# # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### __author__ = "Nutti " __status__ = "production" __version__ = "6.2" __date__ = "31 Jul 2019" import bpy import bmesh from bpy.props import ( BoolProperty, IntProperty, ) from .. import common from ..utils.bl_class_registry import BlClassRegistry from ..utils.property_class_registry import PropertyClassRegistry from ..utils import compatibility as compat def _is_valid_context(context): obj = context.object # only edit mode is allowed to execute if obj is None: return False if obj.type != 'MESH': return False if context.object.mode != 'EDIT': return False # only 'VIEW_3D' space is allowed to execute for space in context.area.spaces: if space.type == 'VIEW_3D': break else: return False return True def _get_uv_layer(ops_obj, bm): # get UV layer if not bm.loops.layers.uv: ops_obj.report({'WARNING'}, "Object must have more than one UV map") return None uv_layer = bm.loops.layers.uv.verify() return uv_layer def _get_src_face_info(ops_obj, bm, uv_layers, only_select=False): src_info = {} for layer in uv_layers: face_info = [] for face in bm.faces: if not only_select or face.select: info = { "index": face.index, "uvs": [l[layer].uv.copy() for l in face.loops], "pin_uvs": [l[layer].pin_uv for l in face.loops], "seams": [l.edge.seam for l in face.loops], } face_info.append(info) if not face_info: ops_obj.report({'WARNING'}, "No faces are selected") return None src_info[layer.name] = face_info return src_info def _paste_uv(ops_obj, bm, src_info, dest_info, uv_layers, strategy, flip, rotate, copy_seams): for slayer_name, dlayer in zip(src_info.keys(), uv_layers): src_faces = src_info[slayer_name] dest_faces = dest_info[dlayer.name] for idx, dinfo in enumerate(dest_faces): sinfo = None if strategy == 'N_N': sinfo = src_faces[idx] elif strategy == 'N_M': sinfo = src_faces[idx % len(src_faces)] suv = sinfo["uvs"] spuv = sinfo["pin_uvs"] ss = sinfo["seams"] if len(sinfo["uvs"]) != len(dinfo["uvs"]): ops_obj.report({'WARNING'}, "Some faces are different size") return -1 suvs_fr = [uv for uv in suv] spuvs_fr = [pin_uv for pin_uv in spuv] ss_fr = [s for s in ss] # flip UVs if flip is True: suvs_fr.reverse() spuvs_fr.reverse() ss_fr.reverse() # rotate UVs for _ in range(rotate): uv = suvs_fr.pop() pin_uv = spuvs_fr.pop() s = ss_fr.pop() suvs_fr.insert(0, uv) spuvs_fr.insert(0, pin_uv) ss_fr.insert(0, s) # paste UVs for l, suv, spuv, ss in zip(bm.faces[dinfo["index"]].loops, suvs_fr, spuvs_fr, ss_fr): l[dlayer].uv = suv l[dlayer].pin_uv = spuv if copy_seams is True: l.edge.seam = ss return 0 @PropertyClassRegistry() class _Properties: idname = "flip_rotate_uv" @classmethod def init_props(cls, scene): scene.muv_flip_rotate_uv_enabled = BoolProperty( name="Flip/Rotate UV Enabled", description="Flip/Rotate UV is enabled", default=False ) scene.muv_flip_rotate_uv_seams = BoolProperty( name="Seams", description="Seams", default=True ) @classmethod def del_props(cls, scene): del scene.muv_flip_rotate_uv_enabled del scene.muv_flip_rotate_uv_seams @BlClassRegistry() @compat.make_annotations class MUV_OT_FlipRotateUV(bpy.types.Operator): """ Operation class: Flip and Rotate UV coordinate """ bl_idname = "uv.muv_flip_rotate_uv" bl_label = "Flip/Rotate UV" bl_description = "Flip/Rotate UV coordinate" bl_options = {'REGISTER', 'UNDO'} flip = BoolProperty( name="Flip UV", description="Flip UV...", default=False ) rotate = IntProperty( default=0, name="Rotate UV", min=0, max=30 ) seams = BoolProperty( name="Seams", description="Seams", default=True ) @classmethod def poll(cls, context): # we can not get area/space/region from console if common.is_console_mode(): return True return _is_valid_context(context) def execute(self, context): self.report({'INFO'}, "Flip/Rotate UV") obj = context.active_object bm = bmesh.from_edit_mesh(obj.data) if common.check_version(2, 73, 0) >= 0: bm.faces.ensure_lookup_table() # get UV layer uv_layer = _get_uv_layer(self, bm) if not uv_layer: return {'CANCELLED'} # get selected face src_info = _get_src_face_info(self, bm, [uv_layer], True) if not src_info: return {'CANCELLED'} face_count = len(src_info[list(src_info.keys())[0]]) self.report({'INFO'}, "{} face(s) are selected".format(face_count)) # paste ret = _paste_uv(self, bm, src_info, src_info, [uv_layer], 'N_N', self.flip, self.rotate, self.seams) if ret: return {'CANCELLED'} bmesh.update_edit_mesh(obj.data) if compat.check_version(2, 80, 0) < 0: if self.seams is True: obj.data.show_edge_seams = True return {'FINISHED'}