# RNA WIKI REFERENCE # # This file maps RNA to online URL's for right mouse context menu documentation access # # To make international, we made a script, # pointing the manuals to the proper language, # specified in the 'User Preferences Window' by the users # Some Languages have their manual page, using a prefix or # being preceeded by their respective reference, for example # # Doc:2.6 --> Doc:FR/2.6 # # The table in the script, contains all of the languages we have in the # Blender wiki website, for those other languages that still # doesn't have a team of translators, and/or don't have a manual for their languages # we commented the lines below, you should add them to the language table # when they have a proper manual in our Blender wiki, or added # to the Blender UI translation table # The Blender wiki manual uses a list of ISO_639-1 codes to convert languages to wiki manual prefixes # # "DANISH": "DK", - Present in the wiki manual, but not present in Blender UI translations table # "FARSI": "FA", - Present in the wiki manual, but not present in Blender UI translations table # "KOREAN": "KO", - Present in the wiki manual, but not present in Blender UI translations table # "LITHUANIAN": "LT", - Present in the wiki manual, but not present in Blender UI translations table # "MACEDONIAN": "MK", - Present in the wiki manual, but not present in Blender UI translations table # "MONGOLIAN": "MN", - Present in the wiki manual, but not present in Blender UI translations table # "ROMANIAN": "RO", - Present in the wiki manual, but not present in Blender UI translations table # # "ESTONIAN": "ET", - Present in the wiki, as an empty page, not present in UI translations table # # "CROATIAN": "HR", - Present in Blender UI translations table, but without wiki manual # "KYRGYZ": "KY", - Present in Blender UI translations table, but without wiki manual # "NEPALI": "NE", - Present in Blender UI translations table, but without wiki manual # "PERSIAN": "FA", - Present in Blender UI translations table, but without wiki manual # "HEBREW": "HE", - Present in Blender UI translations table, but without wiki manual # "HUNGARIAN": "HU", - Present in Blender UI translations table, but without wiki manual # "SERBIAN_LATIN": "SR", - Present in Blender UI translations table, but without wiki manual # # NOTES: # # CHINESE - Present in the wiki as simplified chinese, for both the traditional and simplified # PORTUGUESE - Present in the wiki for both Portuguese and Brazilian Portuguese # THAILANDESE - It's the same being used for Turkish in the wiki # # URL prefix is the: url_manual_prefix + url_manual_mapping[id] url_manual_prefix = "http://wiki.blender.org/index.php/Doc:2.6/Manual/" LANG = { "ARABIC": "AR", "BULGARIAN": "BG", "CATALAN": "CA", "CZECH": "CZ", "GERMAN": "DE", "GREEK": "EL", "RUSSIAN": "RU", "SERBIAN": "SR", "SWEDISH": "SV", "TURKISH": "TH", "UKRAINIAN": "UK", "SPANISH": "ES", "FINNISH": "FI", "FRENCH": "FR", "INDONESIAN": "ID", "ITALIAN": "IT", "JAPANESE": "JA", "DUTCH": "NL", "POLISH": "PL", "PORTUGUESE": "PT", "BRAZILIANPORTUGUESE": "PT", "SIMPLIFIED_CHINESE": "ZH", "TRADITIONAL_CHINESE": "ZH", }.get(__import__("bpy").context.user_preferences.system.language) url_manual_prefix = url_manual_prefix \ if LANG is None \ else url_manual_prefix.replace("Doc:2.6", "Doc:" + LANG + "/" + "2.6") # - The first item is a wildcard - typical file system globbing # using python module 'fnmatch.fnmatch' # - Expressions are evaluated top down (include catch-all expressions last). url_manual_mapping = ( # *** User Prefs *** ("bpy.types.UserPreferences.