# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # This directory is a Python package. bl_info = { "name": "Network Renderer", "author": "Martin Poirier", "version": (1, 3), "blender": (2, 5, 6), "api": 35011, "location": "Render > Engine > Network Render", "description": "Distributed rendering for Blender", "warning": "Stable but still work in progress", "wiki_url": "http://wiki.blender.org/index.php/Doc:2.5/Manual/Render/Engines/Netrender", "category": "Render"} # To support reload properly, try to access a package var, if it's there, reload everything if "init_data" in locals(): import imp imp.reload(model) imp.reload(operators) imp.reload(client) imp.reload(slave) imp.reload(master) imp.reload(master_html) imp.reload(utils) imp.reload(balancing) imp.reload(ui) imp.reload(repath) imp.reload(versioning) else: from netrender import model from netrender import operators from netrender import client from netrender import slave from netrender import master from netrender import master_html from netrender import utils from netrender import balancing from netrender import ui from netrender import repath from netrender import versioning jobs = [] slaves = [] blacklist = [] init_file = "" valid_address = False init_data = True def register(): import bpy bpy.utils.register_module(__name__) scene = bpy.context.scene if scene: ui.init_data(scene.network_render) def unregister(): import bpy bpy.utils.unregister_module(__name__)