# SPDX-License-Identifier: Apache-2.0 # Copyright 2018-2021 The glTF-Blender-IO authors. import bpy def get_gltf_node_name(): return "glTF Settings" def create_settings_group(name): gltf_node_group = bpy.data.node_groups.new(name, 'ShaderNodeTree') gltf_node_group.inputs.new("NodeSocketFloat", "Occlusion") gltf_node_group.nodes.new('NodeGroupOutput') gltf_node_group_input = gltf_node_group.nodes.new('NodeGroupInput') gltf_node_group_input.location = -200, 0 return gltf_node_group