# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # ############################################################################### #234567890123456789012345678901234567890123456789012345678901234567890123456789 #--------1---------2---------3---------4---------5---------6---------7--------- # ##### BEGIN COPYRIGHT BLOCK ##### # # initial script copyright (c)2011-2013 Alexander Nussbaumer # # ##### END COPYRIGHT BLOCK ##### SEE_MS3D_DOC = "see MilkShape 3D documentation" ms3d_str = { 'lang': "en-US", 'RUNTIME_KEY': "Human friendly presentation", ############################### # blender key names 'OBJECT_LAYER_EXTRA': "ms3d_extra_layer", 'OBJECT_LAYER_GROUP': "ms3d_group_layer", 'OBJECT_LAYER_SMOOTHING_GROUP': "ms3d_smoothing_group_layer", 'OBJECT_MODIFIER_SMOOTHING_GROUP': "ms3d_smoothing_groups", # for some reason after bm.to_mesh(..) # the names of 'bm.loops.layers.uv' becomes to 'bm.faces.layers.tex' # to bypass this issue, i give both the same name. # 'OBJECT_LAYER_TEXTURE': "ms3d_texture_layer", 'OBJECT_LAYER_TEXTURE': "ms3d_uv_layer", 'OBJECT_LAYER_UV': "ms3d_uv_layer", ############################### # strings to be used with 'str().format()' 'STRING_FORMAT_GROUP': "Group.{:03d}", 'WARNING_IMPORT_SKIP_FACE_DOUBLE': "skipped face #{}:"\ " contains double faces with same vertices!", 'WARNING_IMPORT_SKIP_LESS_VERTICES': "skipped face #{}:"\ " contains faces too less vertices!", 'WARNING_IMPORT_SKIP_VERTEX_DOUBLE': "skipped face #{}:"\ " contains faces with double vertices!", 'WARNING_IMPORT_EXTRA_VERTEX_NORMAL': "created extra vertex"\ " because of different normals #{} -> {}.", 'SUMMARY_IMPORT': "elapsed time: {0:.4}s (media io:"\ " ~{1:.4}s, converter: ~{2:.4}s)", 'SUMMARY_EXPORT': "elapsed time: {0:.4}s (converter:"\ " ~{1:.4}s, media io: ~{2:.4}s)", 'WARNING_EXPORT_SKIP_WEIGHT' : "skipped weight (ms3d can handle 3 weighs max.,"\ " the less weighty weight was skipped)", 'WARNING_EXPORT_SKIP_WEIGHT_EX' : "skipped weight:"\ " limit exceeded (ms3d can handle 3 weighs max., the less weighty"\ " weights were skipped)", ############################### 'TEXT_OPERATOR': "MilkShape 3D (.ms3d)", 'FILE_EXT': ".ms3d", 'FILE_FILTER': "*.ms3d", 'BL_DESCRIPTION_EXPORTER': "Export to a MilkShape 3D file format (.ms3d)", 'BL_DESCRIPTION_IMPORTER': "Import from a MilkShape 3D file format (.ms3d)", 'BL_LABEL_EXPORTER': "Export MS3D", 'BL_LABEL_GROUP_OPERATOR': "MS3D - Group Collection Operator", 'BL_LABEL_IMPORTER': "Import MS3D", 'BL_LABEL_PANEL_SMOOTHING_GROUP': "MS3D - Smoothing Group", 'BL_LABEL_SMOOTHING_GROUP_OPERATOR': "MS3D Set Smoothing Group"\ " Operator", 'BL_LABEL_MATERIAL_OPERATOR' : "MS3D - Copy Material Operator", 'ENUM_ADD_GROUP_1': "Add", 'ENUM_ADD_GROUP_2': "adds an item", 'ENUM_ASSIGN_1': "Assign", 