# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # bl_info = { "name": "Inset Polygon", "author": "Howard Trickey", "version": (1, 0, 1), "blender": (2, 73, 0), "location": "View3D > Tools", "description": "Make an inset polygon inside selection.", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/" "Scripts/Modeling/Inset-Polygon", "category": "Mesh"} if "bpy" in locals(): import importlib else: from . import ( geom, model, offset, triquad, ) import math import bpy import bmesh import mathutils from bpy.props import ( BoolProperty, EnumProperty, FloatProperty, ) class Inset(bpy.types.Operator): bl_idname = "mesh.insetpoly" bl_label = "Inset Polygon" bl_description = "Make an inset polygon inside selection" bl_options = {'REGISTER', 'UNDO'} inset_amount = FloatProperty(name="Amount", description="Amount to move inset edges", default=5.0, min=0.0, max=1000.0, soft_min=0.0, soft_max=100.0, unit='LENGTH') inset_height = FloatProperty(name="Height", description="Amount to raise inset faces", default=0.0, min=-10000.0, max=10000.0, soft_min=-500.0, soft_max=500.0, unit='LENGTH') region = BoolProperty(name="Region", description="Inset selection as one region?", default=True) scale = EnumProperty(name="Scale", description="Scale for amount", items=[ ('PERCENT', "Percent", "Percentage of maximum inset amount"), ('ABSOLUTE', "Absolute", "Length in blender units") ], default='PERCENT') @classmethod def poll(cls, context): obj = context.active_object return (obj and obj.type == 'MESH' and context.mode == 'EDIT_MESH') def draw(self, context): layout = self.layout box = layout.box() box.label("Inset Options:") box.prop(self, "scale") box.prop(self, "inset_amount") box.prop(self, "inset_height") box.prop(self, "region") def invoke(self, context, event): self.action(context) return {'FINISHED'} def execute(self, context): self.action(context) return {'FINISHED'} def action(self, context): save_global_undo = bpy.context.user_preferences.edit.use_global_undo bpy.context.user_preferences.edit.use_global_undo = False obj = bpy.context.active_object mesh = obj.data do_inset(mesh, self.inset_amount, self.inset_height, self.region, self.scale == 'PERCENT') bpy.context.user_preferences.edit.use_global_undo = save_global_undo bpy.ops.object.editmode_toggle() bpy.ops.object.editmode_toggle() def do_inset(mesh, amount, height, region, as_percent): if amount <= 0.0: return pitch = math.atan(height / amount) selfaces = [] selface_indices = [] bm = bmesh.from_edit_mesh(mesh) for face in bm.faces: if face.select: selfaces.append(face) selface_indices.append(face.index) m = geom.Model() # if add all mesh.vertices, coord indices will line up # Note: not using Points.AddPoint which does dup elim # because then would have to map vertices in and out m.points.pos = [v.co.to_tuple() for v in bm.verts] for f in selfaces: m.faces.append([loop.vert.index for loop in f.loops]) m.face_data.append(f.index) orig_numv = len(m.points.pos) orig_numf = len(m.faces) model.BevelSelectionInModel(m, amount, pitch, True, region, as_percent) if len(m.faces) == orig_numf: # something went wrong with Bevel - just treat as no-op return blender_faces = m.faces[orig_numf:len(m.faces)] blender_old_face_index = m.face_data[orig_numf:len(m.faces)] for i in range(orig_numv, len(m.points.pos)): bvertnew = bm.verts.new(m.points.pos[i]) bm.verts.index_update() bm.verts.ensure_lookup_table() new_faces = [] start_faces = len(bm.faces) for i, newf in enumerate(blender_faces): vs = remove_dups([bm.verts[j] for j in newf]) if len(vs) < 3: continue # copy face attributes from old face that it was derived from bfi = blender_old_face_index[i] if bfi and 0 <= bfi < start_faces: bm.faces.ensure_lookup_table() oldface = bm.faces[bfi] bfacenew = bm.faces.new(vs, oldface) # bfacenew.copy_from_face_interp(oldface) else: bfacenew = bm.faces.new(vs) new_faces.append(bfacenew) # deselect original faces for face in selfaces: face.select_set(False) # remove original faces bmesh.ops.delete(bm, geom=selfaces, context=5) # 5 = DEL_FACES # select all new faces (should only select inner faces, but that needs more surgery on rest of code) for face in new_faces: face.select_set(True) def remove_dups(vs): seen = set() return [x for x in vs if not (x in seen or seen.add(x))] def panel_func(self, context): self.layout.label(text="Inset Polygon:") self.layout.operator("mesh.insetpoly", text="Inset Polygon") def register(): bpy.utils.register_class(Inset) bpy.types.VIEW3D_PT_tools_meshedit.append(panel_func) def unregister(): bpy.utils.unregister_class(Inset) bpy.types.VIEW3D_PT_tools_meshedit.remove(panel_func) if __name__ == "__main__": register()