# SPDX-License-Identifier: GPL-2.0-or-later import bpy from . import presets # A sorting func for collections (working in-place). # XXX Not optimized at all… # XXX If some items in the collection do not have the sortkey property, they are just ignored… def collection_property_sort(collection, sortkey, start_idx=0): while start_idx + 1 < len(collection): while not hasattr(collection[start_idx], sortkey): start_idx += 1 if start_idx + 1 >= len(collection): return collection min_idx = start_idx min_prop = collection[start_idx] for i, prop in enumerate(collection[start_idx + 1:]): if not hasattr(prop, sortkey): continue if getattr(prop, sortkey) < getattr(min_prop, sortkey): min_prop = prop min_idx = i + start_idx + 1 collection.move(min_idx, start_idx) start_idx += 1 return collection def scene_render_copy_settings_update(): """Prepare internal data for render_copy_settings (gathering all existing render settings, and scenes).""" current_scene = getattr(bpy.context, "scene", None) if current_scene is None: return cp_sett = current_scene.render_copy_settings # Get all available render settings, and update accordingly affected_settings… props = {} for prop in current_scene.render.bl_rna.properties: if prop.identifier in {'rna_type'}: continue if prop.is_readonly: continue props[prop.identifier] = prop.name corr = 0 for i, sett in enumerate(cp_sett.affected_settings): if sett.strid not in props: cp_sett.affected_settings.remove(i - corr) corr += 1 else: del props[sett.strid] for strid, name in props.items(): sett = cp_sett.affected_settings.add() sett.name = "{} [{}]".format(name, strid) sett.strid = strid collection_property_sort(cp_sett.affected_settings, "name") # Get all available scenes, and update accordingly allowed_scenes… regex = None if cp_sett.filter_scene: try: import re try: regex = re.compile(cp_sett.filter_scene) except Exception as e: print("The filter-scene regex did not compile:\n (%s)." % str(e)) return except: regex = None print("Unable to import the re module, regex scene filtering will be disabled!") scenes = set() for scene in bpy.data.scenes: if scene == current_scene: # Exclude current scene! continue # If a valid filtering regex, only keep scenes matching it. if regex: if regex.match(scene.name): scenes.add(scene.name) else: scenes.add(scene.name) for i, scene in enumerate(cp_sett.allowed_scenes): if scene.name not in scenes: cp_sett.allowed_scenes.remove(i) else: scenes.remove(scene.name) for scene in scenes: sett = cp_sett.allowed_scenes.add() sett.name = scene collection_property_sort(cp_sett.allowed_scenes, "name") from bpy.props import EnumProperty class RenderCopySettingsOPPreset(bpy.types.Operator): """Apply some presets of render settings to copy to other scenes""" bl_idname = "scene.render_copy_settings_preset" bl_label = "Render: Copy Settings Preset" bl_description = "Apply or clear this preset of render settings" # Enable undo… bl_option = {'REGISTER', 'UNDO'} presets: EnumProperty(items=(p.rna_enum for p in presets.presets), default=set(), options={'ENUM_FLAG'}) @staticmethod def process_elements(settings, elts): setts = [] val = True for sett in settings: if sett.strid in elts: setts.append(sett) val = val and sett.copy for e in setts: e.copy = not val @classmethod def poll(cls, context): return context.scene is not None def execute(self, context): cp_sett = context.scene.render_copy_settings for p in presets.presets: if p.rna_enum[0] in self.presets: self.process_elements(cp_sett.affected_settings, p.elements) return {'FINISHED'} # Real interesting stuff… def do_copy(context, affected_settings, allowed_scenes): # Stores render settings from current scene. p = {sett: getattr(context.scene.render, sett) for sett in affected_settings} # put it in all other (valid) scenes’ render settings! for scene in bpy.data.scenes: # If scene not in allowed scenes, skip. if scene.name not in allowed_scenes: continue # Propagate all affected settings. for sett, val in p.items(): setattr(scene.render, sett, val) class RenderCopySettingsOPCopy(bpy.types.Operator): """Copy render settings from current scene to others""" bl_idname = "scene.render_copy_settings" bl_label = "Render: Copy Settings" # Enable undo… bl_option = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return context.scene is not None def execute(self, context): regex = None cp_sett = context.scene.render_copy_settings affected_settings = {sett.strid for sett in cp_sett.affected_settings if sett.copy} allowed_scenes = {sce.name for sce in cp_sett.allowed_scenes if sce.allowed} do_copy(context, affected_settings=affected_settings, allowed_scenes=allowed_scenes) return {'FINISHED'} classes = ( RenderCopySettingsOPPreset, RenderCopySettingsOPCopy, )