*", "Preferences"), ("bpy.types.UserPreferencesView.*", "Preferences/Interface"), ("bpy.types.UserPreferencesEdit.*", "Preferences/Editing"), ("bpy.types.UserPreferencesInput.*", "Preferences/Input"), ("bpy.ops.wm.addon_*", "Preferences/Addons"), ("bpy.types.Theme.*", "Preferences/Themes"), ("bpy.types.UserPreferencesFilePaths.*", "Preferences/File"), ("bpy.types.UserPreferencesSystem.*", "Preferences/System"), ("bpy.types.UserSolidLight.*", "Preferences/System"), # *** Modifiers *** # --- Intro --- ("bpy.types.Modifier.show_*", "Modifiers/The_Stack"), ("bpy.types.Modifier.*", "Modifiers"), # catchall for various generic options # --- Modify Modifiers --- ("bpy.types.MeshCacheModifier.*", "Modifiers/Modify/Mesh_Cache"), ("bpy.types.UVProjectModifier.*", "Modifiers/Modify/UV_Project"), ("bpy.types.UVWarpModifier.*", "Modifiers/Modify/UV_Warp"), ("bpy.types.VertexWeightMixModifier.*", "Modifiers/Modify/Vertex_Weight"), ("bpy.types.VertexWeightEditModifier.*", "Modifiers/Modify/Vertex_Weight"), ("bpy.types.VertexWeightProximityModifier.*", "Modifiers/Modify/Vertex_Weight"), # --- Generate Modifiers --- ("bpy.types.ArrayModifier.*", "Modifiers/Generate/Array"), ("bpy.types.BevelModifier.*", "Modifiers/Generate/Bevel"), ("bpy.types.BooleanModifier.*", "Modifiers/Generate/Booleans"), ("bpy.types.BuildModifier.*", "Modifiers/Generate/Build"), ("bpy.types.DecimateModifier.*", "Modifiers/Generate/Decimate"), ("bpy.types.EdgeSplitModifier.*", "Modifiers/Generate/Edge_Split"), ("bpy.types.MaskModifier.*", "Modifiers/Generate/Mask"), ("bpy.types.MirrorModifier.*", "Modifiers/Generate/Mirror"), ("bpy.types.MultiresModifier.*", "Modifiers/Generate/Multiresolution"), ("bpy.types.ScrewModifier.*", "Modifiers/Generate/Screw"), ("bpy.types.SkinModifier.*", "Modifiers/Generate/Skin"), ("bpy.types.SolidifyModifier.*", "Modifiers/Generate/Solidify"), ("bpy.types.SubsurfModifier.*", "Modifiers/Generate/Subsurf"), # --- Deform Modifiers --- ("bpy.types.ArmatureModifier.*", "Modifiers/Deform/Armature"), ("bpy.types.CastModifier.*", "Modifiers/Deform/Cast"), ("bpy.types.CurveModifier.*", "Modifiers/Deform/Curve"), ("bpy.types.DisplaceModifier.*", "Modifiers/Deform/Displace"), ("bpy.types.DynamicPaintModifier.*", "Physics/Dynamic_Paint"), ("bpy.types.HookModifier.*", "Modifiers/Deform/Hooks"), ("bpy.types.LaplacianSmoothModifier.*", "Modifiers/Deform/Laplacian_Smooth"), ("bpy.types.LatticeModifier.*", "Modifiers/Deform/Lattice"), ("bpy.types.MeshDeformModifier.*", "Modifiers/Deform/Mesh_Deform"), ("bpy.types.RemeshModifier.*", "Modifiers/Deform/"), ("bpy.types.ShrinkwrapModifier.*", "Modifiers/Deform/Shrinkwrap"), ("bpy.types.SimpleDeformModifier.*", "Modifiers/Deform/Simple_Deform"), ("bpy.types.SmoothModifier.*", "Modifiers/Deform/Smooth"), # ("bpy.types.SurfaceModifier.*", "Modifiers/Deform/"), # USERS NEVER SEE THIS ("bpy.types.WarpModifier.*", "Modifiers/Deform/Warp"), ("bpy.types.WaveModifier.*", "Modifiers/Deform/Wave"), # --- Simulate Modifiers --- ("bpy.types.ClothModifier.*", "Physics/Cloth"), ("bpy.types.CollisionModifier.