# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # bl_info = { "name": "VRML2 (Virtual Reality Modeling Language)", "author": "Campbell Barton", "blender": (2, 74, 0), "location": "File > Export", "description": "Exports mesh objects to VRML2, supporting vertex and material colors", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/" "Scripts/Import-Export/VRML2", "support": 'OFFICIAL', "category": "Import-Export"} if "bpy" in locals(): import importlib if "export_vrml2" in locals(): importlib.reload(export_vrml2) import os import bpy from bpy.props import ( CollectionProperty, StringProperty, BoolProperty, EnumProperty, FloatProperty, ) from bpy_extras.io_utils import ( ExportHelper, orientation_helper_factory, path_reference_mode, axis_conversion, ) ExportVRMLOrientationHelper = orientation_helper_factory("ExportVRMLOrientationHelper", axis_forward='Z', axis_up='Y') class ExportVRML(bpy.types.Operator, ExportHelper, ExportVRMLOrientationHelper): """Export mesh objects as a VRML2, colors and texture coordinates""" bl_idname = "export_scene.vrml2" bl_label = "Export VRML2" filename_ext = ".wrl" filter_glob = StringProperty(default="*.wrl", options={'HIDDEN'}) use_selection = BoolProperty( name="Selection Only", description="Export selected objects only", default=False, ) use_mesh_modifiers = BoolProperty( name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default=True, ) use_color = BoolProperty( name="Vertex Colors", description="Export the active vertex color layer", default=True, ) color_type = EnumProperty( name='Color', items=( ('VERTEX', "Vertex Color", ""), ('MATERIAL', "Material Color", "")), ) use_uv = BoolProperty( name="Texture/UVs", description="Export the active texture and UV coords", default=True, ) global_scale = FloatProperty( name="Scale", min=0.01, max=1000.0, default=1.0, ) path_mode = path_reference_mode @classmethod def poll(cls, context): obj = context.active_object return (obj is not None) and obj.type == 'MESH' def execute(self, context): from . import export_vrml2 from mathutils import Matrix keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "global_scale", "check_existing", "filter_glob", )) global_matrix = axis_conversion(to_forward=self.axis_forward, to_up=self.axis_up, ).to_4x4() * Matrix.Scale(self.global_scale, 4) keywords["global_matrix"] = global_matrix filepath = self.filepath filepath = bpy.path.ensure_ext(filepath, self.filename_ext) return export_vrml2.save(self, context, **keywords) def draw(self, context): layout = self.layout layout.prop(self, "use_selection") layout.prop(self, "use_mesh_modifiers") row = layout.row() row.prop(self, "use_uv") row.prop(self, "use_color") row = layout.row() row.active = self.use_color row.prop(self, "color_type") layout.prop(self, "axis_forward") layout.prop(self, "axis_up") layout.prop(self, "global_scale") layout.prop(self, "path_mode") def menu_func_export(self, context): self.layout.operator(ExportVRML.bl_idname, text="VRML2 (.wrl)") def register(): bpy.utils.register_module(__name__) bpy.types.INFO_MT_file_export.append(menu_func_export) def unregister(): bpy.utils.unregister_module(__name__) bpy.types.INFO_MT_file_export.remove(menu_func_export) if __name__ == "__main__": register()