000 Radius, covalent : 0.720000 Radius, atomic : 0.570000 Charge state : -1 Radius, ionic : 1.330000 Charge state : 7 Radius, ionic : 0.080000 Color : 0.5647058823529412,0.8784313725490196,0.3137254901960784,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 10 Name : Neon Short name : Ne Radius used : 0.710000 Radius, covalent : 0.710000 Radius, atomic : 0.510000 Charge state : 1 Radius, ionic : 1.120000 Color : 0.7019607843137254,0.8901960784313725,0.9607843137254902,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 11 Name : Sodium Short name : Na Radius used : 1.540000 Radius, covalent : 1.540000 Radius, atomic : 2.230000 Charge state : 1 Radius, ionic : 0.970000 Color : 0.6705882352941176,0.3607843137254902,0.9490196078431372,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 12 Name : Magnesium Short name : Mg Radius used : 1.360000 Radius, covalent : 1.360000 Radius, atomic : 1.720000 Charge state : 1 Radius, ionic : 0.820000 Charge state : 2 Radius, ionic : 0.660000 Color : 0.5411764705882353,1.0,0.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 13 Name : Aluminium Short name : Al Radius used : 1.180000 Radius, covalent : 1.180000 Radius, atomic : 1.820000 Charge state : 3 Radius, ionic : 0.510000 Color : 0.7490196078431373,0.6509803921568628,0.6509803921568628,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 14 Name : Silicon Short name : Si Radius used : 1.110000 Radius, covalent : 1.110000 Radius, atomic : 1.460000 Charge state : -4 Radius, ionic : 2.710000 Charge state : -1 Radius, ionic : 3.840000 Charge state : 1 Radius, ionic : 0.650000 Charge state : 4 Radius, ionic : 0.420000 Color : 0.9411764705882353,0.7843137254901961,0.6274509803921569,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 15 Name : Phosphorus Short name : P Radius used : 1.060000 Radius, covalent : 1.060000 Radius, atomic : 1.230000 Charge state : -3 Radius, ionic : 2.120000 Charge state : 3 Radius, ionic : 0.440000 Charge state : 5 Radius, ionic : 0.350000 Color : 1.0,0.5019607843137255,0.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 16 Name : Sulfur Short name : S Radius used : 1.020000 Radius, covalent : 1.020000 Radius, atomic : 1.090000 Charge state : -2 Radius, ionic : 1.840000 Charge state : 2 Radius, ionic : 2.190000 Charge state : 4 Radius, ionic : 0.370000 Charge state : 6 Radius, ionic : 0.300000 Color : 1.0,1.0,0.18823529411764706,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 17 Name : Chlorine Short name : Cl Radius used : 0.990000 Radius, covalent : 0.990000 Radius, atomic : 0.970000 Charge state : -1 Radius, ionic : 1.810000 Charge state : 5 Radius, ionic : 0.340000 Charge state : 7 Radius, ionic : 0.270000 Color : 0.12156862745098039,0.9411764705882353,0.12156862745098039,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 18 Name : Argon Short name : Ar Radius used : 0.980000 Radius, covalent : 0.980000 Radius, atomic : 0.880000 Charge state : 1 Radius, ionic : 1.540000 Color : 0.5019607843137255,0.8196078431372549,0.8901960784313725,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 19 Name : Potassium Short name : K Radius used : 2.030000 Radius, covalent : 2.030000 Radius, atomic : 2.770000 Charge state : 1 Radius, ionic : 0.810000 Color : 0.5607843137254902,0.25098039215686274,0.8313725490196079,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 20 Name : Calcium Short name : Ca Radius used : 1.740000 Radius, covalent : 1.740000 Radius, atomic : 2.230000 Charge state : 1 Radius, ionic : 1.180000 Charge state : 2 Radius, ionic : 0.990000 Color : 0.23921568627450981,1.0,0.