import bpy op = bpy.context.active_operator op.ant_terrain_name = 'Landscape' op.land_material = '' op.water_material = '' op.texture_block = '' op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = False op.subdivision_x = 128 op.subdivision_y = 128 op.mesh_size = 2.0 op.mesh_size_x = 2.0 op.mesh_size_y = 2.0 op.random_seed = 600 op.noise_offset_x = 0.0 op.noise_offset_y = 0.0 op.noise_offset_z = 0.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 0.5 op.noise_type = 'hetero_terrain' op.basis_type = '2' op.vl_basis_type = '9' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 8 op.amplitude = 0.5 op.frequency = 2.0 op.dimension = 1.0899999141693115 op.lacunarity = 1.8599998950958252 op.offset = 0.7700000405311584 op.gain = 2.0 op.marble_bias = '1' op.marble_sharp = '0' op.marble_shape = '7' op.height = 0.5 op.height_invert = False op.height_offset = -0.0 op.fx_mixfactor = 0.0 op.fx_mix_mode = '0' op.fx_type = '0' op.fx_bias = '0' op.fx_turb = 0.0 op.fx_depth = 0 op.fx_amplitude = 0.5 op.fx_frequency = 2.0 op.fx_size = 1.0 op.fx_loc_x = 0.0 op.fx_loc_y = 0.0 op.fx_height = 0.5 op.fx_invert = False op.fx_offset = 0.0 op.edge_falloff = '3' op.falloff_x = 8.0 op.falloff_y = 8.0 op.edge_level = 0.0 op.maximum = 0.5 op.minimum = -0.5 op.vert_group = '' op.strata = 2.0 op.strata_type = '2' op.water_plane = False op.water_level = 0.009999999776482582 op.remove_double = False op.show_main_settings = True op.show_noise_settings = True op.show_displace_settings = True op.refresh = True op.auto_refresh = True