# RNA WIKI REFERENCE # # This file maps RNA to online URL's for right mouse context menu documentation access # # To make international, we made a script, # pointing the manuals to the proper language, # specified in the 'User Preferences Window' by the users # Some Languages have their manual page, using a prefix or # being preceeded by their respective reference, for example # # Doc:2.6 --> Doc:FR/2.6 # # The table in the script, contains all of the languages we have in the # Blender manual website, for those other languages that still # doesn't have a team of translators, and/or don't have a manual for their languages # we commented the lines below, you should add them to the language table # when they have a proper manual in our Blender manual, or added # to the Blender UI translation table # The Blender manual uses a list of ISO_639-1 codes to convert languages to manual prefixes # # "DANISH": "DK", - Present in the manual, but not present in Blender UI translations table # "FARSI": "FA", - Present in the manual, but not present in Blender UI translations table # "KOREAN": "KO", - Present in the manual, but not present in Blender UI translations table # "LITHUANIAN": "LT", - Present in the manual, but not present in Blender UI translations table # "MACEDONIAN": "MK", - Present in the manual, but not present in Blender UI translations table # "MONGOLIAN": "MN", - Present in the manual, but not present in Blender UI translations table # "ROMANIAN": "RO", - Present in the manual, but not present in Blender UI translations table # # "ESTONIAN": "ET", - Present in the manual, as an empty page, not present in UI translations table # # "CROATIAN": "HR", - Present in Blender UI translations table, but without manual # "KYRGYZ": "KY", - Present in Blender UI translations table, but without manual # "NEPALI": "NE", - Present in Blender UI translations table, but without manual # "PERSIAN": "FA", - Present in Blender UI translations table, but without manual # "HEBREW": "HE", - Present in Blender UI translations table, but without manual # "HUNGARIAN": "HU", - Present in Blender UI translations table, but without manual # "SERBIAN_LATIN": "SR", - Present in Blender UI translations table, but without manual # # NOTES: # # CHINESE - Present in the manual as simplified chinese, for both the traditional and simplified # PORTUGUESE - Present in the manual for both Portuguese and Brazilian Portuguese # THAILANDESE - It's the same being used for Turkish in the manual # # URL prefix is the: url_manual_prefix + url_manual_mapping[id] url_manual_prefix = "https://www.blender.org/manual/" # TODO """ LANG = { "ARABIC": "AR", "BULGARIAN": "BG", "CATALAN": "CA", "CZECH": "CZ", "GERMAN": "DE", "GREEK": "EL", "RUSSIAN": "RU", "SERBIAN": "SR", "SWEDISH": "SV", "TURKISH": "TH", "UKRAINIAN": "UK", "SPANISH": "ES", "FINNISH": "FI", "FRENCH": "FR", "INDONESIAN": "ID", "ITALIAN": "IT", "JAPANESE": "JA", "DUTCH": "NL", "POLISH": "PL", "PORTUGUESE": "PT", "BRAZILIANPORTUGUESE": "PT", "SIMPLIFIED_CHINESE": "ZH", "TRADITIONAL_CHINESE": "ZH", }.get(__import__("bpy").context.user_preferences.system.language) url_manual_prefix = url_manual_prefix \ if LANG is None \ else url_manual_prefix.replace("Doc:2.6", "Doc:" + LANG + "/" + "2.6") """ # - The first item is a wildcard - typical file system globbing # using python module 'fnmatch.fnmatch' # - Expressions are evaluated top down (include catch-all expressions last). url_manual_mapping = ( # *** User Prefs *** ("bpy.types.UserPreferences.*", "preferences"), ("bpy.types.UserPreferencesView.*", "preferences/interface.html"), ("bpy.types.UserPreferencesEdit.*", "preferences/editing.html"), ("bpy.types.UserPreferencesInput.*", "preferences/input.html"), ("bpy.ops.wm.addon_*", "preferences/add_ons.html"), ("bpy.types.Theme.*", "preferences/themes.html"), ("bpy.types.UserPreferencesFilePaths.*", "preferences/file.html"), ("bpy.types.UserPreferencesSystem.*", "preferences/system.html"), ("bpy.types.UserSolidLight.*", "preferences/system.html"), # *** Modifiers *** # --- Intro --- ("bpy.types.Modifier.show_*", "modifiers/the_stack.html"), ("bpy.types.Modifier.*", "modifiers"), # catchall for various generic options # --- Modify Modifiers --- ("bpy.types.MeshCacheModifier.