# SPDX-License-Identifier: GPL-2.0-or-later """User interface for rendering parameters""" import bpy from sys import platform # really import here, as in render.py? # Or todo: handle this more crossplatform using QTpovray for Linux for instance # from os.path import isfile from bl_operators.presets import AddPresetBase from bpy.utils import register_class, unregister_class from bpy.types import Operator, Menu, Panel # Example of wrapping every class 'as is' from bl_ui import properties_output for member in dir(properties_output): subclass = getattr(properties_output, member) if hasattr(subclass, "COMPAT_ENGINES"): subclass.COMPAT_ENGINES.add("POVRAY_RENDER") del properties_output from bl_ui import properties_freestyle for member in dir(properties_freestyle): subclass = getattr(properties_freestyle, member) if hasattr(subclass, "COMPAT_ENGINES") and ( subclass.bl_space_type != "PROPERTIES" or subclass.bl_context != "render" ): subclass.COMPAT_ENGINES.add("POVRAY_RENDER") # subclass.bl_parent_id = "RENDER_PT_POV_filter" del properties_freestyle from bl_ui import properties_view_layer for member in dir(properties_view_layer): subclass = getattr(properties_view_layer, member) if hasattr(subclass, "COMPAT_ENGINES"): subclass.COMPAT_ENGINES.add("POVRAY_RENDER") del properties_view_layer # Use some of the existing buttons. # from bl_ui import properties_render # DEPRECATED#properties_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER') # DEPRECATED#properties_render.RENDER_PT_format.COMPAT_ENGINES.add('POVRAY_RENDER') # properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER') # TORECREATE##DEPRECATED#properties_render.RENDER_PT_shading.COMPAT_ENGINES.add('POVRAY_RENDER') # DEPRECATED#properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER') # del properties_render def check_render_freestyle_svg(): """Test if Freestyle SVG Exporter addon is activated This addon is currently used to generate the SVG lines file when Freestyle is enabled alongside POV """ return "render_freestyle_svg" in bpy.context.preferences.addons.keys() class RenderButtonsPanel: """Use this class to define buttons from the render tab of properties window.""" bl_space_type = "PROPERTIES" bl_region_type = "WINDOW" bl_context = "render" COMPAT_ENGINES = {"POVRAY_RENDER"} @classmethod def poll(cls, context): rd = context.scene.render return rd.engine in cls.COMPAT_ENGINES class RENDER_PT_POV_export_settings(RenderButtonsPanel, Panel): """Use this class to define pov ini settings buttons.""" bl_options = {"DEFAULT_CLOSED"} bl_label = "Auto Start" COMPAT_ENGINES = {"POVRAY_RENDER"} def draw_header(self, context): scene = context.scene if scene.pov.tempfiles_enable: self.layout.prop(scene.pov, "tempfiles_enable", text="", icon="AUTO") else: self.layout.prop(scene.pov, "tempfiles_enable", text="", icon="CONSOLE") def draw(self, context): layout = self.layout scene = context.scene layout.active = scene.pov.max_trace_level != 0 split = layout.split() col = split.column() col.label(text="Command line options:") col.prop(scene.pov, "command_line_switches", text="", icon="RIGHTARROW") split = layout.split() # layout.active = not scene.pov.tempfiles_enable if not scene.pov.tempfiles_enable: split.prop(scene.pov, "deletefiles_enable", text="Delete") if not platform.startswith("win"): split.prop(scene.pov, "sdl_window_enable", text="Show") split.prop(scene.pov, "pov_editor", text="Edit") col = layout.column() col.prop(scene.pov, "scene_name", text="Name") col.prop(scene.pov, "scene_path", text="Path to files") # col.prop(scene.pov, "scene_path", text="Path