# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from mathutils import Matrix # ---------------------------QUICK PARENT------------------ def DefQuickParent(inf, out): ob = bpy.context.object if ob.type == "ARMATURE": target = [object for object in bpy.context.selected_objects if object != ob][0] ob = bpy.context.active_pose_bone if bpy.context.object.type == 'ARMATURE' else bpy.context.object target.select = False bpy.context.scene.frame_set(frame=bpy.context.scene.quick_animation_in) a = Matrix(target.matrix_world) a.invert() i = Matrix(ob.matrix) for frame in range(inf, out): bpy.context.scene.frame_set(frame=frame) ob.matrix = target.matrix_world * a * i bpy.ops.anim.keyframe_insert(type="LocRotScale") else: target = [object for object in bpy.context.selected_objects if object != ob][0] ob = bpy.context.active_pose_bone if bpy.context.object.type == 'ARMATURE' else bpy.context.object target.select = False bpy.context.scene.frame_set(frame=bpy.context.scene.quick_animation_in) a = Matrix(target.matrix_world) a.invert() i = Matrix(ob.matrix_world) for frame in range(inf, out): bpy.context.scene.frame_set(frame=frame) ob.matrix_world = target.matrix_world * a * i bpy.ops.anim.keyframe_insert(type="LocRotScale") class QuickParent(bpy.types.Operator): """Creates a parent from one object to other in a selected frame range""" bl_idname = "anim.quick_parent_osc" bl_label = "Quick Parent" bl_options = {"REGISTER", "UNDO"} def execute(self, context): DefQuickParent( bpy.context.scene.quick_animation_in, bpy.context.scene.quick_animation_out, ) return {'FINISHED'}