# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### bl_addon_info = { 'name': 'Object: Fracture Tools', 'author': 'pildanovak', 'version': '2.0', 'blender': (2, 5, 3), 'location': 'Fracture tools (Search > Fracture Object & ,' \ 'Add -> Fracture Helper Objects', 'description': 'Fractured Object, Bomb, Projectile, Recorder', 'warning': '', # used for warning icon and text in addons panel 'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \ 'Scripts/Object/Fracture', 'tracker_url': 'https://projects.blender.org/tracker/index.php?'\ 'func=detail&aid=21793&group_id=153&atid=469', 'category': 'Object'} import bpy from object_fracture import fracture_ops, fracture_setup class INFO_MT_add_fracture_objects(bpy.types.Menu): bl_idname = "INFO_MT_add_fracture_objects" bl_label = "Fracture Helper Objects" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.operator("object.import_fracture_bomb", text="Bomb") layout.operator("object.import_fracture_projectile", text="Projectile") layout.operator("object.import_fracture_recorder", text="Rigidbody Recorder") import space_info # Define the submenu menu_func = (lambda self, context: self.layout.menu("INFO_MT_add_fracture_objects", icon="PLUGIN")) def register(): bpy.types.register(fracture_ops.FractureSimple) bpy.types.register(fracture_ops.FractureGroup) bpy.types.register(fracture_ops.ImportFractureRecorder) bpy.types.register(fracture_ops.ImportFractureBomb) bpy.types.register(fracture_ops.ImportFractureProjectile) bpy.types.register(fracture_setup.SetupFractureShards) bpy.types.register(INFO_MT_add_fracture_objects) # Add the "add fracture objects" menu to the "Add" menu space_info.INFO_MT_add.append(menu_func) def unregister(): bpy.types.unregister(fracture_ops.FractureSimple) bpy.types.unregister(fracture_ops.FractureGroup) bpy.types.unregister(fracture_ops.ImportFractureRecorder) bpy.types.unregister(fracture_ops.ImportFractureBomb) bpy.types.unregister(fracture_ops.ImportFractureProjectile) bpy.types.unregister(fracture_setup.SetupFractureShards) bpy.types.unregister(INFO_MT_add_fracture_objects) # Remove "add fracture objects" menu from the "Add" menu. space_info.INFO_MT_add.remove(menu_func) if __name__ == "__main__": register()