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 21 Name : Scandium Short name : Sc Radius used : 1.440000 Radius, covalent : 1.440000 Radius, atomic : 2.090000 Charge state : 3 Radius, ionic : 0.732000 Color : 0.9019607843137255,0.9019607843137255,0.9019607843137255,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 22 Name : Titanium Short name : Ti Radius used : 1.320000 Radius, covalent : 1.320000 Radius, atomic : 2.000000 Charge state : 1 Radius, ionic : 0.960000 Charge state : 2 Radius, ionic : 0.940000 Charge state : 3 Radius, ionic : 0.760000 Charge state : 4 Radius, ionic : 0.680000 Color : 0.7490196078431373,0.7607843137254902,0.7803921568627451,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 23 Name : Vanadium Short name : V Radius used : 1.220000 Radius, covalent : 1.220000 Radius, atomic : 1.920000 Charge state : 2 Radius, ionic : 0.880000 Charge state : 3 Radius, ionic : 0.740000 Charge state : 4 Radius, ionic : 0.630000 Charge state : 5 Radius, ionic : 0.590000 Color : 0.6509803921568628,0.6509803921568628,0.6705882352941176,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 24 Name : Chromium Short name : Cr Radius used : 1.180000 Radius, covalent : 1.180000 Radius, atomic : 1.850000 Charge state : 1 Radius, ionic : 0.810000 Charge state : 2 Radius, ionic : 0.890000 Charge state : 3 Radius, ionic : 0.630000 Charge state : 6 Radius, ionic : 0.520000 Color : 0.5411764705882353,0.6,0.7803921568627451,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 25 Name : Manganese Short name : Mn Radius used : 1.170000 Radius, covalent : 1.170000 Radius, atomic : 1.790000 Charge state : 2 Radius, ionic : 0.800000 Charge state : 3 Radius, ionic : 0.660000 Charge state : 4 Radius, ionic : 0.600000 Charge state : 7 Radius, ionic : 0.460000 Color : 0.611764705882353,0.47843137254901963,0.7803921568627451,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 26 Name : Iron Short name : Fe Radius used : 1.170000 Radius, covalent : 1.170000 Radius, atomic : 1.720000 Charge state : 2 Radius, ionic : 0.740000 Charge state : 3 Radius, ionic : 0.640000 Color : 0.8784313725490196,0.4,0.2,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 27 Name : Cobalt Short name : Co Radius used : 1.160000 Radius, covalent : 1.160000 Radius, atomic : 1.670000 Charge state : 2 Radius, ionic : 0.720000 Charge state : 3 Radius, ionic : 0.630000 Color : 0.9411764705882353,0.5647058823529412,0.6274509803921569,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 28 Name : Nickel Short name : Ni Radius used : 1.150000 Radius, covalent : 1.150000 Radius, atomic : 1.620000 Charge state : 2 Radius, ionic : 0.690000 Color : 0.3137254901960784,0.8156862745098039,0.3137254901960784,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 29 Name : Copper Short name : Cu Radius used : 1.170000 Radius, covalent : 1.170000 Radius, atomic : 1.570000 Charge state : 1 Radius, ionic : 0.960000 Charge state : 2 Radius, ionic : 0.720000 Color : 0.7843137254901961,0.5019607843137255,0.2,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 30 Name : Zinc Short name : Zn Radius used : 1.250000 Radius, covalent : 1.250000 Radius, atomic : 1.530000 Charge state : 1 Radius, ionic : 0.880000 Charge state : 2 Radius, ionic : 0.740000 Color : 0.49019607843137253,0.5019607843137255,0.6901960784313725,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 31 Name : Gallium Short name : Ga Radius used : 1.260000 Radius, covalent : 1.260000 Radius, atomic : 1.810000 Charge state : 1 Radius, ionic : 0.810000 Charge state : 3 Radius, ionic : 0.620000 Color : 0.7607843137254902,0.5607843137254902,0.5607843137254902,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 32 Name : Germanium Short name : Ge Radius used : 1.220000 Radius, covalent : 1.220000 Radius, atomic : 1.520000 Charge state : -4 Radius, ionic : 2.720000 Charge state : 2 Radius, ionic : 0.730000 Charge state : 4 Radius, ionic : 0.530000 Color : 0.4,0.5607843137254902,0.5607843137254902,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 33 Name : Arsenic Short name : As Radius used : 1.200000 Radius, covalent : 1.200000 Radius, atomic : 1.330000 Charge state : -3 Radius, ionic : 2.220000 Charge state : 3 Radius, ionic : 0.580000 Charge state : 5 Radius, ionic : 0.460000 Color : 0.7411764705882353,0.5019607843137255,0.8901960784313725,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 34 Name : Selenium Short name : Se Radius used : 1.160000 Radius, covalent : 1.160000 Radius, atomic : 1.220000 Charge state : -2 Radius, ionic : 1.910000 Charge state : -1 Radius, ionic : 2.320000 Charge state : 1 Radius, ionic : 0.660000 Charge state : 4 Radius, ionic : 0.500000 Charge state : 6 Radius, ionic : 0.420000 Color : 1.0,0.6313725490196078,0.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 35 Name : Bromine Short name : Br Radius used : 1.140000 Radius, covalent : 1.140000 Radius, atomic : 1.120000 Charge state : -1 Radius, ionic : 1.960000 Charge state : 5 Radius, ionic : 0.470000 Charge state : 7 Radius, ionic : 0.390000 Color : 0.6509803921568628,0.1607843137254902,0.1607843137254902,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 36 Name : Krypton Short name : Kr Radius used : 1.310000 Radius, covalent : 1.310000 Radius, atomic : 1.240000 Color : 0.3607843137254902,0.7215686274509804,0.8196078431372549,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 37 Name : Rubidium Short name : Rb Radius used : 2.160000 Radius, covalent : 2.160000 Radius, atomic : 2.980000 Charge state : 1 Radius, ionic : 1.470000 Color : 0.4392156862745098,0.1803921568627451,0.6901960784313725,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 38 Name : Strontium Short name : Sr Radius used : 1.910000 Radius, covalent : 1.910000 Radius, atomic : 2.450000 Charge state : 2 Radius, ionic : 1.120000 Color : 0.0,1.0,0.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 39 Name : Yttrium Short name : Y Radius used : 1.620000 Radius, covalent : 1.620000 Radius, atomic : 2.270000 Charge state : 3 Radius, ionic : 0.893000 Color : 0.5803921568627451,1.0,1.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 40 Name : Zirconium Short name : Zr Radius used : 1.450000 Radius, covalent : 1.450000 Radius, atomic : 2.160000 Charge state : 1 Radius, ionic : 1.090000 Charge state : 4 Radius, ionic : 0.790000 Color : 0.5803921568627451,0.8784313725490196,0.8784313725490196,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 41 Name : Niobium Short name : Nb Radius used : 1.340000 Radius, covalent : 1.340000 Radius, atomic : 2.080000 Charge state : 1 Radius, ionic : 1.000000 Charge state : 4 Radius, ionic : 0.740000 Charge state : 5 Radius, ionic : 0.690000 Color : 0.45098039215686275,0.7607843137254902,0.788235294117647,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 42 Name : Molybdenum Short name : Mo Radius used : 1.300000 Radius, covalent : 1.300000 Radius, atomic : 2.010000 Charge state : 1 Radius, ionic : 0.930000 Charge state : 4 Radius, ionic : 0.700000 Charge state : 6 Radius, ionic : 0.620000 Color : 0.32941176470588235,0.7098039215686275,0.7098039215686275,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 43 Name : Technetium Short name : Tc Radius used : 1.270000 Radius, covalent : 1.270000 Radius, atomic : 1.950000 Charge state : 7 Radius, ionic : 0.979000 Color : 0.23137254901960785,0.6196078431372549,0.6196078431372549,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 