# SPDX-License-Identifier: GPL-3.0-or-later # Copyright (C) 2016-2020 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors import bpy from bpy.app.handlers import persistent @persistent def power_sequencer_playback_speed_post(scene): """ Handler function for faster playback Skips keyframes after a frame change based on the playback_speed value It steps over frame rather than increase the playback speed smoothly, but it's still useful for faster editing """ # Calling this function triggers a callback to this function via the frame # changed handler, causing a stack overflow. We use a property to prevent # errors. if bpy.context.screen and not bpy.context.screen.is_animation_playing: return playback_speed = scene.power_sequencer.playback_speed target_frame = scene.frame_current if playback_speed == "DOUBLE": target_frame += 1 elif playback_speed == "TRIPLE": target_frame += 2 if target_frame != scene.frame_current: bpy.ops.screen.frame_offset(delta=target_frame - scene.frame_current) def draw_playback_speed(self, context): layout = self.layout scene = context.scene layout.prop(scene.power_sequencer, "playback_speed") def draw_ui_menu(self, context): layout = self.layout layout.menu("POWER_SEQUENCER_MT_main") def register_handlers(): # Menus bpy.types.SEQUENCER_HT_header.append(draw_ui_menu) bpy.types.SEQUENCER_HT_header.append(draw_playback_speed) # Handlers bpy.app.handlers.frame_change_post.append(power_sequencer_playback_speed_post) def unregister_handlers(): # Menus bpy.types.SEQUENCER_HT_header.remove(draw_ui_menu) bpy.types.SEQUENCER_HT_header.remove(draw_playback_speed) # Handlers bpy.app.handlers.frame_change_post.remove(power_sequencer_playback_speed_post)