*", "modifiers/modify/mesh_cache.html"), ("bpy.types.UVProjectModifier.*", "modifiers/modify/uv_project.html"), ("bpy.types.UVWarpModifier.*", "modifiers/modify/uv_warp.html"), ("bpy.types.VertexWeightMixModifier.*", "modifiers/modify/vertex_weight.html"), ("bpy.types.VertexWeightEditModifier.*", "modifiers/modify/vertex_weight.html"), ("bpy.types.VertexWeightProximityModifier.*", "modifiers/modify/vertex_weight.html"), # --- Generate Modifiers --- ("bpy.types.ArrayModifier.*", "modifiers/generate/array.html"), ("bpy.types.BevelModifier.*", "modifiers/generate/bevel.html"), ("bpy.types.BooleanModifier.*", "modifiers/generate/booleans.html"), ("bpy.types.BuildModifier.*", "modifiers/generate/build.html"), ("bpy.types.DecimateModifier.*", "modifiers/generate/decimate.html"), ("bpy.types.EdgeSplitModifier.*", "modifiers/generate/edge_split.html"), ("bpy.types.MaskModifier.*", "modifiers/generate/mask.html"), ("bpy.types.MirrorModifier.*", "modifiers/generate/mirror.html"), ("bpy.types.MultiresModifier.*", "modifiers/generate/multiresolution.html"), ("bpy.types.RemeshModifier.*", "modifiers/generate/remesh.html"), ("bpy.types.ScrewModifier.*", "modifiers/generate/screw.html"), ("bpy.types.SkinModifier.*", "modifiers/generate/skin.html"), ("bpy.types.SolidifyModifier.*", "modifiers/generate/solidify.html"), ("bpy.types.SubsurfModifier.*", "modifiers/generate/subsurf.html"), ("bpy.types.TriangulateModifier.*","modifiers/generate/triangulate.html"), # --- Deform Modifiers --- ("bpy.types.ArmatureModifier.*", "modifiers/deform/armature.html"), ("bpy.types.CastModifier.*", "modifiers/deform/cast.html"), ("bpy.types.CurveModifier.*", "modifiers/deform/curve.html"), ("bpy.types.DisplaceModifier.*", "modifiers/deform/displace.html"), ("bpy.types.HookModifier.*", "modifiers/deform/hooks.html"), ("bpy.types.LaplacianSmoothModifier.*", "modifiers/deform/laplacian_smooth.html"), ("bpy.types.LatticeModifier.*", "modifiers/deform/lattice.html"), ("bpy.types.MeshDeformModifier.*", "modifiers/deform/mesh_deform.html"), ("bpy.types.ShrinkwrapModifier.*", "modifiers/deform/shrinkwrap.html"), ("bpy.types.SimpleDeformModifier.*", "modifiers/deform/simple_deform.html"), ("bpy.types.SmoothModifier.*", "modifiers/deform/smooth.html"), # ("bpy.types.SurfaceModifier.*", "Modifiers/Deform/"), # USERS NEVER SEE THIS ("bpy.types.WarpModifier.*", "modifiers/deform/warp.html"), ("bpy.types.WaveModifier.*", "modifiers/deform/wave.html"), # --- Simulate Modifiers --- ("bpy.types.ClothModifier.*", "physics/cloth.html"), ("bpy.types.CollisionModifier.*", "physics/collision.html"), ("bpy.types.DynamicPaintModifier.*", "physics/dynamic_paint"), ("bpy.types.ExplodeModifier.*", "modifiers/simulate/explode.html"), ("bpy.types.FluidSimulationModifier.*", "physics/fluid"), ("bpy.types.OceanModifier.*", "modifiers/simulate/ocean.html"), ("bpy.types.ParticleInstanceModifier.*", "modifiers/simulate/particle_instance.html"), ("bpy.types.ParticleSystemModifier.*", "physics/particles"), ("bpy.types.SmokeModifier.*", "physics/smoke"), ("bpy.types.SoftBodyModifier.*", "physics/soft_body"), # *** Constraints *** ("bpy.types.Constraint.*", "rigging/constraints"), ("bpy.types.Constraint.mute", "rigging/constraints/the_stack.html"), # others could be added here? # --- Transform Constraints --- ("bpy.types.CopyLocationConstraint.*", "rigging/constraints/transform/copy_location.html"), ("bpy.types.CopyRotationConstraint.*", "rigging/constraints/transform/copy_rotation.html"), ("bpy.types.CopyScaleConstraint.*", "rigging/constraints/transform/copy_scale.html"), ("bpy.types.CopyTransformsConstraint.*", "rigging/constraints/transform/copy_transforms.html"), ("bpy.types.LimitDistanceConstraint.*", "rigging/constraints/transform/limit_distance.html"), ("bpy.types.LimitLocationConstraint.*", "rigging/constraints/transform/limit_location.html"), ("bpy.types.LimitRotationConstraint.*", "rigging/constraints/transform/limit_rotation.html"), ("bpy.types.LimitScaleConstraint.*", "rigging/constraints/transform/limit_scale.html"), ("bpy.types.MaintainVolumeConstraint.*", "rigging/constraints/transform/maintain_volume.html"), ("bpy.types.TransformConstraint.