44 Name : Ruthenium Short name : Ru Radius used : 1.250000 Radius, covalent : 1.250000 Radius, atomic : 1.890000 Charge state : 4 Radius, ionic : 0.670000 Color : 0.1411764705882353,0.5607843137254902,0.5607843137254902,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 45 Name : Rhodium Short name : Rh Radius used : 1.250000 Radius, covalent : 1.250000 Radius, atomic : 1.830000 Charge state : 3 Radius, ionic : 0.680000 Color : 0.0392156862745098,0.49019607843137253,0.5490196078431373,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 46 Name : Palladium Short name : Pd Radius used : 1.280000 Radius, covalent : 1.280000 Radius, atomic : 1.790000 Charge state : 2 Radius, ionic : 0.800000 Charge state : 4 Radius, ionic : 0.650000 Color : 0.0,0.4117647058823529,0.5215686274509804,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 47 Name : Silver Short name : Ag Radius used : 1.340000 Radius, covalent : 1.340000 Radius, atomic : 1.750000 Charge state : 1 Radius, ionic : 1.260000 Charge state : 2 Radius, ionic : 0.890000 Color : 0.7529411764705882,0.7529411764705882,0.7529411764705882,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 48 Name : Cadmium Short name : Cd Radius used : 1.480000 Radius, covalent : 1.480000 Radius, atomic : 1.710000 Charge state : 1 Radius, ionic : 1.140000 Charge state : 2 Radius, ionic : 0.970000 Color : 1.0,0.8509803921568627,0.5607843137254902,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 49 Name : Indium Short name : In Radius used : 1.440000 Radius, covalent : 1.440000 Radius, atomic : 2.000000 Charge state : 3 Radius, ionic : 0.810000 Color : 0.6509803921568628,0.4588235294117647,0.45098039215686275,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 50 Name : Tin Short name : Sn Radius used : 1.410000 Radius, covalent : 1.410000 Radius, atomic : 1.720000 Charge state : -4 Radius, ionic : 2.940000 Charge state : -1 Radius, ionic : 3.700000 Charge state : 2 Radius, ionic : 0.930000 Charge state : 4 Radius, ionic : 0.710000 Color : 0.4,0.5019607843137255,0.5019607843137255,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 51 Name : Antimony Short name : Sb Radius used : 1.400000 Radius, covalent : 1.400000 Radius, atomic : 1.530000 Charge state : -3 Radius, ionic : 2.450000 Charge state : 3 Radius, ionic : 0.760000 Charge state : 5 Radius, ionic : 0.620000 Color : 0.6196078431372549,0.38823529411764707,0.7098039215686275,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 52 Name : Tellurium Short name : Te Radius used : 1.360000 Radius, covalent : 1.360000 Radius, atomic : 1.420000 Charge state : -2 Radius, ionic : 2.110000 Charge state : -1 Radius, ionic : 2.500000 Charge state : 1 Radius, ionic : 0.820000 Charge state : 4 Radius, ionic : 0.700000 Charge state : 6 Radius, ionic : 0.560000 Color : 0.8313725490196079,0.47843137254901963,0.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 53 Name : Iodine Short name : I Radius used : 1.330000 Radius, covalent : 1.330000 Radius, atomic : 1.320000 Charge state : -1 Radius, ionic : 2.200000 Charge state : 5 Radius, ionic : 0.620000 Charge state : 7 Radius, ionic : 0.500000 Color : 0.5803921568627451,0.0,0.5803921568627451,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 54 Name : Xenon Short name : Xe Radius used : 1.310000 Radius, covalent : 1.310000 Radius, atomic : 1.240000 Color : 0.25882352941176473,0.6196078431372549,0.6901960784313725,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 55 Name : Caesium Short name : Cs Radius used : 2.350000 Radius, covalent : 2.350000 Radius, atomic : 3.350000 Charge state : 1 Radius, ionic : 1.670000 Color : 0.3411764705882353,0.09019607843137255,0.5607843137254902,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 56 Name : Barium Short name : Ba Radius used : 1.980000 Radius, covalent : 1.980000 Radius, atomic : 2.780000 Charge state : 1 Radius, ionic : 1.530000 Charge state : 2 Radius, ionic : 1.340000 Color : 0.0,0.788235294117647,0.