# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # bl_info = { "name": "Wavefront OBJ format", "author": "Campbell Barton, Bastien Montagne", "version": (2, 3, 0), "blender": (2, 76, 0), "location": "File > Import-Export", "description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Wavefront_OBJ", "support": 'OFFICIAL', "category": "Import-Export"} if "bpy" in locals(): import importlib if "import_obj" in locals(): importlib.reload(import_obj) if "export_obj" in locals(): importlib.reload(export_obj) import bpy from bpy.props import ( BoolProperty, FloatProperty, StringProperty, EnumProperty, ) from bpy_extras.io_utils import ( ImportHelper, ExportHelper, orientation_helper_factory, path_reference_mode, axis_conversion, ) IOOBJOrientationHelper = orientation_helper_factory("IOOBJOrientationHelper", axis_forward='-Z', axis_up='Y') class ImportOBJ(bpy.types.Operator, ImportHelper, IOOBJOrientationHelper): """Load a Wavefront OBJ File""" bl_idname = "import_scene.obj" bl_label = "Import OBJ" bl_options = {'PRESET', 'UNDO'} filename_ext = ".obj" filter_glob = StringProperty( default="*.obj;*.mtl", options={'HIDDEN'}, ) use_edges = BoolProperty( name="Lines", description="Import lines and faces with 2 verts as edge", default=True, ) use_smooth_groups = BoolProperty( name="Smooth Groups", description="Surround smooth groups by sharp edges", default=True, ) use_split_objects = BoolProperty( name="Object", description="Import OBJ Objects into Blender Objects", default=True, ) use_split_groups = BoolProperty( name="Group", description="Import OBJ Groups into Blender Objects", default=True, ) use_groups_as_vgroups = BoolProperty( name="Poly Groups", description="Import OBJ groups as vertex groups", default=False, ) use_image_search = BoolProperty( name="Image Search", description="Search subdirs for any associated images " "(Warning, may be slow)", default=True, ) split_mode = EnumProperty( name="Split", items=(('ON', "Split", "Split geometry, omits unused verts"), ('OFF', "Keep Vert Order", "Keep vertex order from file"), ), ) global_clamp_size = FloatProperty( name="Clamp Size", description="Clamp bounds under this value (zero to disable)", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=0.0, ) def execute(self, context): # print("Selected: " + context.active_object.name) from . import import_obj if self.split_mode == 'OFF': self.use_split_objects = False self.use_split_groups = False else: self.use_groups_as_vgroups = False keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "filter_glob", "split_mode", )) global_matrix = axis_conversion(from_forward=self.axis_forward, from_up=self.axis_up, ).to_4x4() keywords["global_matrix"] = global_matrix if bpy.data.is_saved and context.user_preferences.filepaths.use_relative_paths: import os keywords["relpath"] = os.path.dirname(bpy.data.filepath) return import_obj.load(context, **keywords) def draw(self, context): layout = self.layout row = layout.row(align=True) row.prop(self, "use_smooth_groups") row.prop(self, "use_edges") box = layout.box() row = box.row() row.prop(self, "split_mode", expand=True) row = box.row() if self.split_mode == 'ON': row.label(text="Split by:") row.prop(self, "use_split_objects") row.prop(self, "use_split_groups") else: row.prop(self, "use_groups_as_vgroups") row = layout.split(percentage=0.67) row.prop(self, "global_clamp_size") layout.prop(self, "axis_forward") layout.prop(self, "axis_up") layout.prop(self, "use_image_search") class ExportOBJ(bpy.types.Operator, ExportHelper, IOOBJOrientationHelper): """Save a Wavefront OBJ File""" bl_idname = "export_scene.obj" bl_label = 'Export OBJ' bl_options = {'PRESET'} filename_ext = ".obj" filter_glob = StringProperty( default="*.obj;*.mtl", options={'HIDDEN'}, ) # context group use_selection = BoolProperty( name="Selection Only", description="Export selected objects only", default=False, ) use_animation = BoolProperty( name="Animation", description="Write out an OBJ for each frame", default=False, ) # object group use_mesh_modifiers = BoolProperty( name="Apply Modifiers", description="Apply modifiers (preview resolution)", default=True, ) # extra data group use_edges = BoolProperty( name="Include Edges", description="", default=True, ) use_smooth_groups = BoolProperty( name="Smooth Groups", description="Write sharp edges as smooth groups", default=False, ) use_smooth_groups_bitflags = BoolProperty( name="Bitflag Smooth Groups", description="Same as 'Smooth Groups', but generate smooth groups IDs as bitflags " "(produces at most 32 different smooth groups, usually much less)", default=False, ) use_normals = BoolProperty( name="Write Normals", description="Export one normal per vertex and per face, to represent flat faces and sharp edges", default=True, ) use_uvs = BoolProperty( name="Include UVs", description="Write out the active UV coordinates", default=True, ) use_materials = BoolProperty( name="Write Materials", description="Write out the MTL file", default=True, ) use_triangles = BoolProperty( name="Triangulate Faces", description="Convert all faces to triangles", default=False, ) use_nurbs = BoolProperty( name="Write Nurbs", description="Write nurbs curves as OBJ nurbs rather than " "converting to geometry", default=False, ) use_vertex_groups = BoolProperty( name="Polygroups", description="", default=False, ) # grouping group use_blen_objects = BoolProperty( name="Objects as OBJ Objects", description="", default=True, ) group_by_object = BoolProperty( name="Objects as OBJ Groups ", description="", default=False, ) group_by_material = BoolProperty( name="Material Groups", description="", default=False, ) keep_vertex_order = BoolProperty( name="Keep Vertex Order", description="", default=False, ) global_scale = FloatProperty( name="Scale", min=0.01, max=1000.0, default=1.0, ) path_mode = path_reference_mode check_extension = True def execute(self, context): from . import export_obj from mathutils import Matrix keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "global_scale", "check_existing", "filter_glob", )) global_matrix = (Matrix.Scale(self.global_scale, 4) * axis_conversion(to_forward=self.axis_forward, to_up=self.axis_up, ).to_4x4()) keywords["global_matrix"] = global_matrix return export_obj.save(context, **keywords) def menu_func_import(self, context): self.layout.operator(ImportOBJ.bl_idname, text="Wavefront (.obj)") def menu_func_export(self, context): self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)") def register(): bpy.utils.register_module(__name__) bpy.types.INFO_MT_file_import.append(menu_func_import) bpy.types.INFO_MT_file_export.append(menu_func_export) def unregister(): bpy.utils.unregister_module(__name__) bpy.types.INFO_MT_file_import.remove(menu_func_import) bpy.types.INFO_MT_file_export.remove(menu_func_export) if __name__ == "__main__": register()