'ENUM_ASSIGN_2_GROUP': "assign selected faces to selected group", 'ENUM_ASSIGN_2_SMOOTHING_GROUP': "assign all selected faces to"\ " selected smoothing group", 'ENUM_DESELECT_1': "Deselect", 'ENUM_DESELECT_2_GROUP': "deselects faces of selected group", 'ENUM_DESELECT_2_SMOOTHING_GROUP': "deselects all faces of selected"\ " smoothing group", 'ENUM_FLAG_DIRTY_1': "Dirty", 'ENUM_FLAG_DIRTY_2': SEE_MS3D_DOC, 'ENUM_FLAG_HIDDEN_1': "Hidden", 'ENUM_FLAG_HIDDEN_2': SEE_MS3D_DOC, 'ENUM_FLAG_ISKEY_1': "Is Key", 'ENUM_FLAG_ISKEY_2': SEE_MS3D_DOC, 'ENUM_FLAG_MARKED_1': "Marked", 'ENUM_FLAG_MARKED_2': SEE_MS3D_DOC, 'ENUM_FLAG_NEWLYCREATED_1': "Newly Created", 'ENUM_FLAG_NEWLYCREATED_2': SEE_MS3D_DOC, 'ENUM_FLAG_NONE_1': "None", 'ENUM_FLAG_NONE_2': SEE_MS3D_DOC, 'ENUM_FLAG_SELECTED_1': "Selected", 'ENUM_FLAG_SELECTED_2': SEE_MS3D_DOC, 'ENUM_FLAG_SELECTED2_1': "Selected Ex.", 'ENUM_FLAG_SELECTED2_2': SEE_MS3D_DOC, 'ENUM_REMOVE_1': "Remove", 'ENUM_REMOVE_2_GROUP': "remove selected faces from selected group", 'ENUM_REMOVE_GROUP_1': "Remove", 'ENUM_REMOVE_GROUP_2': "removes an item", 'ENUM_SELECT_1': "Select", 'ENUM_SELECT_2_GROUP': "selects faces of selected group", 'ENUM_SELECT_2_SMOOTHING_GROUP': "selects all faces of selected"\ " smoothing group", 'LABEL_NAME_ANIMATION': "Animation Processing:", 'LABEL_NAME_OPTIONS': "Advanced Options:", 'LABEL_NAME_PROCESSING': "Object Processing:", 'LABEL_NAME_MODIFIER': "Modifier Processing:", 'LABEL_PANEL_BUTTON_NONE': "None", 'LABEL_PANEL_GROUPS': "MS3D - Groups", 'LABEL_PANEL_JOINTS': "MS3D - Joint", 'LABEL_PANEL_MATERIALS': "MS3D - Material", 'LABEL_PANEL_MODEL': "MS3D - Model", 'PROP_DESC_ALPHA_REF': "ms3d internal raw 'alpha_ref' of Model", 'PROP_DESC_ALPHAMAP': "ms3d internal raw 'alphamap' file name of"\ " Material", 'PROP_DESC_AMBIENT': "ms3d internal raw 'ambient' of Material", 'PROP_DESC_USE_ANIMATION': "keyframes (rotations, positions)", 'PROP_DESC_COLOR_JOINT': "ms3d internal raw 'color' of Joint", 'PROP_DESC_COMMENT_GROUP': "ms3d internal raw 'comment' of Group", 'PROP_DESC_COMMENT_JOINT': "ms3d internal raw 'comment' of Joint", 'PROP_DESC_COMMENT_MATERIAL': "ms3d internal raw 'comment' of Material", 'PROP_DESC_COMMENT_MODEL': "ms3d internal raw 'comment' of Model", 'PROP_DESC_DIFFUSE': "ms3d internal raw 'diffuse' of Material", 'PROP_DESC_EMISSIVE': "ms3d internal raw 'emissive' of Material", 'PROP_DESC_FLAGS_GROUP': "ms3d internal raw 'flags' of Group", 'PROP_DESC_FLAGS_JOINT': "ms3d internal raw 'flags' of Joint", 'PROP_DESC_GROUP_NAME': "ms3d internal raw 'name' of Group", 'PROP_DESC_JOINT_SIZE': "ms3d internal raw 'joint_size' of Model", 'PROP_DESC_MODE_TEXTURE': "ms3d internal raw 'mode' of Material", 'PROP_DESC_NAME_ARMATURE': "ms3d internal raw 'name' of Model (not used"\ " for export)", 'PROP_DESC_NAME_JOINT': "ms3d internal raw 'name' of Joint", 'PROP_DESC_NAME_MATERIAL': "ms3d internal raw 'name' of Material", 'PROP_DESC_NAME_MODEL': "ms3d internal raw 'name' of Model (not used for export)", 'PROP_DESC_SHININESS': "ms3d internal raw 'shininess' of Material", 'PROP_DESC_SPECULAR': "ms3d internal raw 'specular' of Material", 'PROP_DESC_TEXTURE': "ms3d internal raw 'texture' file name of"\ " Material", 'PROP_DESC_TRANSPARENCY': "ms3d internal raw 'transparency' of"\ " Material", 'PROP_DESC_TRANSPARENCY_MODE': "ms3d internal raw 'transparency_mode'"\ " of Model", 'PROP_DESC_VERBOSE': "Run the converter in debug mode."\ " Check the console for output (Warning, may be very slow)", 'PROP_FLAG_TEXTURE_COMBINE_ALPHA_1': "Combine Alpha", 'PROP_FLAG_TEXTURE_COMBINE_ALPHA_2': SEE_MS3D_DOC, 'PROP_FLAG_TEXTURE_HAS_ALPHA_1': "Has Alpha", 'PROP_FLAG_TEXTURE_HAS_ALPHA_2': SEE_MS3D_DOC, 'PROP_FLAG_TEXTURE_SPHERE_MAP_1': "Sphere Map", 'PROP_FLAG_TEXTURE_SPHERE_MAP_2': SEE_MS3D_DOC, 'PROP_MODE_TRANSPARENCY_DEPTH_BUFFERED_WITH_ALPHA_REF_1': "Depth"\ " Buffered with Alpha Ref", 'PROP_MODE_TRANSPARENCY_DEPTH_BUFFERED_WITH_ALPHA_REF_2': SEE_MS3D_DOC, 'PROP_MODE_TRANSPARENCY_DEPTH_SORTED_TRIANGLES_1': "Depth Sorted"\ " Triangles", 'PROP_MODE_TRANSPARENCY_DEPTH_SORTED_TRIANGLES_2': SEE_MS3D_DOC, 'PROP_MODE_TRANSPARENCY_SIMPLE_1': "Simple", 'PROP_MODE_TRANSPARENCY_SIMPLE_2': SEE_MS3D_DOC, 'PROP_NAME_ALPHA_REF': "Alpha Ref.", 'PROP_NAME_ALPHAMAP': "Alphamap", 'PROP_NAME_AMBIENT': "Ambient", 'PROP_NAME_USE_ANIMATION': "Animation", 'PROP_NAME_COLOR': "Color", 'PROP_NAME_COMMENT': "Comment", 'PROP_NAME_DIFFUSE': "Diffuse", 'PROP_NAME_EMISSIVE': "Emissive", 'PROP_NAME_FLAGS': "Flags", 'PROP_NAME_JOINT_SIZE': "Joint Size", 'PROP_NAME_MODE': "Mode", 'PROP_NAME_NAME': "Name", 'PROP_NAME_ACTIVE': "Active Mesh:", 'PROP_NAME_SHININESS': "Shininess", 'PROP_NAME_SPECULAR': "Specular", 'PROP_NAME_TEXTURE': "Texture", 'PROP_NAME_TRANSPARENCY': "Transparency", 'PROP_NAME_TRANSPARENCY_MODE': "Transp. Mode", 'PROP_NAME_VERBOSE': "Verbose", 'ENUM_VERBOSE_NONE_1': "None", 'ENUM_VERBOSE_NONE_2': "", 'ENUM_VERBOSE_NORMAL_1': "Normal", 'ENUM_VERBOSE_NORMAL_2': "", 'ENUM_VERBOSE_MAXIMALIMAL_1': "Maximal", 'ENUM_VERBOSE_MAXIMALIMAL_2': "", 'PROP_SMOOTHING_GROUP_INDEX': "Smoothing group id", 'PROP_NAME_ROTATION_MODE' : "Bone Rotation Mode", 'PROP_DESC_ROTATION_MODE' : "set the preferred rotation mode of bones", 'PROP_ITEM_ROTATION_MODE_EULER_1' : "Euler", 'PROP_ITEM_ROTATION_MODE_EULER_2' : "use Euler bone rotation"\ " (gimbal-lock can be fixed by using "\ "'Graph Editor -> Key -> Discontinuity (Euler) Filter')", 'PROP_ITEM_ROTATION_MODE_QUATERNION_1' : "Quaternion", 'PROP_ITEM_ROTATION_MODE_QUATERNION_2' : "use quaternion bone