# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy import bmesh from random import uniform def vertexColorMask(self,context): obj = bpy.context.active_object mesh= obj.data bpy.ops.object.mode_set(mode='EDIT', toggle=False) bpy.ops.mesh.select_all(action="DESELECT") bm = bmesh.from_edit_mesh(mesh) bm.faces.ensure_lookup_table() islands = [] faces = bm.faces try: color_layer = bm.loops.layers.color["RGBMask"] except: color_layer = bm.loops.layers.color.new("RGBMask") while faces: faces[0].select_set(True) bpy.ops.mesh.select_linked() islands.append([f for f in faces if f.select]) bpy.ops.mesh.hide(unselected=False) faces = [f for f in bm.faces if not f.hide] bpy.ops.mesh.reveal() for island in islands: color = (uniform(0,1),uniform(0,1),uniform(0,1),1) for face in island: for loop in face.loops: loop[color_layer] = color bpy.ops.object.mode_set(mode="VERTEX_PAINT") class createVCMask(bpy.types.Operator): bl_idname = "mesh.vertex_color_mask" bl_label = "Vertex Color Mask" bl_description = ("Create a Vertex Color Mask") bl_options = {"REGISTER", "UNDO"} @classmethod def poll(cls, context): obj = context.active_object return obj is not None def execute(self, context): vertexColorMask(self, context) return {'FINISHED'}