# Copyright 2018 The glTF-Blender-IO authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import bpy from io_scene_gltf2.io.com import gltf2_io from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached @cached def gather_sampler(blender_shader_node: bpy.types.Node, export_settings): if not __filter_sampler(blender_shader_node, export_settings): return None return gltf2_io.Sampler( extensions=__gather_extensions(blender_shader_node, export_settings), extras=__gather_extras(blender_shader_node, export_settings), mag_filter=__gather_mag_filter(blender_shader_node, export_settings), min_filter=__gather_min_filter(blender_shader_node, export_settings), name=__gather_name(blender_shader_node, export_settings), wrap_s=__gather_wrap_s(blender_shader_node, export_settings), wrap_t=__gather_wrap_t(blender_shader_node, export_settings) ) def __filter_sampler(blender_shader_node, export_settings): if not blender_shader_node.interpolation == 'Closest' and not blender_shader_node.extension == 'CLIP': return False return True def __gather_extensions(blender_shader_node, export_settings): return None def __gather_extras(blender_shader_node, export_settings): return None def __gather_mag_filter(blender_shader_node, export_settings): if blender_shader_node.interpolation == 'Closest': return 9728 # NEAREST return 9729 # LINEAR def __gather_min_filter(blender_shader_node, export_settings): if blender_shader_node.interpolation == 'Closest': return 9984 # NEAREST_MIPMAP_NEAREST return 9986 # NEAREST_MIPMAP_LINEAR def __gather_name(blender_shader_node, export_settings): return None def __gather_wrap_s(blender_shader_node, export_settings): if blender_shader_node.extension == 'CLIP': return 33071 return None def __gather_wrap_t(blender_shader_node, export_settings): if blender_shader_node.extension == 'CLIP': return 33071 return None @cached def gather_sampler_from_texture_slot(blender_texture: bpy.types.TextureSlot, export_settings): magFilter = 9729 wrap = 10497 if blender_texture.texture.extension == 'CLIP': wrap = 33071 minFilter = 9986 if magFilter == 9728: minFilter = 9984 return gltf2_io.Sampler( extensions=None, extras=None, mag_filter=magFilter, min_filter=minFilter, name=None, wrap_s=wrap, wrap_t=wrap )