# SPDX-License-Identifier: GPL-2.0-or-later import bpy def export(filepath, face_data, colors, width, height, opacity): with open(filepath, 'w', encoding='utf-8') as file: for text in get_file_parts(face_data, colors, width, height, opacity): file.write(text) def get_file_parts(face_data, colors, width, height, opacity): yield from header(width, height) if opacity > 0.0: name_by_color = {} yield from prepare_colors(colors, name_by_color) yield from draw_colored_polygons(face_data, name_by_color, width, height) yield from draw_lines(face_data, width, height) yield from footer() def header(width, height): yield "%!PS-Adobe-3.0 EPSF-3.0\n" yield f"%%Creator: Blender {bpy.app.version_string}\n" yield "%%Pages: 1\n" yield "%%Orientation: Portrait\n" yield f"%%BoundingBox: 0 0 {width} {height}\n" yield f"%%HiResBoundingBox: 0.0 0.0 {width:.4f} {height:.4f}\n" yield "%%EndComments\n" yield "%%Page: 1 1\n" yield "0 0 translate\n" yield "1.0 1.0 scale\n" yield "0 0 0 setrgbcolor\n" yield "[] 0 setdash\n" yield "1 setlinewidth\n" yield "1 setlinejoin\n" yield "1 setlinecap\n" def prepare_colors(colors, out_name_by_color): for i, color in enumerate(colors): name = f"COLOR_{i}" yield "/%s {" % name out_name_by_color[color] = name yield "gsave\n" yield "%.3g %.3g %.3g setrgbcolor\n" % color yield "fill\n" yield "grestore\n" yield "0 setgray\n" yield "} def\n" def draw_colored_polygons(face_data, name_by_color, width, height): for uvs, color in face_data: yield from draw_polygon_path(uvs, width, height) yield "closepath\n" yield "%s\n" % name_by_color[color] def draw_lines(face_data, width, height): for uvs, _ in face_data: yield from draw_polygon_path(uvs, width, height) yield "closepath\n" yield "stroke\n" def draw_polygon_path(uvs, width, height): yield "newpath\n" for j, uv in enumerate(uvs): uv_scale = (uv[0] * width, uv[1] * height) if j == 0: yield "%.5f %.5f moveto\n" % uv_scale else: yield "%.5f %.5f lineto\n" % uv_scale def footer(): yield "showpage\n" yield "%%EOF\n"