# Copyright 2018-2019 The glTF-Blender-IO authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. def get_output_node(node_tree): """Retrieve output node.""" output = [node for node in node_tree.nodes if node.type == 'OUTPUT_MATERIAL'][0] return output def get_output_surface_input(node_tree): """Retrieve surface input of output node.""" output_node = get_output_node(node_tree) return output_node.inputs['Surface'] def get_diffuse_texture(node_tree): """Retrieve diffuse texture node.""" for node in node_tree.nodes: print(node.name) if node.label == 'BASE COLOR': return node return None def get_preoutput_node_output(node_tree): """Retrieve node just before output node.""" output_node = get_output_node(node_tree) preoutput_node = output_node.inputs['Surface'].links[0].from_node # Pre output node is Principled BSDF or any BSDF => BSDF if 'BSDF' in preoutput_node.type: return preoutput_node.outputs['BSDF'] elif 'SHADER' in preoutput_node.type: return preoutput_node.outputs['Shader'] else: print(preoutput_node.type) def get_base_color_node(node_tree): """Returns the last node of the diffuse block.""" for node in node_tree.nodes: if node.label == 'BASE COLOR': return node return None def get_gltf_node_name(): return "glTF Settings"