*", "rigging/constraints/transform/transformation.html"), # --- Tracking Constraints --- ("bpy.types.ClampToConstraint.*", "rigging/constraints/tracking/clamp_to.html"), ("bpy.types.DampedTrackConstraint.*", "rigging/constraints/tracking/damped_track.html"), ("bpy.types.KinematicConstraint.*", "rigging/constraints/tracking/ik_solver.html"), ("bpy.types.LockedTrackConstraint.*", "rigging/constraints/tracking/locked_track.html"), ("bpy.types.SplineIKConstraint.*", "rigging/constraints/tracking/spline_ik.html"), ("bpy.types.StretchToConstraint.*", "rigging/constraints/tracking/stretch_to.html"), ("bpy.types.TrackToConstraint.*", "rigging/constraints/tracking/track_to.html"), # --- Relationship Constraints --- ("bpy.types.ActionConstraint.*", "rigging/constraints/relationship/action.html"), ("bpy.types.CameraSolverConstraint.*", "motion_tracking"), # not exact match ("bpy.types.ChildOfConstraint.*", "rigging/constraints/relationship/action.html"), ("bpy.types.FloorConstraint.*", "rigging/constraints/relationship/child_of.html"), ("bpy.types.FollowPathConstraint.*", "rigging/constraints/relationship/floor.html"), ("bpy.types.FollowTrackConstraint.*", "rigging/constraints/relationship/follow_path.html"), ("bpy.types.ObjectSolverConstraint.*", "motion_tracking"), # not exact match ("bpy.types.PivotConstraint.*", "rigging/constraints/relationship/pivot.html"), ("bpy.types.PythonConstraint.*", "rigging/constraints/relationship/script.html"), ("bpy.types.RigidBodyJointConstraint.*", "rigging/constraints/relationship/rigid_body_joint.html"), ("bpy.types.ShrinkwrapConstraint.*", "rigging/constraints/relationship/shrinkwrap.html"), ("bpy.types.ImageFormatSettings.*", "render/output.html#file-type"), ("bpy.types.RenderSettings.filepath", "render/output.html#file-locations"), ("bpy.types.RenderSettings.display_mode", "render/display.html#displaying-renders"), ("bpy.types.RenderSettings.*", "render"), # catchall, todo - refine # *** ID Subclasses *** ("bpy.types.Action.*", "animation/basics/actions.html"), #("bpy.types.Brush.*", ""), # TODO - manual has no place for this! XXX ("bpy.types.Curve.*", "modeling/curves"), ("bpy.types.GreasePencil.*", "grease_pencil"), ("bpy.types.Group.*", "modeling/objects/groups_and_parenting.html#grouping-objects"), ("bpy.types.Image.*", "render/blender_render/textures/types/image.html"), ("bpy.types.ShapeKey.*", "animation/techs/shape/shape_keys.html"), # not an id but include because of key ("bpy.types.Key.*", "animation/techs/shape/shape_keys.html"), #("bpy.types.Lattice.*", ""), # TODO - manual has no place for this! XXX ("bpy.types.Library.*", "data_system/linked_libraries.html"), #("bpy.types.Mask.*", ""), # TODO - manual has no place for this! XXX # *** Materials (blender internal) *** ("bpy.types.Material.diffuse*", "render/blender_render/materials/properties/diffuse_shaders.html"), ("bpy.types.Material.specular*", "render/blender_render/materials/properties/specular_shaders.html"), ("bpy.types.Material.ambient*", "render/blender_render/materials/properties/shading.html"), ("bpy.types.Material.preview_render_type", "render/blender_render/materials/properties/preview.html"), ("bpy.types.Material.*", "render/blender_render"), # catchall, until the section is filled in # ("bpy.types.MaterialSlot.link", "render/blender_render/materials/options.html#material-naming_and_linking"), # TODO, T42839 ("bpy.types.MaterialVolume.*", "render/blender_render/materials/special_effects/volume.html"), ("bpy.types.MaterialHalo.*", "render/blender_render/materials/special_effects/halo.html"), ("bpy.types.MaterialStrand.*", "render/blender_render/materials/properties/strands.html"), ("bpy.types.MaterialSubsurfaceScattering.*", "render/blender_render/materials/properties/subsurface_scattering.html"), ("bpy.types.MaterialRaytraceMirror.*", "render/blender_render/materials/properties/mirror.html"), ("bpy.types.MaterialRaytraceTransparency.*", "render/blender_render/materials/properties/transparency.html#raytraced-transparency"), # ... todo, many more options ("bpy.types.MovieClip.*", "motion_tracking/index.html#movie-clip_editor.html"), ("bpy.types.MovieTrackingCamera.*", "motion_tracking/index.html#camera-data_panel"), ("bpy.types.MovieTrackingStabilization.