rotation"\ " (no gimbal-lock filter available!)", 'PROP_NAME_USE_JOINT_SIZE': "Override Joint Size", 'PROP_DESC_USE_JOINT_SIZE': "use value of 'Joint Size', the value of the"\ " ms3d file is ignored for representation", 'PROP_NAME_IMPORT_JOINT_SIZE': "Joint Size", 'PROP_DESC_IMPORT_JOINT_SIZE': "size of the joint representation in"\ " blender", 'PROP_NAME_NORMALIZE_WEIGHTS' : "Normalize Weights", 'PROP_DESC_NORMALIZE_WEIGHTS' : "normalize all weights to 100%,", 'PROP_NAME_SHRINK_TO_KEYS' : "Shrink To Keys", 'PROP_DESC_SHRINK_TO_KEYS' : "shrinks the animation to region from"\ " first keyframe to last keyframe", 'PROP_NAME_BAKE_EACH_FRAME' : "Bake Each Frame As Key", 'PROP_DESC_BAKE_EACH_FRAME' : "if enabled, to each frame there will be"\ " a key baked", 'LABEL_NAME_JOINT_TO_BONES' : "use only for bones created in blender", 'PROP_NAME_JOINT_TO_BONES' : "Joints To Bones", 'PROP_DESC_JOINT_TO_BONES' : "changes the length of the bones", 'PROP_NAME_USE_BLENDER_NAMES' : "Use Blender Names Only", 'PROP_DESC_USE_BLENDER_NAMES' : "use only blender names, ignores ms3d"\ " names (bone names will always be taken from blender)", 'PROP_NAME_USE_BLENDER_MATERIALS' : "Use Blender Materials", 'PROP_DESC_USE_BLENDER_MATERIALS' : "ignores ms3d material definition"\ " (you loose some information by choosing this option)", 'ENUM_FROM_BLENDER_1' : "Copy From Blender", 'ENUM_FROM_BLENDER_2' : "takes and copies all available values from"\ " blender", 'ENUM_TO_BLENDER_1' : "Copy To Blender", 'ENUM_TO_BLENDER_2' : "copies and puts all available values to blender", 'PROP_NAME_EXTENDED_NORMAL_HANDLING': "Extended Normal Handling", 'PROP_DESC_EXTENDED_NORMAL_HANDLING': "adds extra vertices if normals"\ " are different", 'PROP_NAME_APPLY_TRANSFORM': "Apply Transform", 'PROP_DESC_APPLY_TRANSFORM': "applies location, rotation and scale on"\ " export", 'PROP_NAME_APPLY_MODIFIERS': "Apply Modifiers", 'PROP_DESC_APPLY_MODIFIERS': "applies modifiers on export that are"\ " enabled (except of armature modifiers)", 'PROP_NAME_APPLY_MODIFIERS_MODE': "Apply Mode", 'PROP_DESC_APPLY_MODIFIERS_MODE': "apply modifier, if enabled in its"\ " mode", 'PROP_ITEM_APPLY_MODIFIERS_MODE_VIEW_1': "View", 'PROP_ITEM_APPLY_MODIFIERS_MODE_VIEW_2': "apply modifiers that are"\ " enabled in viewport", 'PROP_ITEM_APPLY_MODIFIERS_MODE_RENDER_1': "Render", 'PROP_ITEM_APPLY_MODIFIERS_MODE_RENDER_2': "apply modifiers that are"\ " enabled in renderer", 'PROP_NAME_': "Name", 'PROP_DESC_': "Description", # ms3d_str[''] } ############################################################################### #234567890123456789012345678901234567890123456789012345678901234567890123456789 #--------1---------2---------3---------4---------5---------6---------7--------- # ##### END OF FILE #####