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 57 Name : Lanthanum Short name : La Radius used : 1.690000 Radius, covalent : 1.690000 Radius, atomic : 2.740000 Charge state : 1 Radius, ionic : 1.390000 Charge state : 3 Radius, ionic : 1.061000 Color : 0.4392156862745098,0.8313725490196079,1.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 58 Name : Cerium Short name : Ce Radius used : 1.650000 Radius, covalent : 1.650000 Radius, atomic : 2.700000 Charge state : 1 Radius, ionic : 1.270000 Charge state : 3 Radius, ionic : 1.034000 Charge state : 4 Radius, ionic : 0.920000 Color : 1.0,1.0,0.7803921568627451,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 59 Name : Praseodymium Short name : Pr Radius used : 1.650000 Radius, covalent : 1.650000 Radius, atomic : 2.670000 Charge state : 3 Radius, ionic : 1.013000 Charge state : 4 Radius, ionic : 0.900000 Color : 0.8509803921568627,1.0,0.7803921568627451,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 60 Name : Neodymium Short name : Nd Radius used : 1.640000 Radius, covalent : 1.640000 Radius, atomic : 2.640000 Charge state : 3 Radius, ionic : 0.995000 Color : 0.7803921568627451,1.0,0.7803921568627451,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 61 Name : Promethium Short name : Pm Radius used : 1.630000 Radius, covalent : 1.630000 Radius, atomic : 2.620000 Charge state : 3 Radius, ionic : 0.979000 Color : 0.6392156862745098,1.0,0.7803921568627451,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 62 Name : Samarium Short name : Sm Radius used : 1.620000 Radius, covalent : 1.620000 Radius, atomic : 2.590000 Charge state : 3 Radius, ionic : 0.964000 Color : 0.5607843137254902,1.0,0.7803921568627451,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 63 Name : Europium Short name : Eu Radius used : 1.850000 Radius, covalent : 1.850000 Radius, atomic : 2.560000 Charge state : 2 Radius, ionic : 1.090000 Charge state : 3 Radius, ionic : 0.950000 Color : 0.3803921568627451,1.0,0.7803921568627451,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 64 Name : Gadolinium Short name : Gd Radius used : 1.610000 Radius, covalent : 1.610000 Radius, atomic : 2.540000 Charge state : 3 Radius, ionic : 0.938000 Color : 0.27058823529411763,1.0,0.7803921568627451,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 65 Name : Terbium Short name : Tb Radius used : 1.590000 Radius, covalent : 1.590000 Radius, atomic : 2.510000 Charge state : 3 Radius, ionic : 0.923000 Charge state : 4 Radius, ionic : 0.840000 Color : 0.18823529411764706,1.0,0.7803921568627451,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 66 Name : Dysprosium Short name : Dy Radius used : 1.590000 Radius, covalent : 1.590000 Radius, atomic : 2.490000 Charge state : 3 Radius, ionic : 0.908000 Color : 0.12156862745098039,1.0,0.7803921568627451,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 67 Name : Holmium Short name : Ho Radius used : 1.580000 Radius, covalent : 1.580000 Radius, atomic : 2.470000 Charge state : 3 Radius, ionic : 0.894000 Color : 0.0,1.0,0.611764705882353,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 68 Name : Erbium Short name : Er Radius used : 1.570000 Radius, covalent : 1.570000 Radius, atomic : 2.450000 Charge state : 3 Radius, ionic : 0.881000 Color : 0.0,0.9019607843137255,0.4588235294117647,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 69 Name : Thulium Short name : Tm Radius used : 1.560000 Radius, covalent : 1.560000 Radius, atomic : 2.420000 Charge state : 3 Radius, ionic : 0.870000 Color : 0.0,0.8313725490196079,0.3215686274509804,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 70 Name : Ytterbium Short name : Yb Radius used : 1.740000 Radius, covalent : 1.740000 Radius, atomic : 2.400000 Charge state : 2 Radius, ionic : 0.930000 Charge state : 3 Radius, ionic : 0.858000 Color : 0.0,0.7490196078431373,0.2196078431372549,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 71 Name : Lutetium Short name : Lu Radius used : 1.560000 Radius, covalent : 1.560000 Radius, atomic : 2.250000 Charge state : 3 Radius, ionic : 0.850000 Color : 0.0,0.6705882352941176,0.1411764705882353,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 72 Name : Hafnium Short name : Hf Radius used : 1.440000 Radius, covalent : 1.440000 Radius, atomic : 2.160000 Charge state : 4 Radius, ionic : 0.780000 Color : 0.30196078431372547,0.7607843137254902,1.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 73 Name : Tantalum Short name : Ta Radius used : 1.340000 Radius, covalent : 1.340000 Radius, atomic : 2.090000 Charge state : 5 Radius, ionic : 0.680000 Color : 0.30196078431372547,0.6509803921568628,1.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 74 Name : Tungsten Short name : W Radius used : 1.300000 Radius, covalent : 1.300000 Radius, atomic : 2.020000 Charge state : 4 Radius, ionic : 0.700000 Charge state : 6 Radius, ionic : 0.620000 Color : 0.12941176470588237,0.5803921568627451,0.8392156862745098,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 75 Name : Rhenium Short name : Re Radius used : 1.280000 Radius, covalent : 1.280000 Radius, atomic : 1.970000 Charge state : 4 Radius, ionic : 0.720000 Charge state : 7 Radius, ionic : 0.560000 Color : 0.14901960784313725,0.49019607843137253,0.6705882352941176,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 76 Name : Osmium Short name : Os Radius used : 1.260000 Radius, covalent : 1.260000 Radius, atomic : 1.920000 Charge state : 4 Radius, ionic : 0.880000 Charge state : 6 Radius, ionic : 0.690000 Color : 0.14901960784313725,0.4,0.5882352941176471,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 77 Name : Iridium Short name : Ir Radius used : 1.270000 Radius, covalent : 1.270000 Radius, atomic : 1.870000 Charge state : 4 Radius, ionic : 0.680000 Color : 0.09019607843137255,0.32941176470588235,0.5294117647058824,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 78 Name : Platinium Short name : Pt Radius used : 1.300000 Radius, covalent : 1.300000 Radius, atomic : 1.830000 Charge state : 2 Radius, ionic : 0.800000 Charge state : 4 Radius, ionic : 0.650000 Color : 0.8156862745098039,0.8156862745098039,0.8784313725490196,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 79 Name : Gold Short name : Au Radius used : 1.340000 Radius, covalent : 1.340000 Radius, atomic : 1.790000 Charge state : 1 Radius, ionic : 1.370000 Charge state : 3 Radius, ionic : 0.850000 Color : 1.0,0.8196078431372549,0.13725490196078433,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 80 Name : Mercury Short name : Hg Radius used : 1.490000 Radius, covalent : 1.490000 Radius, atomic : 1.760000 Charge state : 1 Radius, ionic : 1.270000 Charge state : 2 Radius, ionic : 1.100000 Color : 0.7215686274509804,0.7215686274509804,0.8156862745098039,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 81 Name : Thallium Short name : Tl Radius used : 1.480000 Radius, covalent : 1.480000 Radius, atomic : 2.080000 Charge state : 1 Radius, ionic : 1.470000 Charge state : 3 Radius, ionic : 0.950000 Color : 