*", "motion_tracking/index.html#tools-available-in-reconstruction-mode"), ("bpy.types.MovieTrackingTrack*", "motion_tracking/index.html#tools-available-in-tracking-mode"), ("bpy.types.MovieTracking*", "motion_tracking"), ("bpy.types.SpaceClipEditor.*", "motion_tracking/index.html#movie-clip-editor"), ("bpy.types.ColorManaged*", "render/post_process/cm_and_exposure.html"), #("bpy.types.NodeTree.*", ""), # dont document ("bpy.types.Object.*", "modeling/objects"), # catchall, todo - refine ("bpy.types.ParticleSettings.*", "physics/particles"), ("bpy.types.Scene.*", "getting_started/basics/interface/scenes.html"), ("bpy.types.Screen.*", "getting_started/basics/interface/screens.html"), #("bpy.types.Sound.*", ""), # TODO - manual has no place for this! XXX #("bpy.types.Speaker.*", ""), # TODO - manual has no place for this! XXX ("bpy.types.Text.*", "extensions/python/text_editor.html"), ("bpy.types.Texture.*", "render/blender_render/textures"), ("bpy.types.VectorFont.*", "modeling/texts"), ("bpy.types.WindowManager.*", "getting_started/basics/interface/window_system"), ("bpy.types.World.*", "render/blender_render/world"), ("bpy.types.WorldLighting.*ao*", "render/blender_render/lighting/ambient_occlusion.html"), ("bpy.types.WorldLighting.*ambient*", "render/blender_render/lighting/ambient_occlusion.html"), ("bpy.types.WorldLighting.*environment*", "render/blender_render/lighting/ambient_light.html"), # only other WorldLighting props are in Gather panel ("bpy.types.WorldLighting.*", "render/blender_render/lighting/ambient_occlusion.html#gather"), # *** Cycles *** ("bpy.types.CyclesRenderSettings.*", "render/cycles/settings/integrator.html"), ("bpy.types.CyclesVisibilitySettings.*", "render/cycles/settings/light_paths.html#ray-visibility"), ("bpy.types.CyclesWorldSettings.*", "render/cycles/world.html"), ("bpy.types.SceneRenderLayer.*pass*", "render/blender_render/passes.html"), ("bpy.types.SceneRenderLayer.*", "render/post_process/layers.html"), ("bpy.types.Cycles*", "render/cycles"), # Currently all manual links on all sockets and values (such as Fac, Roughness, Color...) are NodeSocket* type. # It'd be much better if the name of the socket could be used for the manual reference ("bpy.types.NodeSocket*", "composite_nodes/node_controls.html"), # no generic socket type page exists, but composite types are the same # *** Cycles Material Nodes *** # Outputs ("bpy.types.ShaderNodeOutputLamp.*", "render/cycles/lamps.html"), ("bpy.types.ShaderNodeOutputMaterial.*", "render/cycles/materials"), ("bpy.types.ShaderNodeOutputWorld.*", "render/cycles/world.html"), # Shaders ("bpy.types.ShaderNodeAddShader.*", "render/cycles/nodes/shaders.html#mix-and-add"), ("bpy.types.ShaderNodeAmbientOcclusion.*", "render/cycles/nodes/shaders.html#ambient-occlusion"), ("bpy.types.ShaderNodeBackground.*", "render/cycles/nodes/shaders.html#background"), ("bpy.types.ShaderNodeBsdfAnisotropic.*", "render/cycles/nodes/shaders.html#anisotropic"), ("bpy.types.ShaderNodeBsdfDiffuse.*", "render/cycles/nodes/shaders.html#diffuse"), ("bpy.types.ShaderNodeBsdfGlass.*", "render/cycles/nodes/shaders.html#glass"), ("bpy.types.ShaderNodeBsdfGlossy.*", "render/cycles/nodes/shaders.html#glossy"), ("bpy.types.ShaderNodeBsdfHair.*", "render/cycles/nodes/shaders.html"), # todo doc ("bpy.types.ShaderNodeBsdfRefraction.*", "render/cycles/nodes/shaders.html#refraction"), ("bpy.types.ShaderNodeBsdfToon.*", "render/cycles/nodes/shaders.html#toon"), ("bpy.types.ShaderNodeBsdfTranslucent.*", "render/cycles/nodes/shaders.html#translucent"), ("bpy.types.ShaderNodeBsdfTransparent.*", "render/cycles/nodes/shaders.html#transparent"), ("bpy.types.ShaderNodeBsdfVelvet.*", "render/cycles/nodes/shaders.html#velvet"), ("bpy.types.ShaderNodeEmission.*", "render/cycles/nodes/shaders.html#emission"), ("bpy.types.ShaderNodeHoldout.*", "render/cycles/nodes/shaders.html#holdout"), ("bpy.types.ShaderNodeMixShader.*", "render/cycles/nodes/shaders.html#mix-and-add"), ("bpy.types.ShaderNodeSubsurfaceScattering.*", "render/cycles/nodes/shaders.html#subsurface-scattering"), ("bpy.types.ShaderNodeVolumeAbsorption.*", "render/cycles/nodes/shaders.html"), # todo doc ("bpy.types.ShaderNodeVolumeScatter.*", "render/cycles/nodes/shaders.html"), # todo doc # Textures ("bpy.types.ShaderNodeTexBrick.