# # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### __author__ = "Nutti " __status__ = "production" __version__ = "6.0" __date__ = "26 Jan 2019" import bpy from ..op.copy_paste_uv_uvedit import ( MUV_OT_CopyPasteUVUVEdit_CopyUV, MUV_OT_CopyPasteUVUVEdit_PasteUV, ) from ..op.align_uv_cursor import MUV_OT_AlignUVCursor from ..op.align_uv import ( MUV_OT_AlignUV_Circle, MUV_OT_AlignUV_Straighten, MUV_OT_AlignUV_Axis, ) from ..op.select_uv import ( MUV_OT_SelectUV_SelectOverlapped, MUV_OT_SelectUV_SelectFlipped, ) from ..op.uv_inspection import MUV_OT_UVInspection_Update from ..utils.bl_class_registry import BlClassRegistry @BlClassRegistry() class MUV_MT_CopyPasteUV_UVEdit(bpy.types.Menu): """ Menu class: Master menu of Copy/Paste UV coordinate on UV/ImageEditor """ bl_idname = "uv.muv_mt_copy_paste_uv_uvedit" bl_label = "Copy/Paste UV" bl_description = "Copy and Paste UV coordinate among object" def draw(self, _): layout = self.layout layout.operator(MUV_OT_CopyPasteUVUVEdit_CopyUV.bl_idname, text="Copy") layout.operator(MUV_OT_CopyPasteUVUVEdit_PasteUV.bl_idname, text="Paste") @BlClassRegistry() class MUV_MT_AlignUV(bpy.types.Menu): """ Menu class: Master menu of Align UV """ bl_idname = "uv.muv_mt_align_uv" bl_label = "Align UV" bl_description = "Align UV" def draw(self, context): layout = self.layout sc = context.scene ops = layout.operator(MUV_OT_AlignUV_Circle.bl_idname, text="Circle") ops.transmission = sc.muv_align_uv_transmission ops.select = sc.muv_align_uv_select ops = layout.operator(MUV_OT_AlignUV_Straighten.bl_idname, text="Straighten") ops.transmission = sc.muv_align_uv_transmission ops.select = sc.muv_align_uv_select ops.vertical = sc.muv_align_uv_vertical ops.horizontal = sc.muv_align_uv_horizontal ops = layout.operator(MUV_OT_AlignUV_Axis.bl_idname, text="XY-axis") ops.transmission = sc.muv_align_uv_transmission ops.select = sc.muv_align_uv_select ops.vertical = sc.muv_align_uv_vertical ops.horizontal = sc.muv_align_uv_horizontal ops.location = sc.muv_align_uv_location @BlClassRegistry() class MUV_MT_SelectUV(bpy.types.Menu): """ Menu class: Master menu of Select UV """ bl_idname = "uv.muv_mt_select_uv" bl_label = "Select UV" bl_description = "Select UV" def draw(self, _): layout = self.layout layout.operator(MUV_OT_SelectUV_SelectOverlapped.bl_idname, text="Overlapped") layout.operator(MUV_OT_SelectUV_SelectFlipped.bl_idname, text="Flipped") @BlClassRegistry() class MUV_MT_AlignUVCursor(bpy.types.Menu): """ Menu class: Master menu of Align UV Cursor """ bl_idname = "uv.muv_mt_align_uv_cursor" bl_label = "Align UV Cursor" bl_description = "Align UV cursor" def draw(self, context): layout = self.layout sc = context.scene ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Left Top") ops.position = 'LEFT_TOP' ops.base = sc.muv_align_uv_cursor_align_method ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Middle Top") ops.position = 'MIDDLE_TOP' ops.base = sc.muv_align_uv_cursor_align_method ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Right Top") ops.position = 'RIGHT_TOP' ops.base = sc.muv_align_uv_cursor_align_method ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Left Middle") ops.position = 'LEFT_MIDDLE' ops.base = sc.muv_align_uv_cursor_align_method ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Center") ops.position = 'CENTER' ops.base = sc.muv_align_uv_cursor_align_method ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Right Middle") ops.position = 'RIGHT_MIDDLE' ops.base = sc.muv_align_uv_cursor_align_method ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Left Bottom") ops.position = 'LEFT_BOTTOM' ops.base = sc.muv_align_uv_cursor_align_method ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Middle Bottom") ops.position = 'MIDDLE_BOTTOM' ops.base = sc.muv_align_uv_cursor_align_method ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Right Bottom") ops.position = 'RIGHT_BOTTOM' ops.base = sc.muv_align_uv_cursor_align_method @BlClassRegistry() class MUV_MT_UVInspection(bpy.types.Menu): """ Menu class: Master menu of UV Inspection """ bl_idname = "uv.muv_mt_uv_inspection" bl_label = "UV Inspection" bl_description = "UV Inspection" def draw(self, context): layout = self.layout sc = context.scene layout.prop(sc, "muv_uv_inspection_show", text="UV Inspection") layout.operator(MUV_OT_UVInspection_Update.bl_idname, text="Update")