# SPDX-License-Identifier: GPL-3.0-or-later # Copyright (C) 2016-2020 by Nathan Lovato, Daniel Oakey, Razvan Radulescu, and contributors import bpy from .utils.functions import convert_duration_to_frames from .utils.doc import doc_name, doc_idname, doc_brief, doc_description class POWER_SEQUENCER_OT_jump_time_offset(bpy.types.Operator): """ *brief* Jump forward or backward in time Move the time cursor forward or backward, using a duration in seconds. The equivalent tool in Blender only works with frames, meaning the jump will be different if your project's framerate is different. This tool fixes that issue. """ doc = { "name": doc_name(__qualname__), "demo": "", "description": doc_description(__doc__), "shortcuts": [ ( {"type": "RIGHT_ARROW", "value": "PRESS", "shift": True}, {"direction": "forward"}, "Jump Forward", ), ( {"type": "LEFT_ARROW", "value": "PRESS", "shift": True}, {"direction": "backward"}, "Jump Backward", ), ], "keymap": "Frames", } bl_idname = doc_idname(__qualname__) bl_label = doc["name"] bl_description = doc_brief(doc["description"]) bl_options = {"REGISTER"} duration: bpy.props.FloatProperty( name="Duration", description="The length of the jump in seconds (default: 1.0)", default=1.0, min=0, ) direction: bpy.props.EnumProperty( name="Direction", description="Jump direction, either forward or backward", items=[ ("forward", "Forward", "Jump forward in time"), ("backward", "Backward", "Jump backward in time"), ], ) @classmethod def poll(cls, context): return context.scene def execute(self, context): direction = 1 if self.direction == "forward" else -1 context.scene.frame_current += ( convert_duration_to_frames(context, self.duration) * direction ) return {"FINISHED"}