*", "Physics/Collision"), ("bpy.types.ExplodeModifier.*", "Modifiers/Simulate/Explode"), ("bpy.types.FluidSimulationModifier.*", "Physics/Fluid"), ("bpy.types.OceanModifier.*", "Modifiers/Simulate/Ocean"), ("bpy.types.ParticleInstanceModifier.*", "Modifiers/Simulate/Particle_Instance"), ("bpy.types.ParticleSystemModifier.*", "Physics/Particles"), ("bpy.types.SmokeModifier.*", "Physics/Smoke"), ("bpy.types.SoftBodyModifier.*", "Physics/Soft_Body"), # *** Constraints *** ("bpy.types.Constraint.*", "Constraints"), ("bpy.types.Constraint.mute", "Constraints/The_Stack"), # others could be added here? # --- Transform Constraints --- ("bpy.types.CopyLocationConstraint.*", "Constraints/Transform/Copy_Location"), ("bpy.types.CopyRotationConstraint.*", "Constraints/Transform/Copy_Rotation"), ("bpy.types.CopyScaleConstraint.*", "Constraints/Transform/Copy_Scale"), ("bpy.types.CopyTransformsConstraint.*", "Constraints/Transform/Copy_Transforms"), ("bpy.types.LimitDistanceConstraint.*", "Constraints/Transform/Limit_Distance"), ("bpy.types.LimitLocationConstraint.*", "Constraints/Transform/Limit_Location"), ("bpy.types.LimitRotationConstraint.*", "Constraints/Transform/Limit_Rotation"), ("bpy.types.LimitScaleConstraint.*", "Constraints/Transform/Limit_Scale"), ("bpy.types.MaintainVolumeConstraint.*", "Constraints/Transform/Maintain_Volume"), ("bpy.types.TransformConstraint.*", "Constraints/Transform/Transformation"), # --- Tracking Constraints --- ("bpy.types.ClampToConstraint.*", "Constraints/Tracking/Clamp_To"), ("bpy.types.DampedTrackConstraint.*", "Constraints/Tracking/Damped_Track"), ("bpy.types.KinematicConstraint.*", "Constraints/Tracking/IK_Solver"), ("bpy.types.LockedTrackConstraint.*", "Constraints/Tracking/Locked_Track"), ("bpy.types.SplineIKConstraint.*", "Constraints/Tracking/Spline_IK"), ("bpy.types.StretchToConstraint.*", "Constraints/Tracking/Stretch_To"), ("bpy.types.TrackToConstraint.*", "Constraints/Tracking/Track_To"), # --- Relationship Constraints --- ("bpy.types.ActionConstraint.*", "Constraints/Relationship/Action"), ("bpy.types.CameraSolverConstraint.*", "Motion_Tracking"), # not exact match ("bpy.types.ChildOfConstraint.*", "Constraints/Relationship/Action"), ("bpy.types.FloorConstraint.*", "Constraints/Relationship/Child_Of"), ("bpy.types.FollowPathConstraint.*", "Constraints/Relationship/Floor"), ("bpy.types.FollowTrackConstraint.*", "Constraints/Relationship/Follow_Path"), ("bpy.types.ObjectSolverConstraint.*", "Motion_Tracking"), # not exact match ("bpy.types.PivotConstraint.*", "Constraints/Relationship/Pivot"), ("bpy.types.PythonConstraint.*", "Constraints/Relationship/Script"), ("bpy.types.RigidBodyJointConstraint.*", "Constraints/Relationship/Rigid_Body_Joint"), ("bpy.types.ShrinkwrapConstraint.*", "Constraints/Relationship/Shrinkwrap"), ("bpy.types.ImageFormatSettings.*", "Render/Output#File_Type"), ("bpy.types.RenderSettings.filepath", "Render/Output#File_Locations"), ("bpy.types.RenderSettings.display_mode", "Render/Display#Displaying_Renders"), ("bpy.types.RenderSettings.*", "Render"), # catchall, TODO - refine # *** ID Subclasses *** ("bpy.types.Action.*", "Animation/Actions"), #("bpy.types.Brush.*", ""), # TODO - manual has no place for this! XXX ("bpy.types.Curve.*", "Modeling/Curves"), ("bpy.types.GreasePencil.