# # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### __author__ = "Nutti " __status__ = "production" __version__ = "6.5" __date__ = "6 Mar 2021" if "bpy" in locals(): import importlib importlib.reload(align_uv) importlib.reload(align_uv_cursor) importlib.reload(clip_uv) importlib.reload(copy_paste_uv) importlib.reload(copy_paste_uv_object) importlib.reload(copy_paste_uv_uvedit) importlib.reload(flip_rotate_uv) importlib.reload(mirror_uv) importlib.reload(move_uv) importlib.reload(pack_uv) importlib.reload(preserve_uv_aspect) importlib.reload(select_uv) importlib.reload(smooth_uv) importlib.reload(texture_lock) importlib.reload(texture_projection) importlib.reload(texture_wrap) importlib.reload(transfer_uv) importlib.reload(unwrap_constraint) importlib.reload(uv_bounding_box) importlib.reload(uv_inspection) importlib.reload(uv_sculpt) importlib.reload(uvw) importlib.reload(world_scale_uv) else: from . import align_uv from . import align_uv_cursor from . import clip_uv from . import copy_paste_uv from . import copy_paste_uv_object from . import copy_paste_uv_uvedit from . import flip_rotate_uv from . import mirror_uv from . import move_uv from . import pack_uv from . import preserve_uv_aspect from . import select_uv from . import smooth_uv from . import texture_lock from . import texture_projection from . import texture_wrap from . import transfer_uv from . import unwrap_constraint from . import uv_bounding_box from . import uv_inspection from . import uv_sculpt from . import uvw from . import world_scale_uv import bpy