# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # bl_info = { "name": "UV Layout", "author": "Campbell Barton, Matt Ebb", "version": (1, 0), "blender": (2, 5, 7), "api": 35622, "location": "Image-Window > UVs > Export UV Layout", "description": "Export the UV layout as a 2D graphic", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ "Scripts/Import-Export/UV_Layout", "tracker_url": "https://projects.blender.org/tracker/index.php?" "func=detail&aid=22837", "support": 'OFFICIAL', "category": "Import-Export"} # @todo write the wiki page if "bpy" in locals(): import imp if "export_uv_eps" in locals(): imp.reload(export_uv_eps) if "export_uv_png" in locals(): imp.reload(export_uv_png) if "export_uv_svg" in locals(): imp.reload(export_uv_svg) import bpy from bpy.props import StringProperty, BoolProperty, EnumProperty, IntVectorProperty, FloatProperty class ExportUVLayout(bpy.types.Operator): """Export UV layout to file""" bl_idname = "uv.export_layout" bl_label = "Export UV Layout" bl_options = {'REGISTER', 'UNDO'} filepath = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="", subtype='FILE_PATH') check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'}) export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False) mode = EnumProperty(items=( ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"), ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file"), ('PNG', "PNG Image (.png)", "Export the UV layout a bitmap image")), name="Format", description="File format to export the UV layout to", default='PNG') size = IntVectorProperty(size=2, default=(1024, 1024), min=8, max=32768, description="Dimensions of the exported file") opacity = FloatProperty(name="Fill Opacity", min=0.0, max=1.0, default=0.25) @classmethod def poll(cls, context): obj = context.active_object return (obj and obj.type == 'MESH' and obj.data.uv_textures) def _space_image(self, context): space_data = context.space_data if isinstance(space_data, bpy.types.SpaceImageEditor): return space_data else: return None def _image_size(self, context, default_width=1024, default_height=1024): # fallback if not in image context. image_width, image_height = default_width, default_height space_data = self._space_image(context) if space_data: image = space_data.image if image: width, height = tuple(context.space_data.image.size) # incase no data is found. if width and height: image_width, image_height = width, height return image_width, image_height def _face_uv_iter(self, context): obj = context.active_object mesh = obj.data uv_layer = mesh.uv_textures.active.data uv_layer_len = len(uv_layer) if not self.export_all: local_image = Ellipsis if context.tool_settings.show_uv_local_view: space_data = self._space_image(context) if space_data: local_image = space_data.image faces = mesh.faces for i in range(uv_layer_len): uv_elem = uv_layer[i] # context checks if faces[i].select and (local_image is Ellipsis or local_image == uv_elem.image): #~ uv = uv_elem.uv #~ if False not in uv_elem.select_uv[:len(uv)]: #~ yield (i, uv) # just write what we see. yield (i, uv_layer[i].uv) else: # all, simple for i in range(uv_layer_len): yield (i, uv_layer[i].uv) def execute(self, context): obj = context.active_object is_editmode = (obj.mode == 'EDIT') if is_editmode: bpy.ops.object.mode_set(mode='OBJECT', toggle=False) mesh = obj.data mode = self.mode filepath = self.filepath filepath = bpy.path.ensure_ext(filepath, "." + mode.lower()) file = open(filepath, "w") fw = file.write if mode == 'EPS': from . import export_uv_eps func = export_uv_eps.write elif mode == 'PNG': from . import export_uv_png func = export_uv_png.write if mode == 'SVG': from . import export_uv_svg func = export_uv_svg.write func(fw, mesh, self.size[0], self.size[1], self.opacity, lambda: self._face_uv_iter(context)) if is_editmode: bpy.ops.object.mode_set(mode='EDIT', toggle=False) file.close() return {'FINISHED'} def check(self, context): filepath = bpy.path.ensure_ext(self.filepath, "." + self.mode.lower()) if filepath != self.filepath: self.filepath = filepath return True else: return False def invoke(self, context, event): import os self.size = self._image_size(context) self.filepath = os.path.splitext(bpy.data.filepath)[0] wm = context.window_manager wm.fileselect_add(self) return {'RUNNING_MODAL'} def menu_func(self, context): self.layout.operator(ExportUVLayout.bl_idname) def register(): bpy.utils.register_module(__name__) bpy.types.IMAGE_MT_uvs.append(menu_func) def unregister(): bpy.utils.unregister_module(__name__) bpy.types.IMAGE_MT_uvs.remove(menu_func) if __name__ == "__main__": register()