# Copyright 2018-2019 The glTF-Blender-IO authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import typing import array from io_scene_gltf2.io.com import gltf2_io_constants class BinaryData: """Store for gltf binary data that can later be stored in a buffer.""" def __init__(self, data: bytes): if not isinstance(data, bytes): raise TypeError("Data is not a bytes array") self.data = data def __eq__(self, other): return self.data == other.data def __hash__(self): return hash(self.data) @classmethod def from_list(cls, lst: typing.List[typing.Any], gltf_component_type: gltf2_io_constants.ComponentType): format_char = gltf2_io_constants.ComponentType.to_type_code(gltf_component_type) return BinaryData(array.array(format_char, lst).tobytes()) @property def byte_length(self): return len(self.data)