to POV-file") # col.prop(scene.pov, "renderimage_path", text="Path to image") split = layout.split() split.prop(scene.pov, "indentation_character", text="Indent") if scene.pov.indentation_character == "SPACE": split.prop(scene.pov, "indentation_spaces", text="Spaces") row = layout.row() row.prop(scene.pov, "comments_enable", text="Comments") row.prop(scene.pov, "list_lf_enable", text="Line breaks in lists") class RENDER_PT_POV_render_settings(RenderButtonsPanel, Panel): """Use this class to host pov render settings buttons from other sub panels.""" bl_label = "Global Settings" bl_icon = "SETTINGS" bl_options = {"DEFAULT_CLOSED"} COMPAT_ENGINES = {"POVRAY_RENDER"} def draw_header(self, context): scene = context.scene if scene.pov.global_settings_advanced: self.layout.prop(scene.pov, "global_settings_advanced", text="", icon="PREFERENCES") else: self.layout.prop(scene.pov, "global_settings_advanced", text="", icon="SETTINGS") def draw(self, context): layout = self.layout scene = context.scene layout.active = scene.pov.global_settings_advanced class RENDER_PT_POV_light_paths(RenderButtonsPanel, Panel): """Use this class to define pov's main light ray relative settings buttons.""" bl_label = "Light Paths Tracing" bl_parent_id = "RENDER_PT_POV_render_settings" bl_options = {"DEFAULT_CLOSED"} COMPAT_ENGINES = {"POVRAY_RENDER"} def draw(self, context): layout = self.layout scene = context.scene # rd = context.scene.render # layout.active = (scene.pov.max_trace_level != 0) layout.active = scene.pov.global_settings_advanced if scene.pov.use_shadows: layout.prop(scene.pov, "use_shadows", icon="COMMUNITY") else: layout.prop(scene.pov, "use_shadows", icon="USER") col = layout.column() col.prop(scene.pov, "max_trace_level", text="Ray Depth") row = layout.row(align=True) row.prop(scene.pov, "adc_bailout") class RENDER_PT_POV_film(RenderButtonsPanel, Panel): """Use this class to define pov film settings buttons.""" bl_label = "Film" bl_parent_id = "RENDER_PT_POV_render_settings" bl_options = {"DEFAULT_CLOSED"} COMPAT_ENGINES = {"POVRAY_RENDER"} def draw(self, context): layout = self.layout povprops = context.scene.pov agnosticprops = context.scene.render layout.active = povprops.global_settings_advanced col = layout.column() col.label(text="Background") row = layout.row(align=True) if agnosticprops.film_transparent: row.prop( agnosticprops, "film_transparent", text="Blender alpha", icon="NODE_COMPOSITING", invert_checkbox=True, ) else: row.prop( agnosticprops, "film_transparent", text="POV alpha", icon="IMAGE_ALPHA", invert_checkbox=True, ) row.prop(povprops, "alpha_mode", text="") if povprops.alpha_mode == "SKY": row.label(text=" (color only)") elif povprops.alpha_mode == "TRANSPARENT": row.prop(povprops, "alpha_filter", text="(premultiplied)", slider=True) else: # povprops.alpha_mode == 'STRAIGHT' row.label(text=" (unassociated)") class RENDER_PT_POV_hues(RenderButtonsPanel, Panel): """Use this class to define pov RGB tweaking buttons.""" bl_label = "Hues" bl_parent_id = "RENDER_PT_POV_render_settings" bl_options = {"DEFAULT_CLOSED"} COMPAT_ENGINES = {"POVRAY_RENDER"} def draw(self, context): layout = self.layout scene = context.scene layout.active = scene.pov.global_settings_advanced row = layout.row(align=True) row.prop(scene.pov, "ambient_light") row = layout.row(align=True) row.prop(scene.pov, "irid_wavelength") row = layout.row(align=True) class RENDER_PT_POV_pattern_rules(RenderButtonsPanel, Panel): """Use this class to change pov sets of texture generating algorythms.""" bl_label = "Pattern Rules" bl_parent_id = "RENDER_PT_POV_render_settings" bl_options = {"DEFAULT_CLOSED"} COMPAT_ENGINES = {"POVRAY_RENDER"} def draw(self, context): layout = self.layout scene = context.scene layout.active = scene.pov.global_settings_advanced row = layout.row(align=True) row.prop(scene.pov, "number_of_waves") row = layout.row(align=True) row.prop(scene.pov, "noise_generator") class RENDER_PT_POV_photons(RenderButtonsPanel, Panel): """Use this class to define pov photons buttons.""" bl_label = "Photons" bl_options = {"DEFAULT_CLOSED"} COMPAT_ENGINES = {"POVRAY_RENDER"} # def draw_header(self, context): # self.layout.label(icon='SETTINGS') def draw_header(self, context): scene = context.scene if scene.pov.photon_enable: self.layout.prop(scene.pov, "photon_enable", text="", icon="PARTICLES") else: self.layout.prop(scene.pov, "photon_enable", text="", icon="MOD_PARTICLES") def draw(self, context): scene = context.scene layout = self.layout layout.active = scene.pov.photon_enable col = layout.column() # col.label(text="Global Photons:") col.prop(scene.pov, "photon_max_trace_level", text="Photon Depth") split = layout.split() col = split.column() col.prop(scene.pov, "photon_spacing", text="Spacing") col.prop(scene.pov, "photon_gather_min") col = split.column() col.prop(scene.pov, "photon_adc_bailout", text="Photon ADC") col.prop(scene.pov, "photon_gather_max") box = layout.box() box.label(text="Photon Map File:") row = box.row() row.prop(scene.pov, "photon_map_file_save_load", expand=True) if scene.pov.photon_map_file_save_load in {"save"}: box.prop(scene.pov, "photon_map_dir") box.prop(scene.pov, "photon_map_filename") if scene.pov.photon_map_file_save_load in {"load"}: box.prop(scene.pov, "photon_map_file") # end main photons def uberpov_only_qmc_til_pov38release(layout): col = layout.column() col.alignment = "CENTER" col.label(text="Stochastic Anti Aliasing is") col.label(text="Only Available with UberPOV") col.label(text="Feature Set in User Preferences.") col.label(text="Using Type 2 (recursive) instead") def no_qmc_fallbacks(row, scene, layout): row.prop(scene.pov, "jitter_enable", text="Jitter") split = layout.split() col = split.column() col.prop(scene.pov, "antialias_depth", text="AA Depth") sub = split.column() sub.prop(scene.pov, "jitter_amount", text="Jitter Amount") sub.enabled = bool(scene.pov.jitter_enable) row = layout.row() row.prop(scene.pov, "antialias_threshold", text="AA Threshold") row.prop(scene.pov, "antialias_gamma", text="AA Gamma") class RENDER_PT_POV_antialias(RenderButtonsPanel, Panel): """Use this class to define pov antialiasing buttons.""" bl_label = "Anti-Aliasing" bl_options = {"DEFAULT_CLOSED"} COMPAT_ENGINES = {"POVRAY_RENDER"} def draw_header(self, context): prefs = bpy.context.preferences.addons[__package__].preferences scene = context.scene if prefs.branch_feature_set_povray != "uberpov" and scene.pov.antialias_method == "2": self.layout.prop(scene.pov, "antialias_enable", text="", icon="ERROR") elif scene.pov.antialias_enable: self.layout.prop(scene.pov, "antialias_enable", text="", icon="ANTIALIASED") else: self.layout.prop(scene.pov, "antialias_enable", text="", icon="ALIASED") def draw(self, context): prefs = bpy.context.preferences.addons[__package__].preferences layout = self.layout scene = context.scene layout.active = scene.pov.antialias_enable row = layout.row() row.prop(scene.pov, "antialias_method", text="") if prefs.branch_feature_set_povray != "uberpov" and scene.pov.antialias_method == "2": uberpov_only_qmc_til_pov38release(layout) else: no_qmc_fallbacks(row, scene, layout) if