# SPDX-License-Identifier: Apache-2.0 # Copyright 2018-2022 The glTF-Blender-IO authors. import bpy from io_scene_gltf2.io.com.gltf2_io_extensions import Extension from io_scene_gltf2.blender.exp import gltf2_blender_get from io_scene_gltf2.blender.exp import gltf2_blender_gather_texture_info def export_emission_factor(blender_material, export_settings): emissive_socket = gltf2_blender_get.get_socket(blender_material, "Emissive") if emissive_socket is None: emissive_socket = gltf2_blender_get.get_socket_old(blender_material, "EmissiveFactor") if isinstance(emissive_socket, bpy.types.NodeSocket): if export_settings['gltf_image_format'] != "NONE": factor = gltf2_blender_get.get_factor_from_socket(emissive_socket, kind='RGB') else: factor = gltf2_blender_get.get_const_from_default_value_socket(emissive_socket, kind='RGB') if factor is None and emissive_socket.is_linked: # In glTF, the default emissiveFactor is all zeros, so if an emission texture is connected, # we have to manually set it to all ones. factor = [1.0, 1.0, 1.0] if factor is None: factor = [0.0, 0.0, 0.0] # Handle Emission Strength strength_socket = None if emissive_socket.node.type == 'EMISSION': strength_socket = emissive_socket.node.inputs['Strength'] elif 'Emission Strength' in emissive_socket.node.inputs: strength_socket = emissive_socket.node.inputs['Emission Strength'] strength = ( gltf2_blender_get.get_const_from_socket(strength_socket, kind='VALUE') if strength_socket is not None else None ) if strength is not None: factor = [f * strength for f in factor] # Clamp to range [0,1] # Official glTF clamp to range [0,1] # If we are outside, we need to use extension KHR_materials_emissive_strength if factor == [0, 0, 0]: factor = None return factor return None def export_emission_texture(blender_material, export_settings): emissive = gltf2_blender_get.get_socket(blender_material, "Emissive") if emissive is None: emissive = gltf2_blender_get.get_socket_old(blender_material, "Emissive") emissive_texture, use_actives_uvmap_emissive, _ = gltf2_blender_gather_texture_info.gather_texture_info(emissive, (emissive,), export_settings) return emissive_texture, ["emissiveTexture"] if use_actives_uvmap_emissive else None def export_emission_strength_extension(emissive_factor, export_settings): emissive_strength_extension = {} emissive_strength_extension['emissiveStrength'] = max(emissive_factor) return Extension('KHR_materials_emissive_strength', emissive_strength_extension, False)