# # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### __author__ = "Nutti " __status__ = "production" __version__ = "6.2" __date__ = "31 Jul 2019" import bpy from ..op.align_uv_cursor import MUV_OT_AlignUVCursor from ..op.uv_bounding_box import ( MUV_OT_UVBoundingBox, ) from ..op.uv_inspection import ( MUV_OT_UVInspection_Render, MUV_OT_UVInspection_Update, ) from ..utils.bl_class_registry import BlClassRegistry from ..utils import compatibility as compat @BlClassRegistry() @compat.ChangeRegionType(region_type='TOOLS') class MUV_PT_UVEdit_EditorEnhancement(bpy.types.Panel): """ Panel class: UV/Image Editor Enhancement """ bl_space_type = 'IMAGE_EDITOR' bl_region_type = 'UI' bl_label = "Editor Enhancement" bl_category = "Magic UV" bl_options = {'DEFAULT_CLOSED'} def draw_header(self, _): layout = self.layout layout.label(text="", icon=compat.icon('IMAGE')) def draw(self, context): layout = self.layout sc = context.scene box = layout.box() box.prop(sc, "muv_align_uv_cursor_enabled", text="Align UV Cursor") if sc.muv_align_uv_cursor_enabled: box.prop(sc, "muv_align_uv_cursor_align_method", expand=True) col = box.column(align=True) row = col.row(align=True) ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, text="Left Top") ops.position = 'LEFT_TOP' ops.base = sc.muv_align_uv_cursor_align_method ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, text="Middle Top") ops.position = 'MIDDLE_TOP' ops.base = sc.muv_align_uv_cursor_align_method ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, text="Right Top") ops.position = 'RIGHT_TOP' ops.base = sc.muv_align_uv_cursor_align_method row = col.row(align=True) ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, text="Left Middle") ops.position = 'LEFT_MIDDLE' ops.base = sc.muv_align_uv_cursor_align_method ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, text="Center") ops.position = 'CENTER' ops.base = sc.muv_align_uv_cursor_align_method ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, text="Right Middle") ops.position = 'RIGHT_MIDDLE' ops.base = sc.muv_align_uv_cursor_align_method row = col.row(align=True) ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, text="Left Bottom") ops.position = 'LEFT_BOTTOM' ops.base = sc.muv_align_uv_cursor_align_method ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, text="Middle Bottom") ops.position = 'MIDDLE_BOTTOM' ops.base = sc.muv_align_uv_cursor_align_method ops = row.operator(MUV_OT_AlignUVCursor.bl_idname, text="Right Bottom") ops.position = 'RIGHT_BOTTOM' ops.base = sc.muv_align_uv_cursor_align_method box = layout.box() box.prop(sc, "muv_uv_cursor_location_enabled", text="UV Cursor Location") if sc.muv_uv_cursor_location_enabled: box.prop(sc, "muv_align_uv_cursor_cursor_loc", text="") box = layout.box() box.prop(sc, "muv_uv_bounding_box_enabled", text="UV Bounding Box") if sc.muv_uv_bounding_box_enabled: box.prop(sc, "muv_uv_bounding_box_show", text="Hide" if MUV_OT_UVBoundingBox.is_running(context) else "Show", icon='RESTRICT_VIEW_OFF' if MUV_OT_UVBoundingBox.is_running(context) else 'RESTRICT_VIEW_ON') box.prop(sc, "muv_uv_bounding_box_uniform_scaling", text="Uniform Scaling") box.prop(sc, "muv_uv_bounding_box_boundary", text="Boundary") box = layout.box() box.prop(sc, "muv_uv_inspection_enabled", text="UV Inspection") if sc.muv_uv_inspection_enabled: row = box.row() row.prop( sc, "muv_uv_inspection_show", text="Hide" if MUV_OT_UVInspection_Render.is_running(context) else "Show", icon='RESTRICT_VIEW_OFF' if MUV_OT_UVInspection_Render.is_running(context) else 'RESTRICT_VIEW_ON') row.operator(MUV_OT_UVInspection_Update.bl_idname, text="Update") row = box.row() row.prop(sc, "muv_uv_inspection_show_overlapped") row.prop(sc, "muv_uv_inspection_show_flipped") row = box.row() row.prop(sc, "muv_uv_inspection_show_mode")