# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # # mdd importer by Bill L.Nieuwendorp # conversion to blender 2.5: Ivo Grigull (loolarge) # # Warning if the vertex order or vertex count differs from the # origonal model the mdd was Baked out from their will be Strange # behavior # # vertex animation to ShapeKeys with ipo and gives the frame a value of 1.0 # A modifier to read mdd files would be Ideal but thats for another day :) # # Please send any fixes,updates,bugs to Slow67_at_Gmail.com # Bill Niewuendorp import bpy from struct import unpack def load(operator, context, filepath, frame_start=0, frame_step=1): scene = context.scene obj = context.object print('\n\nimporting mdd %r' % filepath) if bpy.ops.object.mode_set.poll(): bpy.ops.object.mode_set(mode='OBJECT') file = open(filepath, 'rb') frames, points = unpack(">2i", file.read(8)) time = unpack((">%df" % frames), file.read(frames * 4)) print('\tpoints:%d frames:%d' % (points, frames)) print('\tstart frame:%d step:%d' % (frame_start, frame_step)) # If target object doesn't have Basis shape key, create it. if not obj.data.shape_keys: basis = obj.shape_key_add() basis.name = "Basis" obj.data.update() scene.frame_current = frame_start def UpdateMesh(ob, fr, step): # Insert new shape key new_shapekey = obj.shape_key_add() new_shapekey.name = ("frame_%.4d" % fr) obj.active_shape_key_index = len(obj.data.shape_keys.key_blocks) - 1 index = len(obj.data.shape_keys.key_blocks) - 1 obj.show_only_shape_key = True verts = obj.data.shape_keys.key_blocks[len(obj.data.shape_keys.key_blocks) - 1].data for v in verts: # 12 is the size of 3 floats v.co[:] = unpack('>3f', file.read(12)) # me.update() obj.show_only_shape_key = False # insert keyframes shape_keys = obj.data.shape_keys scene.frame_current -= step obj.data.shape_keys.key_blocks[index].value = 0.0 shape_keys.key_blocks[len(obj.data.shape_keys.key_blocks) - 1].keyframe_insert("value") scene.frame_current += step obj.data.shape_keys.key_blocks[index].value = 1.0 shape_keys.key_blocks[len(obj.data.shape_keys.key_blocks) - 1].keyframe_insert("value") scene.frame_current += step obj.data.shape_keys.key_blocks[index].value = 0.0 shape_keys.key_blocks[len(obj.data.shape_keys.key_blocks) - 1].keyframe_insert("value") obj.data.update() for i in range(frames): UpdateMesh(obj, i, frame_step) return {'FINISHED'}