# # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### __author__ = "Nutti " __status__ = "production" __version__ = "6.5" __date__ = "6 Mar 2021" import bpy.utils from ..op.copy_paste_uv import ( MUV_MT_CopyPasteUV_CopyUV, MUV_MT_CopyPasteUV_PasteUV, MUV_MT_CopyPasteUV_SelSeqCopyUV, MUV_MT_CopyPasteUV_SelSeqPasteUV, ) from ..op.transfer_uv import ( MUV_OT_TransferUV_CopyUV, MUV_OT_TransferUV_PasteUV, ) from ..op.uvw import ( MUV_OT_UVW_BoxMap, MUV_OT_UVW_BestPlanerMap, ) from ..op.preserve_uv_aspect import MUV_OT_PreserveUVAspect from ..op.texture_lock import ( MUV_OT_TextureLock_Lock, MUV_OT_TextureLock_Unlock, ) from ..op.texture_wrap import ( MUV_OT_TextureWrap_Refer, MUV_OT_TextureWrap_Set, ) from ..op.world_scale_uv import ( MUV_OT_WorldScaleUV_Measure, MUV_OT_WorldScaleUV_ApplyManual, MUV_OT_WorldScaleUV_ApplyScalingDensity, MUV_OT_WorldScaleUV_ApplyProportionalToMesh, ) from ..op.texture_projection import MUV_OT_TextureProjection_Project from ..utils.bl_class_registry import BlClassRegistry @BlClassRegistry() class MUV_MT_CopyPasteUV(bpy.types.Menu): """ Menu class: Master menu of Copy/Paste UV coordinate """ bl_idname = "MUV_MT_CopyPasteUV" bl_label = "Copy/Paste UV" bl_description = "Copy and Paste UV coordinate" def draw(self, _): layout = self.layout layout.label(text="Default") layout.menu(MUV_MT_CopyPasteUV_CopyUV.bl_idname, text="Copy") layout.menu(MUV_MT_CopyPasteUV_PasteUV.bl_idname, text="Paste") layout.separator() layout.label(text="Selection Sequence") layout.menu(MUV_MT_CopyPasteUV_SelSeqCopyUV.bl_idname, text="Copy") layout.menu(MUV_MT_CopyPasteUV_SelSeqPasteUV.bl_idname, text="Paste") @BlClassRegistry() class MUV_MT_TransferUV(bpy.types.Menu): """ Menu class: Master menu of Transfer UV coordinate """ bl_idname = "MUV_MT_TransferUV" bl_label = "Transfer UV" bl_description = "Transfer UV coordinate" def draw(self, context): layout = self.layout sc = context.scene layout.operator(MUV_OT_TransferUV_CopyUV.bl_idname, text="Copy") ops = layout.operator(MUV_OT_TransferUV_PasteUV.bl_idname, text="Paste") ops.invert_normals = sc.muv_transfer_uv_invert_normals ops.copy_seams = sc.muv_transfer_uv_copy_seams @BlClassRegistry() class MUV_MT_TextureLock(bpy.types.Menu): """ Menu class: Master menu of Texture Lock """ bl_idname = "MUV_MT_TextureLock" bl_label = "Texture Lock" bl_description = "Lock texture when vertices of mesh (Preserve UV)" def draw(self, context): layout = self.layout sc = context.scene layout.label(text="Normal Mode") layout.operator( MUV_OT_TextureLock_Lock.bl_idname, text="Lock" if not MUV_OT_TextureLock_Lock.is_ready(context) else "ReLock") ops = layout.operator(MUV_OT_TextureLock_Unlock.bl_idname, text="Unlock") ops.connect = sc.muv_texture_lock_connect layout.separator() layout.label(text="Interactive Mode") layout.prop(sc, "muv_texture_lock_lock", text="Lock") @BlClassRegistry() class MUV_MT_WorldScaleUV(bpy.types.Menu): """ Menu class: Master menu of world scale UV """ bl_idname = "MUV_MT_WorldScaleUV" bl_label = "World Scale UV" bl_description = "" def draw(self, context): layout = self.layout sc = context.scene layout.operator(MUV_OT_WorldScaleUV_Measure.bl_idname, text="Measure") ops = layout.operator(MUV_OT_WorldScaleUV_ApplyManual.bl_idname, text="Apply (Manual)") ops.show_dialog = True ops = layout.operator( MUV_OT_WorldScaleUV_ApplyScalingDensity.bl_idname, text="Apply (Same Desity)") ops.src_density = sc.muv_world_scale_uv_src_density ops.same_density = True ops.show_dialog = True ops = layout.operator( MUV_OT_WorldScaleUV_ApplyScalingDensity.bl_idname, text="Apply (Scaling Desity)") ops.src_density = sc.muv_world_scale_uv_src_density ops.same_density = False ops.show_dialog = True ops = layout.operator( MUV_OT_WorldScaleUV_ApplyProportionalToMesh.bl_idname, text="Apply (Proportional to Mesh)") ops.src_density = sc.muv_world_scale_uv_src_density ops.src_uv_area = sc.muv_world_scale_uv_src_uv_area ops.src_mesh_area = sc.muv_world_scale_uv_src_mesh_area ops.show_dialog = True @BlClassRegistry() class MUV_MT_TextureWrap(bpy.types.Menu): """ Menu class: Master menu of Texture Wrap """ bl_idname = "MUV_MT_TextureWrap" bl_label = "Texture Wrap" bl_description = "" def draw(self, _): layout = self.layout layout.operator(MUV_OT_TextureWrap_Refer.bl_idname, text="Refer") layout.operator(MUV_OT_TextureWrap_Set.bl_idname, text="Set") @BlClassRegistry() class MUV_MT_UVW(bpy.types.Menu): """ Menu class: Master menu of UVW """ bl_idname = "MUV_MT_UVW" bl_label = "UVW" bl_description = "" def draw(self, context): layout = self.layout sc = context.scene ops = layout.operator(MUV_OT_UVW_BoxMap.bl_idname, text="Box") ops.assign_uvmap = sc.muv_uvw_assign_uvmap ops = layout.operator(MUV_OT_UVW_BestPlanerMap.bl_idname, text="Best Planner") ops.assign_uvmap = sc.muv_uvw_assign_uvmap @BlClassRegistry() class MUV_MT_PreserveUVAspect(bpy.types.Menu): """ Menu class: Master menu of Preserve UV Aspect """ bl_idname = "MUV_MT_PreserveUVAspect" bl_label = "Preserve UV Aspect" bl_description = "" def draw(self, context): layout = self.layout sc = context.scene for key in bpy.data.images.keys(): ops = layout.operator(MUV_OT_PreserveUVAspect.bl_idname, text=key) ops.dest_img_name = key ops.origin = sc.muv_preserve_uv_aspect_origin @BlClassRegistry() class MUV_MT_TextureProjection(bpy.types.Menu): """ Menu class: Master menu of Texture Projection """ bl_idname = "MUV_MT_TextureProjection" bl_label = "Texture Projection" bl_description = "" def draw(self, context): layout = self.layout sc = context.scene layout.prop(sc, "muv_texture_projection_enable", text="Texture Projection") layout.operator(MUV_OT_TextureProjection_Project.bl_idname, text="Project")