# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy def create_and_link_mesh(name, faces, points, global_matrix): """ Create a blender mesh and object called name from a list of *points* and *faces* and link it in the current scene. """ mesh = bpy.data.meshes.new(name) mesh.from_pydata(points, [], faces) mesh.transform(global_matrix) # update mesh to allow proper display mesh.validate() mesh.update() scene = bpy.context.scene obj = bpy.data.objects.new(name, mesh) scene.objects.link(obj) scene.objects.active = obj obj.select = True def faces_from_mesh(ob, global_matrix, use_mesh_modifiers=False, triangulate=True): """ From an object, return a generator over a list of faces. Each faces is a list of his vertexes. Each vertex is a tuple of his coordinate. use_mesh_modifiers Apply the preview modifier to the returned liste triangulate Split the quad into two triangles """ # get the editmode data ob.update_from_editmode() # get the modifiers try: mesh = ob.to_mesh(bpy.context.scene, use_mesh_modifiers, "PREVIEW") except RuntimeError: raise StopIteration mesh.transform(global_matrix * ob.matrix_world) if triangulate: # From a list of faces, return the face triangulated if needed. def iter_face_index(): for face in mesh.tessfaces: vertices = face.vertices[:] if len(vertices) == 4: yield vertices[0], vertices[1], vertices[2] yield vertices[2], vertices[3], vertices[0] else: yield vertices else: def iter_face_index(): for face in mesh.tessfaces: yield face.vertices[:] vertices = mesh.vertices for indexes in iter_face_index(): yield [vertices[index].co.copy() for index in indexes] bpy.data.meshes.remove(mesh)