0.6509803921568628,0.32941176470588235,0.30196078431372547,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 82 Name : Lead Short name : Pb Radius used : 1.470000 Radius, covalent : 1.470000 Radius, atomic : 1.810000 Charge state : 2 Radius, ionic : 1.200000 Charge state : 4 Radius, ionic : 0.840000 Color : 0.3411764705882353,0.34901960784313724,0.3803921568627451,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 83 Name : Bismuth Short name : Bi Radius used : 1.460000 Radius, covalent : 1.460000 Radius, atomic : 1.630000 Charge state : 1 Radius, ionic : 0.980000 Charge state : 3 Radius, ionic : 0.960000 Charge state : 5 Radius, ionic : 0.740000 Color : 0.6196078431372549,0.30980392156862746,0.7098039215686275,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 84 Name : Polonium Short name : Po Radius used : 1.460000 Radius, covalent : 1.460000 Radius, atomic : 1.530000 Charge state : 6 Radius, ionic : 0.670000 Color : 0.6705882352941176,0.3607843137254902,0.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 85 Name : Astatine Short name : At Radius used : 1.450000 Radius, covalent : 1.450000 Radius, atomic : 1.430000 Charge state : -3 Radius, ionic : 2.220000 Charge state : 3 Radius, ionic : 0.850000 Charge state : 5 Radius, ionic : 0.460000 Color : 0.4588235294117647,0.30980392156862746,0.27058823529411763,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 86 Name : Radon Short name : Rn Radius used : 1.000000 Radius, covalent : 1.000000 Radius, atomic : 1.340000 Color : 0.25882352941176473,0.5098039215686274,0.5882352941176471,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 87 Name : Francium Short name : Fr Radius used : 1.000000 Radius, covalent : 1.000000 Radius, atomic : 1.000000 Charge state : 1 Radius, ionic : 1.800000 Color : 0.25882352941176473,0.0,0.4,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 88 Name : Radium Short name : Ra Radius used : 1.000000 Radius, covalent : 1.000000 Radius, atomic : 1.000000 Charge state : 2 Radius, ionic : 1.430000 Color : 0.0,0.49019607843137253,0.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 89 Name : Actinium Short name : Ac Radius used : 1.000000 Radius, covalent : 1.000000 Radius, atomic : 1.000000 Charge state : 3 Radius, ionic : 1.180000 Color : 0.4392156862745098,0.6705882352941176,0.9803921568627451,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 90 Name : Thorium Short name : Th Radius used : 1.650000 Radius, covalent : 1.650000 Radius, atomic : 1.000000 Charge state : 4 Radius, ionic : 1.020000 Color : 0.0,0.7294117647058823,1.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 91 Name : Protactinium Short name : Pa Radius used : 1.000000 Radius, covalent : 1.000000 Radius, atomic : 1.000000 Charge state : 3 Radius, ionic : 1.130000 Charge state : 4 Radius, ionic : 0.980000 Charge state : 5 Radius, ionic : 0.890000 Color : 0.0,0.6313725490196078,1.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 92 Name : Uranium Short name : U Radius used : 1.420000 Radius, covalent : 1.420000 Radius, atomic : 1.000000 Charge state : 4 Radius, ionic : 0.970000 Charge state : 6 Radius, ionic : 0.800000 Color : 0.0,0.5607843137254902,1.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 93 Name : Neptunium Short name : Np Radius used : 1.000000 Radius, covalent : 1.000000 Radius, atomic : 1.000000 Charge state : 3 Radius, ionic : 1.100000 Charge state : 4 Radius, ionic : 0.950000 Charge state : 7 Radius, ionic : 0.710000 Color : 0.0,0.5019607843137255,1.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 94 Name : Plutonium Short name : Pu Radius used : 1.000000 Radius, covalent : 1.000000 Radius, atomic : 1.000000 Charge state : 3 Radius, ionic : 1.080000 Charge state : 4 Radius, ionic : 0.930000 Color : 0.0,0.4196078431372549,1.