# SPDX-License-Identifier: GPL-2.0-or-later bl_info = { "name": "Copy Render Settings", "author": "Bastien Montagne", "version": (1, 1, 0), "blender": (3, 0, 0), "location": "Render buttons (Properties window)", "description": "Allows to copy a selection of render settings " "from current scene to others.", "doc_url": "{BLENDER_MANUAL_URL}/addons/render/copy_settings.html", "category": "Render", } if "bpy" in locals(): import importlib importlib.reload(data) importlib.reload(operator) importlib.reload(panel) importlib.reload(translations) else: from . import ( data, operator, panel, translations, ) import bpy from bpy.props import ( PointerProperty, ) classes = data.classes + operator.classes + panel.classes def scene_render_copy_settings_timer(): operator.scene_render_copy_settings_update() return 1.0 # Run every second. def register(): for cls in classes: bpy.utils.register_class(cls) bpy.types.Scene.render_copy_settings = PointerProperty(type=data.RenderCopySettingsData) bpy.app.translations.register(__name__, translations.translations_dict) bpy.app.timers.register(scene_render_copy_settings_timer, persistent=True) def unregister(): bpy.app.timers.unregister(scene_render_copy_settings_timer) bpy.app.translations.unregister(__name__) del bpy.types.Scene.render_copy_settings for cls in classes: bpy.utils.unregister_class(cls) if __name__ == "__main__": register()