import bpy op = bpy.context.active_operator op.at_cursor = True op.smooth_mesh = True op.tri_face = False op.sphere_mesh = False op.subdivision_x = 128 op.subdivision_y = 128 op.meshsize = 2.0 op.meshsize_x = 20.0 op.meshsize_y = 20.0 op.random_seed = 0 op.x_offset = 0.0 op.y_offset = 0.0 op.noise_size = 10.0 op.noise_size_x = 1.0 op.noise_size_y = 1.0 op.noise_type = 'hetero_terrain' op.basis_type = '0' op.vl_basis_type = '0' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 8 op.amplitude = 0.5 op.frequency = 2.0 op.dimension = 1.0 op.lacunarity = 2.0 op.moffset = 1.0 op.gain = 1.0 op.marble_bias = '0' op.marble_sharp = '0' op.marble_shape = '0' op.height = 5.0 op.invert = False op.offset = 0.0 op.edge_falloff = '3' op.falloff_size_x = 4.0 op.falloff_size_y = 4.0 op.edge_level = 0.0 op.maximum = 10.0 op.minimum = -1.0 op.strata = 5.0 op.strata_type = '0' op.water_plane = False op.water_level = 0.009999999776482582 op.use_mat = False op.sel_land_mat = '' op.sel_water_mat = '' op.show_noise_settings = True op.show_terrain_settings = True op.refresh = True op.auto_refresh = True op.texture_name = ''