# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy import os from bpy.types import Operator from bpy.props import BoolProperty def ObjectDistributeOscurart(self, X, Y, Z): if len(bpy.selection_osc[:]) > 1: # VARIABLES dif = bpy.selection_osc[-1].location - bpy.selection_osc[0].location chunkglobal = dif / (len(bpy.selection_osc[:]) - 1) chunkx = 0 chunky = 0 chunkz = 0 deltafst = bpy.selection_osc[0].location # ORDENA for OBJECT in bpy.selection_osc[:]: if X: OBJECT.location.x = deltafst[0] + chunkx if Y: OBJECT.location[1] = deltafst[1] + chunky if Z: OBJECT.location.z = deltafst[2] + chunkz chunkx += chunkglobal[0] chunky += chunkglobal[1] chunkz += chunkglobal[2] else: self.report({'INFO'}, "Needs at least two selected objects") class DistributeOsc(Operator): """Distribute evenly the selected objects in x y z""" bl_idname = "object.distribute_osc" bl_label = "Distribute Objects" Boolx : BoolProperty(name="X") Booly : BoolProperty(name="Y") Boolz : BoolProperty(name="Z") def execute(self, context): ObjectDistributeOscurart(self, self.Boolx, self.Booly, self.Boolz) return {'FINISHED'} def invoke(self, context, event): self.Boolx = True self.Booly = True self.Boolz = True return context.window_manager.invoke_props_dialog(self)