# SPDX-License-Identifier: Apache-2.0 # Copyright 2018-2021 The glTF-Blender-IO authors. def get_target_property_name(data_path: str) -> str: """Retrieve target property.""" return data_path.rsplit('.', 1)[-1] def get_target_object_path(data_path: str) -> str: """Retrieve target object data path without property""" path_split = data_path.rsplit('.', 1) self_targeting = len(path_split) < 2 if self_targeting: return "" return path_split[0] def get_rotation_modes(target_property: str) -> str: """Retrieve rotation modes based on target_property""" if target_property == "rotation_euler": return True, False, ["XYZ", "XZY", "YXZ", "YZX", "ZXY", "ZYX"] elif target_property == "delta_rotation_euler": return True, True, ["XYZ", "XZY", "YXZ", "YZX", "ZXY", "ZYX"] elif target_property == "rotation_quaternion": return True, False, ["QUATERNION"] elif target_property == "delta_rotation_quaternion": return True, True, ["QUATERNION"] elif target_property in ["rotation_axis_angle"]: return True, False, ["AXIS_ANGLE"] else: return False, False, [] def is_bone_anim_channel(data_path: str) -> bool: return data_path[:10] == "pose.bones"