# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # bl_info = { "name": "Copy Settings", "author": "Bastien Montagne", "version": (0, 1, 4), "blender": (2, 6, 1), "location": "Render buttons (Properties window)", "description": "Allows to copy a selection of render settings from " "current scene to others.", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/" "Scripts/Render/Copy Settings", "tracker_url": "http://projects.blender.org/tracker/index.php?" "func=detail&aid=25832", "category": "Render"} if "bpy" in locals(): import imp imp.reload(operator) imp.reload(panel) else: from . import operator, panel import bpy from bpy.props import (StringProperty, BoolProperty, IntProperty, CollectionProperty, PointerProperty) ############################################################################### # Global properties for the script, for UI (as there’s no way to let them in # the operator…). ############################################################################### class RenderCopySettingsScene(bpy.types.PropertyGroup): allowed = BoolProperty(default=True) # A string of identifiers (colon delimited) which property’s controls # should be displayed in a template_list. template_list_controls = StringProperty(default="allowed", options={"HIDDEN"}) class RenderCopySettingsSetting(bpy.types.PropertyGroup): strid = StringProperty(default="") copy = BoolProperty(default=False) # A string of identifiers (colon delimited) which property’s controls # should be displayed in a template_list. template_list_controls = StringProperty(default="copy", options={"HIDDEN"}) class RenderCopySettings(bpy.types.PropertyGroup): # XXX: The consistency of this collection is delegated to the UI code. # It should only contain one element for each render setting. affected_settings = CollectionProperty(type=RenderCopySettingsSetting, name="Affected Settings", description="The list of all " "available render " "settings") # XXX Unused, but needed for template_list… aff_sett_idx = IntProperty() # XXX: The consistency of this collection is delegated to the UI code. # It should only contain one element for each scene. allowed_scenes = CollectionProperty(type=RenderCopySettingsScene, name="Allowed Scenes", description="The list all scenes " "in the file") # XXX Unused, but needed for template_list… allw_scenes_idx = IntProperty() filter_scene = StringProperty(name="Filter Scene", description="Regex to only affect scenes " "which name matches it", default="") def register(): # Register properties. bpy.utils.register_class(RenderCopySettingsScene) bpy.utils.register_class(RenderCopySettingsSetting) bpy.utils.register_class(RenderCopySettings) bpy.types.Scene.render_copy_settings = \ PointerProperty(type=RenderCopySettings) bpy.utils.register_module(__name__) def unregister(): # Unregister properties. bpy.utils.unregister_class(RenderCopySettingsScene) bpy.utils.unregister_class(RenderCopySettingsSetting) bpy.utils.unregister_class(RenderCopySettings) del bpy.types.Scene.render_copy_settings bpy.utils.unregister_module(__name__) if __name__ == "__main__": register()