# # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### __author__ = "Nutti " __status__ = "production" __version__ = "6.0" __date__ = "26 Jan 2019" import bpy from ..op.uvw import ( MUV_OT_UVW_BoxMap, MUV_OT_UVW_BestPlanerMap, ) from ..op.texture_projection import ( MUV_OT_TextureProjection, MUV_OT_TextureProjection_Project, ) from ..op.unwrap_constraint import MUV_OT_UnwrapConstraint from ..utils.bl_class_registry import BlClassRegistry from ..utils import compatibility as compat @BlClassRegistry() @compat.ChangeRegionType(region_type='TOOLS') class MUV_PT_View3D_UVMapping(bpy.types.Panel): """ Panel class: UV Mapping on Property Panel on View3D """ bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "UV Mapping" bl_category = "Magic UV" bl_context = 'mesh_edit' bl_options = {'DEFAULT_CLOSED'} def draw_header(self, _): layout = self.layout layout.label(text="", icon=compat.icon('IMAGE')) def draw(self, context): sc = context.scene layout = self.layout box = layout.box() box.prop(sc, "muv_unwrap_constraint_enabled", text="Unwrap Constraint") if sc.muv_unwrap_constraint_enabled: ops = box.operator(MUV_OT_UnwrapConstraint.bl_idname, text="Unwrap") ops.u_const = sc.muv_unwrap_constraint_u_const ops.v_const = sc.muv_unwrap_constraint_v_const row = box.row(align=True) row.prop(sc, "muv_unwrap_constraint_u_const", text="U-Constraint") row.prop(sc, "muv_unwrap_constraint_v_const", text="V-Constraint") box = layout.box() box.prop(sc, "muv_texture_projection_enabled", text="Texture Projection") if sc.muv_texture_projection_enabled: row = box.row() row.prop( sc, "muv_texture_projection_enable", text="Disable" if MUV_OT_TextureProjection.is_running(context) else "Enable", icon='RESTRICT_VIEW_OFF' if MUV_OT_TextureProjection.is_running(context) else 'RESTRICT_VIEW_ON') row.prop(sc, "muv_texture_projection_tex_image", text="") box.prop(sc, "muv_texture_projection_tex_transparency", text="Transparency") col = box.column(align=True) row = col.row() row.prop(sc, "muv_texture_projection_adjust_window", text="Adjust Window") if not sc.muv_texture_projection_adjust_window: row.prop(sc, "muv_texture_projection_tex_magnitude", text="Magnitude") col.prop(sc, "muv_texture_projection_apply_tex_aspect", text="Texture Aspect Ratio") col.prop(sc, "muv_texture_projection_assign_uvmap", text="Assign UVMap") box.operator( MUV_OT_TextureProjection_Project.bl_idname, text="Project") box = layout.box() box.prop(sc, "muv_uvw_enabled", text="UVW") if sc.muv_uvw_enabled: row = box.row(align=True) ops = row.operator(MUV_OT_UVW_BoxMap.bl_idname, text="Box") ops.assign_uvmap = sc.muv_uvw_assign_uvmap ops = row.operator(MUV_OT_UVW_BestPlanerMap.bl_idname, text="Best Planner") ops.assign_uvmap = sc.muv_uvw_assign_uvmap box.prop(sc, "muv_uvw_assign_uvmap", text="Assign UVMap")