*", "render/cycles/nodes/textures.html#brick-texture"), ("bpy.types.ShaderNodeTexChecker.*", "render/cycles/nodes/textures.html#checker-texture"), ("bpy.types.ShaderNodeTexEnvironment.*", "render/cycles/nodes/textures.html#environment-texture"), ("bpy.types.ShaderNodeTexGradient.*", "render/cycles/nodes/textures.html#gradient-texture"), ("bpy.types.ShaderNodeTexImage.*", "render/cycles/nodes/textures.html#image-texture"), ("bpy.types.ShaderNodeTexMagic.*", "render/cycles/nodes/textures.html#magic-texture"), ("bpy.types.ShaderNodeTexMusgrave.*", "render/cycles/nodes/textures.html#musgrave-texture"), ("bpy.types.ShaderNodeTexNoise.*", "render/cycles/nodes/textures.html#noise-texture"), ("bpy.types.ShaderNodeTexSky.*", "render/cycles/nodes/textures.html#sky-texture"), ("bpy.types.ShaderNodeTexVoronoi.*", "render/cycles/nodes/textures.html#voronoi-texture"), ("bpy.types.ShaderNodeTexWave.*", "render/cycles/nodes/textures.html#wave-texture"), # Other ("bpy.types.ShaderNodeAttribute.*", "render/cycles/nodes/more.html#attribute"), ("bpy.types.ShaderNodeBlackbody.*", "render/cycles/nodes/more.html#blackbody"), # ("bpy.types.ShaderNodeBrightContrast.*", ""), ("bpy.types.ShaderNodeBump.*", "render/cycles/nodes/more.html#bump"), ("bpy.types.ShaderNodeCameraData.*", "render/cycles/nodes/more.html"), # TODO doc # ("bpy.types.ShaderNodeCombineHSV.*", ""), # ("bpy.types.ShaderNodeCombineRGB.*", ""), ("bpy.types.ShaderNodeFresnel.*", "render/cycles/nodes/more.html#fresnel"), # ("bpy.types.ShaderNodeGamma.*", ""), ("bpy.types.ShaderNodeGeometry.*", "render/cycles/nodes/more.html#geometry"), ("bpy.types.ShaderNodeHairInfo.*", "render/cycles/nodes/more.html#hair-info"), # ("bpy.types.ShaderNodeHueSaturation.*", ""), # ("bpy.types.ShaderNodeInvert.*", ""), ("bpy.types.ShaderNodeLayerWeight.*", "render/cycles/nodes/more.html#layer-weight"), ("bpy.types.ShaderNodeLightFalloff.*", "render/cycles/nodes/more.html#light-falloff"), ("bpy.types.ShaderNodeLightPath.*", "render/cycles/nodes/more.html#light-path"), ("bpy.types.ShaderNodeMapping.*", "render/cycles/nodes/more.html#mapping"), # # ("bpy.types.ShaderNodeMath.*", ""), # ("bpy.types.ShaderNodeMixRGB.*", ""), ("bpy.types.ShaderNodeNormalMap.*", "render/cycles/nodes/more.html#normal-map"), ("bpy.types.ShaderNodeObjectInfo.*", "render/cycles/nodes/more.html#object-info"), ("bpy.types.ShaderNodeParticleInfo.*", "render/cycles/nodes/more.html#particle-info"), ("bpy.types.ShaderNodeRGB.*", "render/cycles/nodes/more.html#rgb"), # ("bpy.types.ShaderNodeRGBCurve.*", ""), # ("bpy.types.ShaderNodeRGBToBW.*", ""), # ("bpy.types.ShaderNodeSeparateHSV.*", ""), # ("bpy.types.ShaderNodeSeparateRGB.*", ""), ("bpy.types.ShaderNodeTangent.*", "render/cycles/nodes/more.html#tangent"), ("bpy.types.ShaderNodeTexCoord.*", "render/cycles/nodes/more.html#texture-coordinates"), ("bpy.types.ShaderNodeValue.*", "render/cycles/nodes/more.html#value"), # ("bpy.types.ShaderNodeVectorCurve.*", ""), ("bpy.types.ShaderNodeVectorMath.*", "render/cycles/nodes/more.html"), # TODO doc ("bpy.types.ShaderNodeVectorTransform.*", "render/cycles/nodes/more.html#vector-transform"), ("bpy.types.ShaderNodeWavelength.*", "render/cycles/nodes/more.html#wavelength"), ("bpy.types.ShaderNodeWireframe.*", "render/cycles/nodes/more.html#wireframe"), ("bpy.types.ShaderNodeGroup.*", "composite_nodes/node_groups.html"), ("bpy.types.ShaderNode*", "render/cycles/nodes"), ("bpy.types.ShaderNodeScript.*", "render/cycles/osl.html"), # *** Compositing Nodes *** # Input ("bpy.types.CompositorNodeBokehImage.*", "composite_nodes/types/input/bokeh_image.html"), ("bpy.types.CompositorNodeImage.*", "composite_nodes/types/input/image.html"), ("bpy.types.CompositorNodeMask.*", "composite_nodes/types/input/mask.html"), ("bpy.types.CompositorNodeMovieClip.*", "composite_nodes/types/input/movie_clip.html"), ("bpy.types.CompositorNodeRGB.*", "composite_nodes/types/input/rgb.html"), ("bpy.types.CompositorNodeRLayers.*", "composite_nodes/types/input/render_layers.html"), ("bpy.types.CompositorNodeTexture.*", "composite_nodes/types/input/texture.html"), ("bpy.types.CompositorNodeTime.*", "composite_nodes/types/input/time.html"), ("bpy.types.CompositorNodeTrackPos.*", "composite_nodes/types/input/track_position.html"), ("bpy.types.CompositorNodeValue.