*", "3D_interaction/Sketching/Drawing"), ("bpy.types.Group.*", "Modeling/Objects/Groups_and_Parenting#Grouping_objects"), ("bpy.types.Image.*", "Textures/Types/Image"), ("bpy.types.ShapeKey.*", "Animation/Basic/Deformation/Shape_Keys"), # not an ID but include because of Key ("bpy.types.Key.*", "Animation/Basic/Deformation/Shape_Keys"), #("bpy.types.Lattice.*", ""), # TODO - manual has no place for this! XXX ("bpy.types.Library.*", "Manual/Data_System/Linked_Libraries"), #("bpy.types.Mask.*", ""), # TODO - manual has no place for this! XXX # *** Materials (blender internal) *** ("bpy.types.Material.diffuse*", "Materials/Properties/Diffuse_Shaders"), ("bpy.types.Material.specular*", "Materials/Properties/Specular_Shaders"), ("bpy.types.Material.ambient*", "Materials/Properties/Ambient_Light_Effect"), ("bpy.types.Material.preview_render_type", "Materials/Preview"), ("bpy.types.Material.*", "Materials"), # catchall, until the section is filled in ("bpy.types.MaterialSlot.link", "Materials/Options#Material_naming_and_linking"), ("bpy.types.MaterialVolume.*", "Materials/Properties/Volume"), ("bpy.types.MaterialHalo.*", "Materials/Halos"), ("bpy.types.MaterialStrand.*", "Materials/Properties/Strands"), ("bpy.types.MaterialSubsurfaceScattering.*", "Materials/Properties/Subsurface_Scattering"), ("bpy.types.MaterialRaytraceMirror.*", "Materials/Properties/Raytraced_Reflections"), ("bpy.types.MaterialRaytraceTransparency.*", "Materials/Properties/Raytraced_Transparency#Raytraced_Transparency"), # ... todo, many more options ("bpy.types.MovieClip.*", "Motion_Tracking#Movie_Clip_Editor"), #("bpy.types.NodeTree.*", ""), # dont document ("bpy.types.Object.*", "Modeling/Objects"), # catchall, TODO - refine ("bpy.types.ParticleSettings.*", "Physics/Particles"), ("bpy.types.Scene.*", "Interface/Scenes"), ("bpy.types.Screen.*", "Interface/Screens"), #("bpy.types.Sound.*", ""), # TODO - manual has no place for this! XXX #("bpy.types.Speaker.*", ""), # TODO - manual has no place for this! XXX ("bpy.types.Text.*", "Extensions/Python/Text_editor"), ("bpy.types.Texture.*", "Textures"), ("bpy.types.VectorFont.*", "Modeling/Texts"), ("bpy.types.WindowManager.*", "Interface/Window_system"), ("bpy.types.World.*", "World"), # *** ID Subclasses (cont.) Object Data *** ("bpy.types.Mesh.*", "Modeling/Meshes"), # catchall, TODO - refine ("bpy.types.MetaBall.*", "Modeling/Metas"), # catchall, TODO - refine ("bpy.types.TextCurve.*", "Modeling/Texts"), # catchall, TODO - refine ("bpy.types.Armature.*", "Rigging/Armatures"), # catchall, TODO - refine ("bpy.types.Camera.*", "Render/Camera"), # catchall, TODO - refine ("bpy.types.PointLamp.*", "Lighting/Lamps/Lamp"), # catchall, TODO - refine ("bpy.types.AreaLamp.*", "Lighting/Lamps/Area"), # catchall, TODO - refine ("bpy.types.SpotLamp.*", "Lighting/Lamps/Spot"), # catchall, TODO - refine ("bpy.types.SunLamp.*", "Lighting/Lamps/Sun"), # catchall, TODO - refine ("bpy.types.HemiLamp.*", "Lighting/Lamps/Hemi"), # catchall, TODO - refine ("bpy.types.Lamp.*", "Lighting"), # catchall, TODO - refine # --- Animation --- ("bpy.types.Keyframe.*", "Animation/Keyframes"), ("bpy.types.FCurve.*", "Animation/Editors/Graph/FCurves"), # --- Rigging --- ("bpy.types.Bone.*", "Armatures/Bones"), ("bpy.types.EditBone.*", "Armatures/Bones"), ("bpy.types.PoseBone.