import bpy op = bpy.context.active_operator op.AutoUpdate = True op.SphereMesh = False op.SmoothMesh = True op.Subdivision = 128 op.MeshSize = 2.0 op.XOffset = 0.0 op.YOffset = 0.0 op.RandomSeed = 3 op.NoiseSize = 0.5 op.NoiseType = 'marble_noise' op.BasisType = '3' op.VLBasisType = '0' op.Distortion = 0.25 op.HardNoise = False op.NoiseDepth = 2 op.mDimension = 1.0 op.mLacunarity = 2.0 op.mOffset = 1.0 op.mGain = 1.0 op.MarbleBias = '0' op.MarbleSharp = '2' op.MarbleShape = '3' op.Invert = False op.Height = 0.25 op.Offset = 0.0 op.Falloff = '0' op.Sealevel = 0.0 op.Plateaulevel = 1.0 op.Strata = 3.0 op.StrataType = '0'