*", "composite_nodes/types/input/value.html"), # Output ("bpy.types.CompositorNodeComposite.*", "composite_nodes/types/output/composite.html"), ("bpy.types.CompositorNodeLevels.*", "composite_nodes/types/output/levels.html"), ("bpy.types.CompositorNodeOutputFile*", "composite_nodes/types/output/file.html"), ("bpy.types.CompositorNodeSplitViewer.*", "composite_nodes/types/output/split_viewer.html"), ("bpy.types.CompositorNodeViewer.*", "composite_nodes/types/output/viewer.html"), # Color ("bpy.types.CompositorNodeAlphaOver.*", "composite_nodes/types/color/alpha_over.html"), ("bpy.types.CompositorNodeBrightContrast.*", "composite_nodes/types/color/bright_contrast.html"), ("bpy.types.CompositorNodeColorBalance.*", "composite_nodes/types/color/bright_contrast.html"), ("bpy.types.CompositorNodeColorCorrection.*", "composite_nodes/types/color/color_correction.html"), ("bpy.types.CompositorNodeCurveRGB.*", "composite_nodes/types/color/rgb_curves.html"), ("bpy.types.CompositorNodeGamma.*", "composite_nodes/types/color/gamma.html"), ("bpy.types.CompositorNodeHueCorrect.*", "composite_nodes/types/color/hue_correct.html"), ("bpy.types.CompositorNodeHueSat.*", "composite_nodes/types/color/hue_saturation.html"), ("bpy.types.CompositorNodeInvert.*", "composite_nodes/types/color/invert.html"), ("bpy.types.CompositorNodeMixRGB.*", "composite_nodes/types/color/mix.html"), ("bpy.types.CompositorNodeTonemap.*", "composite_nodes/types/color/tone_map.html"), ("bpy.types.CompositorNodeZcombine.*", "composite_nodes/types/color/z-combine.html"), # Converter ("bpy.types.CompositorNodeSep*", "composite_nodes/types/converter/combine_separate.html"), ("bpy.types.CompositorNodeComb*", "composite_nodes/types/converter/combine_separate.html"), ("bpy.types.CompositorNodeIDMask.*", "composite_nodes/types/converter/id_mask.html"), ("bpy.types.CompositorNodeMath.*", "composite_nodes/types/converter/math.html"), ("bpy.types.CompositorNodePremulKey.*", "composite_nodes/types/converter/alpha_convert.html"), ("bpy.types.CompositorNodeRGBToBW.*", "composite_nodes/types/converter/rgb_to_bw.html"), ("bpy.types.CompositorNodeSetAlpha.*", "composite_nodes/types/converter/set_alpha.html"), # Filter ("bpy.types.CompositorNodeBilateralblur.*", "composite_nodes/types/filter/bilateral_blur.html"), ("bpy.types.CompositorNodeBlur.*", "composite_nodes/types/filter/blur_node.html"), ("bpy.types.CompositorNodeBokehBlur.*", "composite_nodes/types/filter/bokeh_blur.html"), ("bpy.types.CompositorNodeDBlur.*", "composite_nodes/types/filter/directional_blur.html"), ("bpy.types.CompositorNodeDefocus.*", "composite_nodes/types/filter/defocus.html"), ("bpy.types.CompositorNodeDespeckle.*", "composite_nodes/types/filter/despeckle.html"), ("bpy.types.CompositorNodeDilateErode.*", "composite_nodes/types/filter/dilate_erode.html"), ("bpy.types.CompositorNodeFilter.*", "composite_nodes/types/filter/filter_node.html"), ("bpy.types.CompositorNodeGlare.*", "composite_nodes/types/filter/glare.html"), ("bpy.types.CompositorNodeInpaint.*", "composite_nodes/types/filter/inpaint.html"), ("bpy.types.CompositorNodePixelate.*", "composite_nodes/types/filter/pixelate.html"), ("bpy.types.CompositorNodeSunBeams.*", "composite_nodes/types/filter/sun_beams.html"), ("bpy.types.CompositorNodeVecBlur.*", "composite_nodes/types/filter/vector_blur.html"), # Vector ("bpy.types.CompositorNodeCurveVec.*", "composite_nodes/types/vector/vector_curves.html"), ("bpy.types.CompositorNodeMapRange.*", "composite_nodes/types/vector/map_range.html"), ("bpy.types.CompositorNodeMapValue.*", "composite_nodes/types/vector/map_value.html"), ("bpy.types.CompositorNodeNormal.*", "composite_nodes/types/vector/normal.html"), ("bpy.types.CompositorNodeNormalize.*", "composite_nodes/types/vector/normalize.html"), # Matte ("bpy.types.CompositorNodeBoxMask.*", "composite_nodes/types/matte/box_mask.html"), ("bpy.types.CompositorNodeChannelMatte.*", "composite_nodes/types/matte/channel_key.html"), ("bpy.types.CompositorNodeChromaMatte.*", "composite_nodes/types/matte/chroma_key.html"), ("bpy.types.CompositorNodeColorMatte.*", "composite_nodes/types/matte/color_key.html"), ("bpy.types.CompositorNodeColorSpill.