# mesh_relax.py Copyright (C) 2010, Fabian Fricke # # Relaxes selected vertices while retaining the shape as much as possible # # ***** BEGIN GPL LICENSE BLOCK ***** # # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ***** END GPL LICENCE BLOCK ***** bl_info = { "name": "Relax", "author": "Fabian Fricke", "version": (1, 1), "blender": (2, 57, 0), "location": "View3D > Specials > Relax ", "description": "Relax the selected verts while retaining the shape", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/" "Scripts/Modeling/Relax", "category": "Mesh", } """ Usage: Launch from "W-menu" or from "Mesh -> Vertices -> Relax" Additional links: Author Site: http://frigi.designdevil.de e-mail: frigi.f {at} gmail {dot} com """ import bpy from bpy.props import IntProperty def relax_mesh(context): # deselect everything that's not related for obj in context.selected_objects: obj.select = False # get active object obj = context.active_object # duplicate the object so it can be used for the shrinkwrap modifier obj.select = True # make sure the object is selected! bpy.ops.object.mode_set(mode='OBJECT') bpy.ops.object.duplicate() target = context.active_object # remove all other modifiers from the target for m in range(0, len(target.modifiers)): target.modifiers.remove(target.modifiers[0]) context.scene.objects.active = obj sw = obj.modifiers.new(type='SHRINKWRAP', name='relax_target') sw.target = target # run smooth operator to relax the mesh bpy.ops.object.mode_set(mode='EDIT') bpy.ops.mesh.vertices_smooth() bpy.ops.object.mode_set(mode='OBJECT') # apply the modifier bpy.ops.object.modifier_apply(modifier='relax_target') # delete the target object obj.select = False target.select = True bpy.ops.object.delete() # go back to initial state obj.select = True bpy.ops.object.mode_set(mode='EDIT') class Relax(bpy.types.Operator): """Relaxes selected vertices while retaining the shape """ \ """as much as possible""" bl_idname = 'mesh.relax' bl_label = 'Relax' bl_options = {'REGISTER', 'UNDO'} iterations = IntProperty(name="Relax iterations", default=1, min=0, max=100, soft_min=0, soft_max=10) @classmethod def poll(cls, context): obj = context.active_object return (obj and obj.type == 'MESH') def execute(self, context): for i in range(0,self.iterations): relax_mesh(context) return {'FINISHED'} def menu_func(self, context): self.layout.operator(Relax.bl_idname, text="Relax") def register(): bpy.utils.register_module(__name__) bpy.types.VIEW3D_MT_edit_mesh_specials.append(menu_func) bpy.types.VIEW3D_MT_edit_mesh_vertices.append(menu_func) def unregister(): bpy.utils.unregister_module(__name__) bpy.types.VIEW3D_MT_edit_mesh_specials.remove(menu_func) bpy.types.VIEW3D_MT_edit_mesh_vertices.remove(menu_func) if __name__ == "__main__": register()