*", "Rigging/Posing"), # --- World --- ("bpy.types.World.*", "World"), ("bpy.types.Texture.*", "Textures"), # *** Spaces *** ("bpy.types.SpaceView3D.*", "3D_interaction/Navigating/3D_View_Options"), # === Operators === # Catch all only for now! # *** Window/Screen *** ("bpy.ops.action.*", "Animation/Actions"), ("bpy.ops.anim.*", "Animation"), ("bpy.ops.armature.*", "Rigging/Armatures"), ("bpy.ops.boid.*", "Physics/Particles/Physics/Boids"), # ("bpy.ops.brush.*", ""), # TODO ("bpy.ops.buttons.*", "Interface/Buttons_and_Controls"), ("bpy.ops.camera.*", "Render/Camera"), ("bpy.ops.clip.*", "Motion_Tracking#Movie_Clip_Editor"), ("bpy.ops.cloth.*", "Physics/Cloth"), ("bpy.ops.console.*", "Python/Console"), ("bpy.ops.constraint.*", "Constraints"), ("bpy.ops.curve.*", "Modeling/Curves"), ("bpy.ops.dpaint.*", "Physics/Dynamic_Paint"), # ("bpy.ops.ed.*", ""), # TODO, this is for internal use only? # ("bpy.ops.export_anim.*", ""), # TODO # ("bpy.ops.export_mesh.*", ""), # TODO # ("bpy.ops.export_scene.*", ""), # TODO ("bpy.ops.file.*", ""), ("bpy.ops.fluid.*", "Physics/Fluid"), ("bpy.ops.font.*", "Modeling/Texts"), ("bpy.ops.gpencil.*", "3D_interaction/Sketching/Drawing"), ("bpy.ops.graph.*", "Animation/Editors/Graph/FCurves"), ("bpy.ops.group.*", "Modeling/Objects/Groups_and_Parenting#Grouping_objects"), ("bpy.ops.image.*", "Textures/Types/Image"), # ("bpy.ops.import_anim.*", ""), # TODO # ("bpy.ops.import_curve.*", ""), # TODO # ("bpy.ops.import_mesh.*", ""), # TODO # ("bpy.ops.import_scene.*", ""), # TODO # ("bpy.ops.info.*", ""), # TODO ("bpy.ops.lamp.*", "Lighting"), # --- TODO ... all below --- # ("bpy.ops.lattice.*", ""), # TODO ("bpy.ops.logic.*", "Game_Engine/Logic"), ("bpy.ops.marker.*", "Animation/Markers"), # ("bpy.ops.mask.*", ""), # TODO ("bpy.ops.material.new", "Materials/Assigning_a_material#Creating_a_new_Material"), ("bpy.ops.material.*", "Materials"), ("bpy.ops.mball.*", "Modeling/Metas"), ("bpy.ops.mesh.*", "Modeling/Meshes"), ("bpy.ops.nla.*", "Animation/Editors/NLA"), # ("bpy.ops.node.*", ""), # TODO ("bpy.ops.object.*", "Modeling/Objects"), ("bpy.ops.outliner.*", "Data_System/The_Outliner"), # ("bpy.ops.paint.*", ""), # TODO ("bpy.ops.particle.*", "Physics/Particles"), ("bpy.ops.pose.*", "Rigging/Posing"), ("bpy.ops.poselib.*", "Rigging/Posing/Pose_Library"), # ("bpy.ops.ptcache.*", ""), # TODO ("bpy.ops.render.play_rendered_anim", "Render/Display#Animation_Playback"), ("bpy.ops.render.*", "Render"), # catchall ("bpy.ops.scene.*", "Interface/Scenes"), ("bpy.ops.screen.*", "Interface/Window_system"), ("bpy.ops.script.*", "Extensions/Python"), ("bpy.ops.sculpt.*", "Modeling/Meshes/Editing/Sculpt_Mode"), ("bpy.ops.sequencer.*", "Sequencer/Usage"), # ("bpy.ops.sketch.*", ""), # TODO # ("bpy.ops.sound.*", ""), # TODO ("bpy.ops.surface.*", "Modeling/Surfaces"), ("bpy.ops.text.*", "Extensions/Python/Text_editor"), ("bpy.ops.texture.*", "Textures"), ("bpy.ops.time.*", "Animation/Timeline"), ("bpy.ops.transform.*", "3D_interaction/Transform_Control"), ("bpy.ops.ui.*", "Interface"), ("bpy.ops.uv.*", "Textures/Mapping/UV/Layout_Editing"), # ("bpy.ops.view2d.*", ""), # TODO ("bpy.ops.view3d.*", "3D_interaction/Navigating/3D_View"), # this link is a bit arbitrary ("bpy.ops.wm.*", "Interface/Window_system"), ("bpy.ops.world.*", "World"), ) # may have 'url_reference_mapping'... etc later