# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # bl_info = { "name": "Quake MAP format", "author": "Campbell Barton", "blender": (2, 5, 7), "api": 35622, "location": "File > Export", "description": ("Export MAP brushes, nurbs surfaces, " "lamps and empties as map nodes"), "warning": "", "wiki_url": ("http://wiki.blender.org/index.php/Extensions:2.5/Py/" "Scripts/Import-Export/Quake_MAP"), "tracker_url": "", "support": 'OFFICIAL', "category": "Import-Export"} # To support reload properly, try to access a package var, if it's there, reload everything if "bpy" in locals(): import imp if "export_map" in locals(): imp.reload(export_map) import bpy from bpy.props import StringProperty, FloatProperty, BoolProperty from bpy_extras.io_utils import ExportHelper class ExportMAP(bpy.types.Operator, ExportHelper): '''Export selection to a quake map''' bl_idname = "export_scene.quake_map" bl_label = "Export MAP" bl_options = {'PRESET'} filename_ext = ".map" filter_glob = StringProperty(default="*.map", options={'HIDDEN'}) face_thickness = FloatProperty( name="Face Thickness", description=("Thickness given to geometry which can't be " "converted into a brush"), min=0.0001, max=10.0, default=0.1, ) global_scale = FloatProperty( name="Scale", description="Scale everything by this value", min=0.01, max=1000.0, default=100.0, ) grid_snap = BoolProperty( name="Grid Snap", description="Round to whole numbers", default=False, ) texture_null = StringProperty( name="Tex Null", description="Texture used when none is assigned", default="NULL", ) texture_opts = StringProperty( name="Tex Opts", description="Brush texture options", default='0 0 0 1 1 0 0 0', ) ''' def check(self, context): return axis_conversion_ensure(self, "axis_forward", "axis_up") ''' def execute(self, context): # import math # from mathutils import Matrix if not self.filepath: raise Exception("filepath not set") ''' global_matrix = Matrix() global_matrix[0][0] = global_matrix[1][1] = global_matrix[2][2] = self.global_scale global_matrix = global_matrix * axis_conversion(to_forward=self.axis_forward, to_up=self.axis_up).to_4x4() keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "global_scale", "check_existing", "filter_glob")) keywords["global_matrix"] = global_matrix ''' keywords = self.as_keywords(ignore=("check_existing", "filter_glob")) from . import export_map return export_map.save(self, context, **keywords) def menu_func(self, context): self.layout.operator(ExportMAP.bl_idname, text="Quake MAP (.map)") def register(): bpy.utils.register_module(__name__) bpy.types.INFO_MT_file_export.append(menu_func) def unregister(): bpy.utils.unregister_module(__name__) bpy.types.INFO_MT_file_export.remove(menu_func) if __name__ == "__main__": register()