# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### __author__ = ["Anthony D'Agostino (Scorpius)", "Aurel Wildfellner"] __version__ = '0.2' __bpydoc__ = """\ This script imports Raw Triangle File format files to Blender. The raw triangle format is very simple; it has no verts or faces lists. It's just a simple ascii text file with the vertices of each triangle listed on each line. In addition, a line with 12 values will be imported as a quad. This may be in conflict with some other applications, which use a raw format, but this is how it was implemented back in blender 2.42. Usage:
Execute this script from the "File->Import" menu and choose a Raw file to open. Notes:
Generates the standard verts and faces lists, but without duplicate verts. Only *exact* duplicates are removed, there is no way to specify a tolerance. """ import bpy # move those to a utility modul from io_utils import unpack_face_list, unpack_list # TODO, make generic def readMesh(filename, objName): file = open(filename, "rb") def line_to_face(line): # Each triplet is an xyz float line_split = [] try: line_split = list(map(float, line.split())) except: return None if len(line_split) == 9: # Tri f1, f2, f3, f4, f5, f6, f7, f8, f9 = line_split return [(f1, f2, f3), (f4, f5, f6), (f7, f8, f9)] elif len(line_split) == 12: # Quad f1, f2, f3, f4, f5, f6, f7, f8, f9, A, B, C = line_split return [(f1, f2, f3), (f4, f5, f6), (f7, f8, f9), (A, B, C)] else: return None faces = [] for line in file.readlines(): face = line_to_face(line) if face: faces.append(face) file.close() # Generate verts and faces lists, without duplicates verts = [] coords = {} index_tot = 0 for f in faces: for i, v in enumerate(f): index = coords.get(v) if index is None: index = coords[v] = index_tot index_tot += 1 verts.append(v) fi[i] = index mesh = bpy.data.meshes.new(objName) mesh.vertices.add(len(verts)) mesh.faces.add(len(faces)) mesh.vertices.foreach_set("co", unpack_list(verts)) mesh.faces.foreach_set("vertices_raw", unpack_face_list(faces)) return mesh def addMeshObj(mesh, objName): scn = bpy.context.scene for o in scn.objects: o.select = False mesh.update() nobj = bpy.data.objects.new(objName, mesh) scn.objects.link(nobj) nobj.select = True if scn.objects.active is None or scn.objects.active.mode == 'OBJECT': scn.objects.active = nobj from bpy.props import * class RawImporter(bpy.types.Operator): '''Load Raw triangle mesh data''' bl_idname = "import_mesh.raw" bl_label = "Import RAW" filepath = StringProperty(name="File Path", description="Filepath used for importing the RAW file", maxlen=1024, default="", subtype='FILE_PATH') def execute(self, context): #convert the filename to an object name objName = bpy.path.display_name(self.filename.split("\\")[-1].split("/")[-1]) mesh = readMesh(self.filepath, objName) addMeshObj(mesh, objName) return {'FINISHED'} def invoke(self, context, event): wm = context.window_manager wm.fileselect_add(self) return {'RUNNING_MODAL'} # package manages registering