*", "composite_nodes/types/matte/color_spill_key.html"), ("bpy.types.CompositorNodeDiffMatte.*", "composite_nodes/types/matte/difference_key.html"), ("bpy.types.CompositorNodeDistanceMatte.*", "composite_nodes/types/matte/difference_key.html"), ("bpy.types.CompositorNodeDoubleEdgeMask.*", "composite_nodes/types/matte/double_edge_mask.html"), ("bpy.types.CompositorNodeEllipseMask.*", "composite_nodes/types/matte/ellipse_mask.html"), ("bpy.types.CompositorNodeKeying.*", "composite_nodes/types/matte/keying.html"), ("bpy.types.CompositorNodeKeyingScreen.*", "composite_nodes/types/matte/keying_screen.html"), ("bpy.types.CompositorNodeLumaMatte.*", "composite_nodes/types/matte/luminance_key.html"), # Distort ("bpy.types.CompositorNodeCrop.*", "composite_nodes/types/distort/crop.html"), ("bpy.types.CompositorNodeDisplace.*", "composite_nodes/types/distort/displace.html"), ("bpy.types.CompositorNodeFlip.*", "composite_nodes/types/distort/flip.html"), ("bpy.types.CompositorNodeLensdist.*", "composite_nodes/types/distort/lens.html"), ("bpy.types.CompositorNodeMapUV.*", "composite_nodes/types/distort/map_uv.html"), ("bpy.types.CompositorNodeMovieDistortion.*", "composite_nodes/types/distort/movie_distortion.html"), ("bpy.types.CompositorNodePlaneTrackDeform.*", "composite_nodes/types/distort/plane_track_deform.html"), ("bpy.types.CompositorNodeRotate.*", "composite_nodes/types/distort/rotate.html"), ("bpy.types.CompositorNodeScale.*", "composite_nodes/types/distort/scale.html"), ("bpy.types.CompositorNodeStabilize.*", "composite_nodes/types/distort/stabilize_2d.html"), ("bpy.types.CompositorNodeTransform.*", "composite_nodes/types/distort/transform.html"), ("bpy.types.CompositorNodeTranslate.*", "composite_nodes/types/distort/translate.html"), #Other ("bpy.types.CompositorNodeGroup.*", "composite_nodes/node_groups.html"), ("bpy.types.CompositorNode*", "composite_nodes/types"), # catch anything else ("bpy.types.ColorRamp*", "render/blender_render/materials/properties/ramps.html"), # *** ID Subclasses (cont.) Object Data *** ("bpy.types.Mesh.*", "modeling/meshes"), # catchall, todo - refine ("bpy.types.MetaBall.*", "modeling/metas"), # catchall, todo - refine ("bpy.types.TextCurve.*", "modeling/texts"), # catchall, todo - refine ("bpy.types.Armature.*", "rigging/armatures.html"), # catchall, todo - refine ("bpy.types.Camera.*", "render/camera"), # catchall, todo - refine ("bpy.types.PointLamp.*", "render/blender_render/lighting/lamps/point"), # catchall, todo - refine ("bpy.types.AreaLamp.*", "render/blender_render/lighting/lamps/area"), # catchall, todo - refine ("bpy.types.SpotLamp.*", "render/blender_render/lighting/lamps/spot"), # catchall, todo - refine ("bpy.types.SunLamp.*", "render/blender_render/lighting/lamps/sun"), # catchall, todo - refine ("bpy.types.HemiLamp.*", "render/blender_render/lighting/lamps/hemi.html"), # catchall, todo - refine ("bpy.types.Lamp.*", "render/blender_render/lighting"), # catchall, todo - refine # --- Animation --- ("bpy.types.Keyframe.*", "animation/basics/actions.html"), ("bpy.types.FCurve.*", "animation/editors/graph/fcurves.html"), # --- Rigging --- ("bpy.types.Bone.*", "rigging/armatures/bones.html"), ("bpy.types.EditBone.*", "rigging/armatures/bones.html"), ("bpy.types.PoseBone.*", "rigging/posing.html"), # --- World --- ("bpy.types.World.*", "render/blender_render/world"), ("bpy.types.Texture.*", "render/blender_render/textures"), # *** Spaces *** ("bpy.types.SpaceView3D.*", "getting_started/basics/navigating"), # === Operators === # Catch all only for now! # *** Window/Screen *** ("bpy.ops.action.*", "animation/basics/actions.html"), ("bpy.ops.anim.*", "animation"), ("bpy.ops.armature.*", "rigging/armatures.html"), ("bpy.ops.boid.*", "physics/particles/physics/boids.html"), # ("bpy.ops.brush.*", ""), # TODO ("bpy.ops.buttons.*", "getting_started/basics/interface/buttons_and_controls.html"), ("bpy.ops.camera.*", "render/camera"), ("bpy.ops.clip.*", "motion_tracking/index.html#movie-clip-editor"), ("bpy.ops.cloth.*", "physics/cloth.html"), ("bpy.ops.console.*", "extensions/python/console.html"), ("bpy.ops.constraint.*", "rigging/constraints"), ("bpy.ops.curve.*", "modeling/curves"), ("bpy.ops.dpaint.*", "physics/dynamic_paint"), # ("bpy.ops.ed.