prefs.branch_feature_set_povray == "uberpov": row = layout.row() row.prop(scene.pov, "antialias_confidence", text="AA Confidence") row.enabled = scene.pov.antialias_method == "2" class RENDER_PT_POV_radiosity(RenderButtonsPanel, Panel): """Use this class to define pov radiosity buttons.""" bl_label = "Diffuse Radiosity" bl_options = {"DEFAULT_CLOSED"} COMPAT_ENGINES = {"POVRAY_RENDER"} def draw_header(self, context): scene = context.scene if scene.pov.radio_enable: self.layout.prop(scene.pov, "radio_enable", text="", icon="OUTLINER_OB_LIGHTPROBE") else: self.layout.prop(scene.pov, "radio_enable", text="", icon="LIGHTPROBE_CUBEMAP") def draw(self, context): layout = self.layout scene = context.scene layout.active = scene.pov.radio_enable split = layout.split() col = split.column() col.prop(scene.pov, "radio_count", text="Rays") col.prop(scene.pov, "radio_recursion_limit", text="Recursions") split.prop(scene.pov, "radio_error_bound", text="Error Bound") layout.prop(scene.pov, "radio_display_advanced") if scene.pov.radio_display_advanced: split = layout.split() col = split.column() col.prop(scene.pov, "radio_adc_bailout", slider=True) col.prop(scene.pov, "radio_minimum_reuse", text="Min Reuse") col.prop(scene.pov, "radio_gray_threshold", slider=True) col.prop(scene.pov, "radio_pretrace_start", slider=True) col.prop(scene.pov, "radio_low_error_factor", slider=True) col = split.column() col.prop(scene.pov, "radio_brightness") col.prop(scene.pov, "radio_maximum_reuse", text="Max Reuse") col.prop(scene.pov, "radio_nearest_count") col.prop(scene.pov, "radio_pretrace_end", slider=True) col = layout.column() col.label(text="Estimation Influence:") col.prop(scene.pov, "radio_always_sample") col.prop(scene.pov, "radio_normal") col.prop(scene.pov, "radio_media") col.prop(scene.pov, "radio_subsurface") class RADIOSITY_MT_POV_presets(Menu): """Use this class to define pov radiosity presets menu.""" bl_label = "Radiosity Presets" preset_subdir = "pov/radiosity" preset_operator = "script.execute_preset" draw = bpy.types.Menu.draw_preset class RENDER_OT_POV_radiosity_add_preset(AddPresetBase, Operator): """Use this class to define pov radiosity add presets button""" """Add a Radiosity Preset""" bl_idname = "scene.radiosity_preset_add" bl_label = "Add Radiosity Preset" preset_menu = "RADIOSITY_MT_POV_presets" # variable used for all preset values preset_defines = ["scene = bpy.context.scene"] # properties to store in the preset preset_values = [ "scene.pov.radio_display_advanced", "scene.pov.radio_adc_bailout", "scene.pov.radio_always_sample", "scene.pov.radio_brightness", "scene.pov.radio_count", "scene.pov.radio_error_bound", "scene.pov.radio_gray_threshold", "scene.pov.radio_low_error_factor", "scene.pov.radio_media", "scene.pov.radio_subsurface", "scene.pov.radio_minimum_reuse", "scene.pov.radio_maximum_reuse", "scene.pov.radio_nearest_count", "scene.pov.radio_normal", "scene.pov.radio_recursion_limit", "scene.pov.radio_pretrace_start", "scene.pov.radio_pretrace_end", ] # where to store the preset preset_subdir = "pov/radiosity" # Draw into an existing panel def rad_panel_func(self, context): """Display radiosity presets rolldown menu""" layout = self.layout row = layout.row(align=True) row.menu(RADIOSITY_MT_POV_presets.