# Copyright 2018-2019 The glTF-Blender-IO authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import bpy from ..com.gltf2_blender_extras import set_extras class BlenderCamera(): """Blender Camera.""" def __new__(cls, *args, **kwargs): raise RuntimeError("%s should not be instantiated" % cls) @staticmethod def create(gltf, camera_id): """Camera creation.""" pycamera = gltf.data.cameras[camera_id] if not pycamera.name: pycamera.name = "Camera" cam = bpy.data.cameras.new(pycamera.name) set_extras(cam, pycamera.extras) # Blender create a perspective camera by default if pycamera.type == "orthographic": cam.type = "ORTHO" # TODO: lot's of work for camera here... if hasattr(pycamera, "znear"): cam.clip_start = pycamera.znear if hasattr(pycamera, "zfar"): cam.clip_end = pycamera.zfar obj = bpy.data.objects.new(pycamera.name, cam) if gltf.blender_active_collection is not None: bpy.data.collections[gltf.blender_active_collection].objects.link(obj) else: bpy.data.scenes[gltf.blender_scene].collection.objects.link(obj) return obj