# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # """ This script exports Stanford PLY files from Blender. It supports normals, colours, and texture coordinates per face or per vertex. Only one mesh can be exported at a time. """ import bpy import os def save(operator, context, filepath="", use_modifiers=True, use_normals=True, use_uv_coords=True, use_colors=True, ): def rvec3d(v): return round(v[0], 6), round(v[1], 6), round(v[2], 6) def rvec2d(v): return round(v[0], 6), round(v[1], 6) scene = context.scene obj = context.active_object if not obj: raise Exception("Error, Select 1 active object") file = open(filepath, "w", encoding="utf8", newline="\n") fw = file.write if scene.objects.active: bpy.ops.object.mode_set(mode='OBJECT') if use_modifiers: mesh = obj.to_mesh(scene, True, 'PREVIEW') else: mesh = obj.data if not mesh: raise Exception("Error, could not get mesh data from active object") # mesh.transform(obj.matrix_world) # XXX has_uv = (len(mesh.tessface_uv_textures) > 0) has_uv_vertex = (len(mesh.sticky) > 0) has_vcol = len(mesh.tessface_vertex_colors) > 0 if (not has_uv) and (not has_uv_vertex): use_uv_coords = False if not has_vcol: use_colors = False if not use_uv_coords: has_uv = has_uv_vertex = False if not use_colors: has_vcol = False if has_uv: active_uv_layer = mesh.tessface_uv_textures.active if not active_uv_layer: use_uv_coords = False has_uv = False else: active_uv_layer = active_uv_layer.data if has_vcol: active_col_layer = mesh.tessface_vertex_colors.active if not active_col_layer: use_colors = False has_vcol = False else: active_col_layer = active_col_layer.data # in case color = uvcoord = uvcoord_key = normal = normal_key = None mesh_verts = mesh.vertices # save a lookup ply_verts = [] # list of dictionaries # vdict = {} # (index, normal, uv) -> new index vdict = [{} for i in range(len(mesh_verts))] ply_faces = [[] for f in range(len(mesh.faces))] vert_count = 0 for i, f in enumerate(mesh.faces): smooth = f.use_smooth if not smooth: normal = tuple(f.normal) normal_key = rvec3d(normal) if has_uv: uv = active_uv_layer[i] uv = uv.uv1, uv.uv2, uv.uv3, uv.uv4 if has_vcol: col = active_col_layer[i] col = col.color1[:], col.color2[:], col.color3[:], col.color4[:] f_verts = f.vertices pf = ply_faces[i] for j, vidx in enumerate(f_verts): v = mesh_verts[vidx] if smooth: normal = tuple(v.normal) normal_key = rvec3d(normal) if has_uv: uvcoord = uv[j][0], 1.0 - uv[j][1] uvcoord_key = rvec2d(uvcoord) elif has_uv_vertex: uvcoord = v.uvco[0], 1.0 - v.uvco[1] uvcoord_key = rvec2d(uvcoord) if has_vcol: color = col[j] color = (int(color[0] * 255.0), int(color[1] * 255.0), int(color[2] * 255.0), ) key = normal_key, uvcoord_key, color vdict_local = vdict[vidx] pf_vidx = vdict_local.get(key) # Will be None initially if pf_vidx is None: # same as vdict_local.has_key(key) pf_vidx = vdict_local[key] = vert_count ply_verts.append((vidx, normal, uvcoord, color)) vert_count += 1 pf.append(pf_vidx) fw("ply\n") fw("format ascii 1.0\n") fw("comment Created by Blender %s - " "www.blender.org, source file: %r\n" % (bpy.app.version_string, os.path.basename(bpy.data.filepath))) fw("element vertex %d\n" % len(ply_verts)) fw("property float x\n" "property float y\n" "property float z\n") if use_normals: fw("property float nx\n" "property float ny\n" "property float nz\n") if use_uv_coords: fw("property float s\n" "property float t\n") if use_colors: fw("property uchar red\n" "property uchar green\n" "property uchar blue\n") fw("element face %d\n" % len(mesh.faces)) fw("property list uchar uint vertex_indices\n") fw("end_header\n") for i, v in enumerate(ply_verts): fw("%.6f %.6f %.6f" % mesh_verts[v[0]].co[:]) # co if use_normals: fw(" %.6f %.6f %.6f" % v[1]) # no if use_uv_coords: fw(" %.6f %.6f" % v[2]) # uv if use_colors: fw(" %u %u %u" % v[3]) # col fw("\n") for pf in ply_faces: if len(pf) == 3: fw("3 %d %d %d\n" % tuple(pf)) else: fw("4 %d %d %d %d\n" % tuple(pf)) file.close() print("writing %r done" % filepath) if use_modifiers: bpy.data.meshes.remove(mesh) # XXX """ if is_editmode: Blender.Window.EditMode(1, "", 0) """ return {'FINISHED'}