# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # bl_info = { "name": "Web3D X3D/VRML format", "author": "Campbell Barton, Bart", "blender": (2, 5, 7), "api": 35622, "location": "File > Import-Export", "description": "Import-Export X3D, Import VRML", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ "Scripts/Import-Export/Web3D", "tracker_url": "", "support": 'OFFICIAL', "category": "Import-Export"} # To support reload properly, try to access a package var, if it's there, reload everything if "bpy" in locals(): import imp if "export_x3d" in locals(): imp.reload(export_x3d) import bpy from bpy.props import StringProperty, BoolProperty, EnumProperty from bpy_extras.io_utils import ImportHelper, ExportHelper, axis_conversion, path_reference_mode class ImportX3D(bpy.types.Operator, ImportHelper): '''Import and X3D or VRML file''' bl_idname = "import_scene.x3d" bl_label = "Import X3D/VRML" filename_ext = ".x3d" filter_glob = StringProperty(default="*.x3d;*.wrl", options={'HIDDEN'}) axis_forward = EnumProperty( name="Forward", items=(('X', "X Forward", ""), ('Y', "Y Forward", ""), ('Z', "Z Forward", ""), ('-X', "-X Forward", ""), ('-Y', "-Y Forward", ""), ('-Z', "-Z Forward", ""), ), default='Z', ) axis_up = EnumProperty( name="Up", items=(('X', "X Up", ""), ('Y', "Y Up", ""), ('Z', "Z Up", ""), ('-X', "-X Up", ""), ('-Y', "-Y Up", ""), ('-Z', "-Z Up", ""), ), default='Y', ) def execute(self, context): from . import import_x3d keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "filter_glob")) global_matrix = axis_conversion(from_forward=self.axis_forward, from_up=self.axis_up).to_4x4() keywords["global_matrix"] = global_matrix return import_x3d.load(self, context, **keywords) class ExportX3D(bpy.types.Operator, ExportHelper): '''Export selection to Extensible 3D file (.x3d)''' bl_idname = "export_scene.x3d" bl_label = 'Export X3D' filename_ext = ".x3d" filter_glob = StringProperty(default="*.x3d", options={'HIDDEN'}) use_selection = BoolProperty(name="Selection Only", description="Export selected objects only", default=False) use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True) use_triangulate = BoolProperty(name="Triangulate", description="Write quads into 'IndexedTriangleSet'", default=True) use_normals = BoolProperty(name="Normals", description="Write normals with geometry", default=False) use_compress = BoolProperty(name="Compress", description="GZip the resulting file, requires a full python install", default=False) use_hierarchy = BoolProperty(name="Hierarchy", description="Export parent child relationships", default=True) use_h3d = BoolProperty(name="H3D Extensions", description="Export shaders for H3D", default=False) axis_forward = EnumProperty( name="Forward", items=(('X', "X Forward", ""), ('Y', "Y Forward", ""), ('Z', "Z Forward", ""), ('-X', "-X Forward", ""), ('-Y', "-Y Forward", ""), ('-Z', "-Z Forward", ""), ), default='Z', ) axis_up = EnumProperty( name="Up", items=(('X', "X Up", ""), ('Y', "Y Up", ""), ('Z', "Z Up", ""), ('-X', "-X Up", ""), ('-Y', "-Y Up", ""), ('-Z', "-Z Up", ""), ), default='Y', ) path_mode = path_reference_mode def execute(self, context): from . import export_x3d from mathutils import Matrix keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "check_existing", "filter_glob")) global_matrix = axis_conversion(to_forward=self.axis_forward, to_up=self.axis_up).to_4x4() keywords["global_matrix"] = global_matrix return export_x3d.save(self, context, **keywords) def menu_func_import(self, context): self.layout.operator(ImportX3D.bl_idname, text="X3D Extensible 3D (.x3d/.wrl)") def menu_func_export(self, context): self.layout.operator(ExportX3D.bl_idname, text="X3D Extensible 3D (.x3d)") def register(): bpy.utils.register_module(__name__) bpy.types.INFO_MT_file_import.append(menu_func_import) bpy.types.INFO_MT_file_export.append(menu_func_export) def unregister(): bpy.utils.unregister_module(__name__) bpy.types.INFO_MT_file_import.remove(menu_func_import) bpy.types.INFO_MT_file_export.remove(menu_func_export) # NOTES # - blender version is hardcoded if __name__ == "__main__": register()