# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # """ This script exports Stanford PLY files from Blender. It supports normals, colors, and texture coordinates per face or per vertex. """ def save_mesh(filepath, mesh, use_normals=True, use_uv_coords=True, use_colors=True): import os import bpy def rvec3d(v): return round(v[0], 6), round(v[1], 6), round(v[2], 6) def rvec2d(v): return round(v[0], 6), round(v[1], 6) if use_uv_coords and mesh.uv_layers: active_uv_layer = mesh.uv_layers.active.data else: use_uv_coords = False if use_colors and mesh.vertex_colors: active_col_layer = mesh.vertex_colors.active.data else: use_colors = False # in case color = uvcoord = uvcoord_key = normal = normal_key = None mesh_verts = mesh.vertices # vdict = {} # (index, normal, uv) -> new index vdict = [{} for i in range(len(mesh_verts))] ply_verts = [] ply_faces = [[] for f in range(len(mesh.polygons))] vert_count = 0 for i, f in enumerate(mesh.polygons): smooth = not use_normals or f.use_smooth if not smooth: normal = f.normal[:] normal_key = rvec3d(normal) if use_uv_coords: uv = [ active_uv_layer[l].uv[:] for l in range(f.loop_start, f.loop_start + f.loop_total) ] if use_colors: col = [ active_col_layer[l].color[:] for l in range(f.loop_start, f.loop_start + f.loop_total) ] pf = ply_faces[i] for j, vidx in enumerate(f.vertices): v = mesh_verts[vidx] if smooth: normal = v.normal[:] normal_key = rvec3d(normal) if use_uv_coords: uvcoord = uv[j][0], uv[j][1] uvcoord_key = rvec2d(uvcoord) if use_colors: color = col[j] color = ( int(color[0] * 255.0), int(color[1] * 255.0), int(color[2] * 255.0), int(color[3] * 255.0), ) key = normal_key, uvcoord_key, color vdict_local = vdict[vidx] pf_vidx = vdict_local.get(key) # Will be None initially if pf_vidx is None: # Same as vdict_local.has_key(key) pf_vidx = vdict_local[key] = vert_count ply_verts.append((vidx, normal, uvcoord, color)) vert_count += 1 pf.append(pf_vidx) with open(filepath, "w", encoding="utf-8", newline="\n") as file: fw = file.write # Header # --------------------------- fw("ply\n") fw("format ascii 1.0\n") fw( f"comment Created by Blender {bpy.app.version_string} - " f"www.blender.org, source file: {os.path.basename(bpy.data.filepath)!r}\n" ) fw(f"element vertex {len(ply_verts)}\n") fw( "property float x\n" "property float y\n" "property float z\n" ) if use_normals: fw( "property float nx\n" "property float ny\n" "property float nz\n" ) if use_uv_coords: fw( "property float s\n" "property float t\n" ) if use_colors: fw( "property uchar red\n" "property uchar green\n" "property uchar blue\n" "property uchar alpha\n" ) fw(f"element face {len(mesh.polygons)}\n") fw("property list uchar uint vertex_indices\n") fw("end_header\n") # Vertex data # --------------------------- for i, v in enumerate(ply_verts): fw("%.6f %.6f %.6f" % mesh_verts[v[0]].co[:]) if use_normals: fw(" %.6f %.6f %.6f" % v[1]) if use_uv_coords: fw(" %.6f %.6f" % v[2]) if use_colors: fw(" %u %u %u %u" % v[3]) fw("\n") # Face data # --------------------------- for pf in ply_faces: fw(f"{len(pf)}") for v in pf: fw(f" {v}") fw("\n") print(f"Writing {filepath!r} done") return {'FINISHED'} def save( operator, context, filepath="", use_selection=False, use_mesh_modifiers=True, use_normals=True, use_uv_coords=True, use_colors=True, global_matrix=None ): import bpy import bmesh if bpy.ops.object.mode_set.poll(): bpy.ops.object.mode_set(mode='OBJECT') if use_selection: obs = context.selected_objects else: obs = context.scene.objects depsgraph = context.evaluated_depsgraph_get() bm = bmesh.new() for ob in obs: if use_mesh_modifiers: ob_eval = ob.evaluated_get(depsgraph) else: ob_eval = ob try: me = ob_eval.to_mesh() except RuntimeError: continue me.transform(ob.matrix_world) bm.from_mesh(me) ob_eval.to_mesh_clear() mesh = bpy.data.meshes.new("TMP PLY EXPORT") bm.to_mesh(mesh) bm.free() if global_matrix is not None: mesh.transform(global_matrix) if use_normals: mesh.calc_normals() ret = save_mesh( filepath, mesh, use_normals=use_normals, use_uv_coords=use_uv_coords, use_colors=use_colors, ) bpy.data.meshes.remove(mesh) return ret