*", ""), # TODO, this is for internal use only? # ("bpy.ops.export_anim.*", ""), # TODO # ("bpy.ops.export_mesh.*", ""), # TODO # ("bpy.ops.export_scene.*", ""), # TODO ("bpy.ops.file.*", ""), ("bpy.ops.fluid.*", "physics/fluid"), ("bpy.ops.font.*", "modeling/texts"), ("bpy.ops.gpencil.*", "grease_pencil"), ("bpy.ops.graph.*", "animation/editors/graph/fcurves.html"), ("bpy.ops.group.*", "modeling/objects/groups_and_parenting.html#grouping-objects"), ("bpy.ops.image.*", "render/blender_render/textures/types/image.html"), # ("bpy.ops.import_anim.*", ""), # TODO # ("bpy.ops.import_curve.*", ""), # TODO # ("bpy.ops.import_mesh.*", ""), # TODO # ("bpy.ops.import_scene.*", ""), # TODO # ("bpy.ops.info.*", ""), # TODO ("bpy.ops.lamp.*", "render/blender_render/lighting"), # --- todo ... all below --- # ("bpy.ops.lattice.*", ""), # TODO ("bpy.ops.logic.*", "game_engine/logic"), ("bpy.ops.marker.*", "animation/basics/markers.html"), # ("bpy.ops.mask.*", ""), # TODO ("bpy.ops.material.new", "render/blender_render/materials/assigning_a_material.html#creating-a-new-material"), ("bpy.ops.material.*", "render/blender_render"), ("bpy.ops.mesh.vertices_smooth", "modeling/meshes/editing/deforming/smooth.html"), ("bpy.ops.view3d.edit_mesh_extrude*", "modeling/meshes/editing/duplicating/extrude.html"), ("bpy.ops.mesh.subdivide", "modeling/meshes/editing/subdividing/subdivide.html"), ("bpy.ops.mesh.loopcut_slide", "modeling/meshes/editing/subdividing/loop_subdivide.html"), ("bpy.ops.mesh.bridge-edge-loops", "modeling/meshes/editing/edges.html#bridge-edge-loops"), ("bpy.ops.mesh.duplicate_move", "modeling/meshes/editing/duplicating/duplicate.html"), ("bpy.ops.mesh.spin", "modeling/meshes/editing/duplicating/spin.html"), ("bpy.ops.mesh.screw", "modeling/meshes/editing/duplicating/screw.html"), ("bpy.ops.mesh.knife*", "modeling/meshes/editing/subdividing/knife_subdivide.html"), ("bpy.ops.mesh.bisect", "modeling/meshes/editing/subdividing/bisect.html"), ("bpy.ops.mball.*", "modeling/metas"), ("bpy.ops.mesh.*", "modeling/meshes"), ("bpy.ops.nla.*", "animation/editors/nla.html"), # ("bpy.ops.node.*", ""), # TODO ("bpy.ops.object.*shape_key*", "animation/techs/shape/shape_keys.html"), ("bpy.ops.object.join_shapes", "animation/techs/shape/shape_keys.html"), ("bpy.ops.object.*", "modeling/objects"), ("bpy.ops.outliner.*", "editors/outliner.html"), # ("bpy.ops.paint.*", ""), # TODO ("bpy.ops.particle.*", "physics/particles"), ("bpy.ops.pose.*", "rigging/posing.html"), ("bpy.ops.poselib.*", "rigging/posing/pose_library.html"), # ("bpy.ops.ptcache.*", ""), # TODO ("bpy.ops.render.play-rendered-anim", "render/display.html#animation-playback"), ("bpy.ops.render.*", "render"), # catchall ("bpy.ops.scene.*", "getting_started/basics/interface/scenes.html"), ("bpy.ops.screen.*", "getting_started/basics/interface/window_system"), ("bpy.ops.script.*", "extensions/python.html"), ("bpy.ops.sculpt.*", "modeling/meshes/editing/sculpt_mode.html"), ("bpy.ops.sequencer.*", "editors/sequencer"), # ("bpy.ops.sketch.*", ""), # TODO # ("bpy.ops.sound.*", ""), # TODO ("bpy.ops.surface.*", "modeling/surfaces"), ("bpy.ops.text.*", "extensions/python/text_editor.html"), ("bpy.ops.texture.*", "render/blender_render/textures"), ("bpy.ops.time.*", "animation/editors/timeline.html"), ("bpy.ops.transform.edge_slide", "modeling/meshes/editing/edges.html#edge-slide"), ("bpy.ops.transform.vert_slide", "modeling/meshes/editing/vertices.html#vertex-slide"), ("bpy.ops.transform.shrink_fatten", "modeling/meshes/editing/deforming/shrink-fatten.html"), ("bpy.ops.transform.push_pull", "modeling/meshes/editing/deforming/push_pull.html"), ("bpy.ops.transform.*", "getting_started/basics/transformations/transform_control"), ("bpy.ops.ui.*", "getting_started/basics/interface"), ("bpy.ops.uv.*", "render/blender_render/textures/mapping/uv/layout_editing.html"), # ("bpy.ops.view2d.*", ""), # TODO ("bpy.ops.view3d.*", "getting_started/basics/navigating/3d_view.html"), # this link is a bit arbitrary ("bpy.ops.wm.*", "getting_started/basics/interface/window_system"), ("bpy.ops.world.*", "render/blender_render/world"), # === Tool Settings === ("bpy.types.MeshStatVis.*", "modeling/meshes/mesh_analysis.html"), ) # may have 'url_reference_mapping'... etc later