# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # """ This script exports Stanford PLY files from Blender. It supports normals, colors, and texture coordinates per face or per vertex. """ def _write_binary(fw, ply_verts, ply_faces, mesh_verts): from struct import pack # Vertex data # --------------------------- for index, normal, uv_coords, color in ply_verts: fw(pack("<3f", *mesh_verts[index].co)) if normal is not None: fw(pack("<3f", *normal)) if uv_coords is not None: fw(pack("<2f", *uv_coords)) if color is not None: fw(pack("<4B", *color)) # Face data # --------------------------- for pf in ply_faces: length = len(pf) fw(pack(" new index vdict = [{} for i in range(len(mesh_verts))] ply_verts = [] ply_faces = [[] for f in range(len(mesh.polygons))] vert_count = 0 for i, f in enumerate(mesh.polygons): if use_normals: smooth = f.use_smooth if not smooth: normal = f.normal[:] normal_key = rvec3d(normal) if use_uv_coords: uv = [ active_uv_layer[l].uv[:] for l in range(f.loop_start, f.loop_start + f.loop_total) ] if use_colors: col = [ active_col_layer[l].color[:] for l in range(f.loop_start, f.loop_start + f.loop_total) ] pf = ply_faces[i] for j, vidx in enumerate(f.vertices): v = mesh_verts[vidx] if use_normals and smooth: normal = v.normal[:] normal_key = rvec3d(normal) if use_uv_coords: uvcoord = uv[j][0], uv[j][1] uvcoord_key = rvec2d(uvcoord) if use_colors: color = col[j] color = ( int(color[0] * 255.0), int(color[1] * 255.0), int(color[2] * 255.0), int(color[3] * 255.0), ) key = normal_key, uvcoord_key, color vdict_local = vdict[vidx] pf_vidx = vdict_local.get(key) # Will be None initially if pf_vidx is None: # Same as vdict_local.has_key(key) pf_vidx = vdict_local[key] = vert_count ply_verts.append((vidx, normal, uvcoord, color)) vert_count += 1 pf.append(pf_vidx) with open(filepath, "wb") as file: fw = file.write file_format = b"ascii" if use_ascii else b"binary_little_endian" # Header # --------------------------- fw(b"ply\n") fw(b"format %s 1.0\n" % file_format) fw(b"comment Created by Blender %s - www.blender.org\n" % bpy.app.version_string.encode("utf-8")) fw(b"element vertex %d\n" % len(ply_verts)) fw( b"property float x\n" b"property float y\n" b"property float z\n" ) if use_normals: fw( b"property float nx\n" b"property float ny\n" b"property float nz\n" ) if use_uv_coords: fw( b"property float s\n" b"property float t\n" ) if use_colors: fw( b"property uchar red\n" b"property uchar green\n" b"property uchar blue\n" b"property uchar alpha\n" ) fw(b"element face %d\n" % len(mesh.polygons)) fw(b"property list uchar uint vertex_indices\n") fw(b"end_header\n") # Geometry # --------------------------- if use_ascii: _write_ascii(fw, ply_verts, ply_faces, mesh_verts) else: _write_binary(fw, ply_verts, ply_faces, mesh_verts) def save( context, filepath="", use_ascii=False, use_selection=False, use_mesh_modifiers=True, use_normals=True, use_uv_coords=True, use_colors=True, global_matrix=None, ): import time import bpy import bmesh t = time.time() if bpy.ops.object.mode_set.poll(): bpy.ops.object.mode_set(mode='OBJECT') if use_selection: obs = context.selected_objects else: obs = context.scene.objects depsgraph = context.evaluated_depsgraph_get() bm = bmesh.new() for ob in obs: if use_mesh_modifiers: ob_eval = ob.evaluated_get(depsgraph) else: ob_eval = ob try: me = ob_eval.to_mesh() except RuntimeError: continue me.transform(ob.matrix_world) bm.from_mesh(me) ob_eval.to_mesh_clear() mesh = bpy.data.meshes.new("TMP PLY EXPORT") bm.to_mesh(mesh) bm.free() if global_matrix is not None: mesh.transform(global_matrix) if use_normals: mesh.calc_normals() save_mesh( filepath, mesh, use_ascii, use_normals, use_uv_coords, use_colors, ) bpy.data.meshes.remove(mesh) t_delta = time.time() - t print(f"Export completed {filepath!r} in {t_delta:.3f}")