# SPDX-License-Identifier: GPL-2.0-or-later # __author__ = "Nutti " __status__ = "production" __version__ = "6.6" __date__ = "22 Apr 2022" import bpy from ..op.copy_paste_uv_uvedit import ( MUV_OT_CopyPasteUVUVEdit_CopyUV, MUV_OT_CopyPasteUVUVEdit_PasteUV, MUV_OT_CopyPasteUVUVEdit_CopyUVIsland, MUV_OT_CopyPasteUVUVEdit_PasteUVIsland, ) from ..op.align_uv_cursor import MUV_OT_AlignUVCursor from ..op.align_uv import ( MUV_OT_AlignUV_Circle, MUV_OT_AlignUV_Straighten, MUV_OT_AlignUV_Axis, MUV_OT_AlignUV_SnapToPoint, MUV_OT_AlignUV_SnapToEdge, ) from ..op.select_uv import ( MUV_OT_SelectUV_SelectOverlapped, MUV_OT_SelectUV_SelectFlipped, ) from ..op.uv_inspection import ( MUV_OT_UVInspection_Update, MUV_OT_UVInspection_PaintUVIsland, ) from ..utils.bl_class_registry import BlClassRegistry @BlClassRegistry() class MUV_MT_CopyPasteUV_UVEdit(bpy.types.Menu): """ Menu class: Master menu of Copy/Paste UV coordinate on UV/ImageEditor """ bl_idname = "MUV_MT_CopyPasteUV_UVEdit" bl_label = "Copy/Paste UV" bl_description = "Copy and Paste UV coordinate among object" def draw(self, context): layout = self.layout sc = context.scene layout.label(text="Face") layout.operator(MUV_OT_CopyPasteUVUVEdit_CopyUV.bl_idname, text="Copy") layout.operator(MUV_OT_CopyPasteUVUVEdit_PasteUV.bl_idname, text="Paste") layout.label(text="Island") layout.operator(MUV_OT_CopyPasteUVUVEdit_CopyUVIsland.bl_idname, text="Copy") ops = layout.operator(MUV_OT_CopyPasteUVUVEdit_PasteUVIsland.bl_idname, text="Paste") ops.unique_target = sc.muv_copy_paste_uv_uvedit_unique_target @BlClassRegistry() class MUV_MT_AlignUV(bpy.types.Menu): """ Menu class: Master menu of Align UV """ bl_idname = "MUV_MT_AlignUV" bl_label = "Align UV" bl_description = "Align UV" def draw(self, context): layout = self.layout sc = context.scene layout.label(text="Align") ops = layout.operator(MUV_OT_AlignUV_Circle.bl_idname, text="Circle") ops.transmission = sc.muv_align_uv_transmission ops.select = sc.muv_align_uv_select ops = layout.operator(MUV_OT_AlignUV_Straighten.bl_idname, text="Straighten") ops.transmission = sc.muv_align_uv_transmission ops.select = sc.muv_align_uv_select ops.vertical = sc.muv_align_uv_vertical ops.horizontal = sc.muv_align_uv_horizontal ops = layout.operator(MUV_OT_AlignUV_Axis.bl_idname, text="XY-axis") ops.transmission = sc.muv_align_uv_transmission ops.select = sc.muv_align_uv_select ops.vertical = sc.muv_align_uv_vertical ops.horizontal = sc.muv_align_uv_horizontal ops.location = sc.muv_align_uv_location layout.label(text="Snap") ops = layout.operator(MUV_OT_AlignUV_SnapToPoint.bl_idname, text="Snap to Point") ops.group = sc.muv_align_uv_snap_point_group ops.target = sc.muv_align_uv_snap_point_target ops = layout.operator(MUV_OT_AlignUV_SnapToEdge.bl_idname, text="Snap to Edge") ops.group = sc.muv_align_uv_snap_edge_group ops.target_1 = sc.muv_align_uv_snap_edge_target_1 ops.target_2 = sc.muv_align_uv_snap_edge_target_2 @BlClassRegistry() class MUV_MT_SelectUV(bpy.types.Menu): """ Menu class: Master menu of Select UV """ bl_idname = "MUV_MT_SelectUV" bl_label = "Select UV" bl_description = "Select UV" def draw(self, context): sc = context.scene layout = self.layout ops = layout.operator(MUV_OT_SelectUV_SelectOverlapped.bl_idname, text="Overlapped") MUV_OT_SelectUV_SelectOverlapped.setup_argument(ops, sc) ops = layout.operator(MUV_OT_SelectUV_SelectFlipped.bl_idname, text="Flipped") MUV_OT_SelectUV_SelectFlipped.setup_argument(ops, sc) @BlClassRegistry() class MUV_MT_AlignUVCursor(bpy.types.Menu): """ Menu class: Master menu of Align UV Cursor """ bl_idname = "MUV_MT_AlignUVCursor" bl_label = "Align UV Cursor" bl_description = "Align UV cursor" def draw(self, context): layout = self.layout sc = context.scene ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Left Top") ops.position = 'LEFT_TOP' ops.base = sc.muv_align_uv_cursor_align_method ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Middle Top") ops.position = 'MIDDLE_TOP' ops.base = sc.muv_align_uv_cursor_align_method ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Right Top") ops.position = 'RIGHT_TOP' ops.base = sc.muv_align_uv_cursor_align_method ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Left Middle") ops.position = 'LEFT_MIDDLE' ops.base = sc.muv_align_uv_cursor_align_method ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Center") ops.position = 'CENTER' ops.base = sc.muv_align_uv_cursor_align_method ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Right Middle") ops.position = 'RIGHT_MIDDLE' ops.base = sc.muv_align_uv_cursor_align_method ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Left Bottom") ops.position = 'LEFT_BOTTOM' ops.base = sc.muv_align_uv_cursor_align_method ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Middle Bottom") ops.position = 'MIDDLE_BOTTOM' ops.base = sc.muv_align_uv_cursor_align_method ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Right Bottom") ops.position = 'RIGHT_BOTTOM' ops.base = sc.muv_align_uv_cursor_align_method @BlClassRegistry() class MUV_MT_UVInspection(bpy.types.Menu): """ Menu class: Master menu of UV Inspection """ bl_idname = "MUV_MT_UVInspection" bl_label = "UV Inspection" bl_description = "UV Inspection" def draw(self, context): layout = self.layout sc = context.scene layout.prop(sc, "muv_uv_inspection_show", text="Show Overlapped/Flipped") layout.operator(MUV_OT_UVInspection_Update.bl_idname, text="Update") layout.separator() layout.operator(MUV_OT_UVInspection_PaintUVIsland.bl_idname)