__name__, text=RADIOSITY_MT_POV_presets.bl_label) row.operator(RENDER_OT_POV_radiosity_add_preset.bl_idname, text="", icon="ADD") row.operator( RENDER_OT_POV_radiosity_add_preset.bl_idname, text="", icon="REMOVE" ).remove_active = True # ---------------------------------------------------------------- # # Freestyle # ---------------------------------------------------------------- # # import addon_utils # addon_utils.paths()[0] # addon_utils.modules() # mod.bl_info['name'] == 'Freestyle SVG Exporter': bpy.utils.script_paths(subdir="addons") # render_freestyle_svg = os.path.join(bpy.utils.script_paths(subdir="addons"), "render_freestyle_svg.py") render_freestyle_svg = bpy.context.preferences.addons.get("render_freestyle_svg") # mpath=addon_utils.paths()[0].render_freestyle_svg # import mpath # from mpath import render_freestyle_svg #= addon_utils.modules(module_cache=['Freestyle SVG Exporter']) # from scripts\\addons import render_freestyle_svg if check_render_freestyle_svg(): """ snippetsWIP import myscript import importlib importlib.reload(myscript) myscript.main() """ for member in dir(render_freestyle_svg): subclass = getattr(render_freestyle_svg, member) if hasattr(subclass, "COMPAT_ENGINES"): subclass.COMPAT_ENGINES.add("POVRAY_RENDER") if subclass.bl_idname == "RENDER_PT_SVGExporterPanel": subclass.bl_parent_id = "RENDER_PT_POV_filter" subclass.bl_options = {"HIDE_HEADER"} # subclass.bl_order = 11 print(subclass.bl_info) # del render_freestyle_svg.RENDER_PT_SVGExporterPanel.bl_parent_id class RENDER_PT_POV_filter(RenderButtonsPanel, Panel): """Use this class to invoke stuff like Freestyle UI.""" bl_label = "Freestyle" bl_options = {"DEFAULT_CLOSED"} COMPAT_ENGINES = {"POVRAY_RENDER"} @classmethod def poll(cls, context): with_freestyle = bpy.app.build_options.freestyle engine = context.scene.render.engine return with_freestyle and engine == "POVRAY_RENDER" def draw_header(self, context): # scene = context.scene rd = context.scene.render layout = self.layout if rd.use_freestyle: layout.prop(rd, "use_freestyle", text="", icon="LINE_DATA") else: layout.prop(rd, "use_freestyle", text="", icon="MOD_LINEART") def draw(self, context): rd = context.scene.render layout = self.layout layout.active = rd.use_freestyle layout.use_property_split = True layout.use_property_decorate = False # No animation. flow = layout.grid_flow( row_major=True, columns=0, even_columns=True, even_rows=False, align=True ) flow.prop(rd, "line_thickness_mode", expand=True) if rd.line_thickness_mode == "ABSOLUTE": flow.prop(rd, "line_thickness") # Warning if the Freestyle SVG Exporter addon is not enabled if not check_render_freestyle_svg(): # col = box.column() layout.label(text="Please enable Freestyle SVG Exporter addon", icon="INFO") # layout.separator() layout.operator( "preferences.addon_show", text="Go to Render: Freestyle SVG Exporter addon", icon="PREFERENCES", ).module = "render_freestyle_svg" ##class RENDER_PT_povray_baking(RenderButtonsPanel, Panel): ## bl_label = "Baking" ## COMPAT_ENGINES = {'POVRAY_RENDER'} ## ## def draw_header(self, context): ## scene = context.scene ## ## self.layout.prop(scene.pov, "baking_enable", text="") ## ## def draw(self, context): ## layout = self.layout ## ## scene = context.scene ## rd = scene.render ## ## layout.active = scene.pov.baking_enable classes = ( RENDER_PT_POV_export_settings, RENDER_PT_POV_render_settings, RENDER_PT_POV_light_paths, RENDER_PT_POV_film, RENDER_PT_POV_hues, RENDER_PT_POV_pattern_rules, RENDER_PT_POV_photons, RENDER_PT_POV_antialias, RENDER_PT_POV_radiosity, RENDER_PT_POV_filter, # RENDER_PT_povray_baking, RADIOSITY_MT_POV_presets, RENDER_OT_POV_radiosity_add_preset, ) def register(): for cls in classes: register_class(cls) RENDER_PT_POV_radiosity.prepend(rad_panel_func) def unregister(): RENDER_PT_POV_radiosity.remove(rad_panel_func) for cls in reversed(classes): unregister_class(cls)