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 95 Name : Americium Short name : Am Radius used : 1.000000 Radius, covalent : 1.000000 Radius, atomic : 1.000000 Charge state : 3 Radius, ionic : 1.070000 Charge state : 4 Radius, ionic : 0.920000 Color : 0.32941176470588235,0.3607843137254902,0.9490196078431372,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 96 Name : Curium Short name : Cm Radius used : 1.000000 Radius, covalent : 1.000000 Radius, atomic : 1.000000 Color : 0.47058823529411764,0.3607843137254902,0.8901960784313725,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 97 Name : Berkelium Short name : Bk Radius used : 1.000000 Radius, covalent : 1.000000 Radius, atomic : 1.000000 Color : 0.5411764705882353,0.30980392156862746,0.8901960784313725,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 98 Name : Californium Short name : Cf Radius used : 1.000000 Radius, covalent : 1.000000 Radius, atomic : 1.000000 Color : 0.6313725490196078,0.21176470588235294,0.8313725490196079,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 99 Name : Einsteinium Short name : Es Radius used : 1.000000 Radius, covalent : 1.000000 Radius, atomic : 1.000000 Color : 0.7019607843137254,0.12156862745098039,0.8313725490196079,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 100 Name : Fermium Short name : Fm Radius used : 1.000000 Radius, covalent : 1.000000 Radius, atomic : 1.000000 Color : 0.7019607843137254,0.12156862745098039,0.7294117647058823,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 101 Name : Mendelevium Short name : Md Radius used : 1.000000 Radius, covalent : 1.000000 Radius, atomic : 1.000000 Color : 0.7019607843137254,0.050980392156862744,0.6509803921568628,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 102 Name : Nobelium Short name : No Radius used : 1.000000 Radius, covalent : 1.000000 Radius, atomic : 1.000000 Color : 0.7411764705882353,0.050980392156862744,0.5294117647058824,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 103 Name : Lawrencium Short name : Lr Radius used : 1.000000 Radius, covalent : 1.000000 Radius, atomic : 1.000000 Color : 0.7803921568627451,0.0,0.4,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 104 Name : Vacancy Short name : Vac Radius used : 1.0 Radius, covalent : 1.0 Radius, atomic : 1.0 Color : 0.5,0.5,0.5,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Specular Tilt : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 105 Name : Default Short name : Default Radius used : 1.0 Radius, covalent : 1.0 Radius, atomic : 1.0 Color : 1.0,1.0,1.0,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0 Atom ==== Number : 106 Name : Stick Short name : Stick Radius used : 1.0 Radius, covalent : 1.0 Radius, atomic : 1.0 Color : 0.5,0.5,0.5,1.0 P BSDF Subsurface method : BURLEY P BSDF Distribution : MULTI_GGX P BSDF Subsurface : 0.0 P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0 P BSDF Subsurface Radius : 1.0, 0.2, 0.1 P BSDF Metallic : 0.0 P BSDF Specular : 0.5 P BSDF Roughness : 0.5 P BSDF Anisotropic : 0.5 P BSDF Anisotropic Rotation : 0.5 P BSDF Sheen : 0.5 P BSDF Sheen Tint : 0.5 P BSDF Clearcoat : 0.0 P BSDF Clearcoat Rough : 0.030 P BSDF IOR : 1.4 P BSDF Trans : 0.0 P BSDF Trans Roughness : 0.0 P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0 P BSDF Emission Strength : 0.0 P BSDF Alpha : 1.0 Eevee Use Backface Culling : True Eevee Blend Method : OPAQUE Eevee Shadow Method : OPAQUE Eevee Clip Threshold : 0.5 Eevee Use Screen Refraction : False Eevee Refraction depth : 0.5 Eevee Use SSS Translucency : False Eevee Pass Index : 0