Blender CAD utils (for Blender 2.80+) ===================================== A tiny subset of unmissable CAD functions for Blender 3d. Addon [page on blender.org/wiki](http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/mesh_tinyCAD) (Which has most of the same info] ### Installation The add-on is currently included in standard installations on Blender 2.78 onwards. Enable it by doing a search in `User Preferences > Add-ons > and type 'tiny' into the search field`. Enable 'Mesh: tinyCAD Mesh tools'. In Blender 2.80 distributions you might encounter an older version of this add-on, if it fails to load/run/enable, please install it again from this github repository. __________________ ### OK, what's this all about? Dedicated CAD software speeds up drafting significantly with functions like: `Extend`, `Trim`, `Intersect`, `Fillet /w radius` and `Offset /w distance`. At the moment of this writing many of these functions aren't included by default in regular distributions on Blender.org, so I've coded scripts to perform a few of the main features that I missed most. My scripts have shortnames: `VTX, V2X, XALL, BIX, CCEN` and are described separately in sections below. `Fillet` and `Offset` are written by zmj100 and can be found [here](http://blenderartists.org/forum/showthread.php?179375). Since I started this repository: Vertex Fillet / Bevel was added to master. So no more need for a separate addon. (Ctrl+Shift+b) ### VTX The VTX script has lived in contrib distributions of Blender since 2010, with relatively minor changes. The feedback from BlenderArtists has been [overwhelmingly positive](http://blenderartists.org/forum/showthread.php?204836-CAD-Addon-Edge-Tools-(blender-2-6x)). I'm not going to claim it's bug free, but finding any showstopping issues has proven difficult. It now performs V, T or X selection automatically. Expect full freedom of orientation, but stuff must really intersect within error margins (`1.5E-6` = tolerance). These kinds of functions are handy for drawing construction lines and fixing up geometry. - V : extending two edges towards their _calculated_ intersection point. ![V](http://i.imgur.com/zBSciFf.png) - T : extending the path of one edge towards another edge. ![T](http://i.imgur.com/CDH5oHm.png) - X : two edges intersect, their intersection gets a weld vertex. You now have 4 edges and 5 vertices. ![X](http://i.imgur.com/kqtX9OE.png) - Select two edges - hit `Spacebar` and type `vtx` ..select `autoVTX` - Bam. the rest is taken care of. ### X ALL Intersect all, it programmatically goes through all selected edges and slices them all using any found intersections, then welds them. - XALL is fast! ![Imgur](http://i.imgur.com/1I7totI.gif) - Select as many edges as you want to intersect. - hit `spacebar` and type `xa` ..select `XALL intersect all edges` ### V2X (Vertex to Intersection) This might be a niche accessory, but sometimes all you want is a vertex positioned on the intersection of two edges. Nothing fancy. ### BIX (generate Bisector) Creates a single edge which is the bisect of two edges. ![Imgur](http://i.imgur.com/uzyv1Mv.gif) ### CCEN (Circle Centers) Given either - two adjacent edges on the circumference of an incomplete circle - or three vertices (not required to be adjacent) this operator will places the 3d cursor at original center of that circle. ![imgur](https://cloud.githubusercontent.com/assets/619340/5595657/2786f984-9279-11e4-9dff-9db5d5a52a52.gif) updated version may become a modal operator to generate a full set of circle vertices, with variable vertex count. ![imgur demo](https://cloud.githubusercontent.com/assets/619340/5602194/ce613c96-933d-11e4-9879-d2cfc686cb69.gif) ### E2F (Extend Edge to Selected Face, Edge 2 Face) Select a single Edge and a single Polygon (ngon, tri, quad) within the same Object. Execute `W > TinyCAD > E2F` ![image](https://cloud.githubusercontent.com/assets/619340/12091278/2884820e-b2f6-11e5-9f1b-37ebfdf10cfc.png) ### Why on github? The issue tracker, use it. - Let me know if these things are broken in new releases. Why? I don't update Blender as often as some so am oblivious to the slow evolution. - If you can make a valid argument for extra functionality and it seems like something I might use or be able to implement for fun, it's going to happen. - I'm always open to pull requests (just don't expect instant approval of something massive, we can talk..you can use your gift of persuasion and sharp objectivism)