import bpy op = bpy.context.active_operator op.AutoUpdate = True op.SphereMesh = False op.SmoothMesh = True op.Subdivision = 256 op.MeshSize = 2.0 op.XOffset = 0.0 op.YOffset = 0.0 op.RandomSeed = 1 op.NoiseSize = 0.33000001311302185 op.NoiseType = 'hetero_terrain' op.BasisType = '0' op.VLBasisType = '0' op.Distortion = 1.0 op.HardNoise = False op.NoiseDepth = 8 op.mDimension = 0.8799999952316284 op.mLacunarity = 2.200000047683716 op.mOffset = 0.7300002574920654 op.mGain = 1.0 op.MarbleBias = '0' op.MarbleSharp = '0' op.MarbleShape = '0' op.Invert = False op.Height = 0.20000000298023224 op.Offset = 0.0 op.Falloff = '1' op.Sealevel = 0.0 op.Plateaulevel = 1.0 op.Strata = 5.0 op.StrataType = '0'